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Saber
April 19, 2026 at 10:58 AM
Split roster/comparison scaling grades into Rare and Epic tiers

Saber is a Uncommon saber-class melee weapon in Windrose. A simple saber, well-suited to hacking down foes on cramped ship decks.
Sabers are one-handed Slash weapons that scale with Agility. The main-hand slot leaves the off-hand free for a Pistol, torch, or shield, which is why sabers anchor most boarding-action hybrid builds.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 210 Slash |
Scaling | Agility (B) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | It doesn't sparkle, it doesn't sing, and it doesn't promise victory. It just cuts. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Copper Ingot x7, Rough Hide x2.
Upgrading raises the item level (and ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every melee weapon before ascension.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Copper Ingot x7, Rough Hide x2 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Foothills Iron Ingot x4, Rough Hide x1 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Foothills Iron Ingot x7, Rough Hide x2, Smithing Flux x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Mire Metal Ingot x4, Crocodile Hide Piece x1, Smithing Flux x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Mire Metal Ingot x7, Crocodile Hide Piece x2, Smithing Flux x3 |
Crafted at a Weaponsmith Workshop from the base recipe.
Dropped by common outlaws and found in early coastal chests.
A baseline Agility saber. Serves well for Flibustier-style builds until a Rare Cutlass, Razor, or Dueling Saber is crafted or looted.
Keep a Pistol or torch in the off-hand to double the Agility loadout's burst options. Sabers reward quick light-attack cycling over heavy-attack spam because the shorter reach means committed heavies leave you exposed.
Agility-scaling weapons pull from the Agility and Fencer branches of the Talent System. Relevant picks include talents that boost Slash damage, Critical Hit Chance for light attacks, Perfect Block window width, and Retaliation stack duration. Agility builds commonly pair with the Flibustier armor set (+15% one-handed damage on the 4-piece bonus) for sabers or with two-handed damage talents for greatswords.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Respeccing talents costs an in-game currency, so early-game branch commitments tend to lock in weapon pairings for the rest of the playthrough.
Saber sits alongside 6 other sabers on the current live index. Consider the alternatives:
Cutlass: Rare / Epic, 215 Slash, Agility (B at Rare, A at Epic). Hits apply Take Aim! effect up to 9 stacks. Your next shot deals 10% bonus Damage per stack.
Broken Blade: Common, 190 Slash, Agility (C). no special effect
Arboris Saber: Rare / Epic, 215 Crude, Strength (C at Rare, B at Epic). Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available. Deals Crude Damage and scales with Strength.
Dueling Saber: Rare / Epic, 220 Slash, Agility (B at Rare, A at Epic). Each successful Perfect Block applies Retaliation effect increasing your Damage by 8%. Stacks up to 3 times. Taking Damage removes the effect.
Razor: Rare / Epic, 225 Slash, Agility (A at Rare, S at Epic). Increases base Critical Hit Chance by 10%.
Sturdy Saber: Rare / Epic, 225 Slash, Agility (A at Rare, S at Epic). Increases Posture Points by 1.
Melee Weapons for the full melee index.
Weapons for the cross-class roster.
Sabers for the saber category roster.
Agility is this weapon's scaling attribute.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and Perfect Block timing.