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Grenadier
April 21, 2026 at 10:18 PM
Added April 17, 2026 patch history note (grenade pass-through and aggro leash fix)
The Grenadier is a pirate enemy type in Windrose that throws explosive grenades at the player from medium range. Grenadiers fill the design gap between single-target ranged pirates (such as musketeers) and melee pirates by adding area-of-effect pressure to camp encounters.
Grenadiers prefer to stay at mid range and lob explosive grenades that detonate in a small area. Their splash damage punishes groups of players or NPCs clustered together. Specific damage values, exact attack telegraphs, and damage-type resistances or weaknesses are not publicly documented.
Close to melee range quickly to force the grenadier to engage at close quarters where explosive grenades are less effective.
Spread out from teammates or NPC crew to minimize splash damage from a single well-placed throw.
Use a pistol or musket to apply pressure from range while closing distance.
Prioritize grenadiers before engaging their melee escorts; clearing the ranged area threat stabilizes longer fights.
Grenadiers drop gunpowder, grenade components, and sometimes Piastres or contraband goods. Because they consume higher-tier gunpowder than standard pirates, defeated grenadiers are a reasonable farming source for consumable bombs or gunpowder-based crafting recipes.
Grenadiers tend to appear in later pirate camps, at guard posts for higher-value caches, and occasionally in larger pirate fleet boarding actions once you progress past the starting Coastal Jungle biome. Their distribution across islands is influenced by the world's difficulty setting chosen at world creation.
Combat stats, traits, and drop data below are taken from the current Windrose data export and reflect game version 0.10.0.0.277. Numbers may shift in future patches.
Stat | Value |
|---|---|
Health | 1,200 |
Max Health | 1,200 |
0 | |
Defence | 220 |
Stagger Defence | 3 |
Move Speed | Unknown |
Gameplay traits assigned to this creature by the current data export: Human, Living, Outlaw.
Drop table from the current data export. Quantity shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.
Image | Item | Quantity | Chance |
|---|---|---|---|
| 1 | 90% | |
| 1 | 10% | |
| 4 - 6 | 100% | |
| 1 | 20% | |
| 1 - 2 | 70% |
Hotfix 0.10.0.2.54 on April 17, 2026 retuned Grenadier AI in two ways. Grenade projectiles now pass through players and other NPCs instead of colliding with them, so a teammate standing between the thrower and the target no longer shields you or changes the arc. The aggro leash was also extended: Grenadiers no longer drop aggro as quickly and now correctly close distance when a player retreats. Pre-patch guides that recommended backing past a fixed distance to break aggro are no longer reliable. The data-export combat stats above still reflect the base build; no documented numeric changes to Health, Defence, or the drop table have shipped since launch.
Enemies — full list of hostile NPCs and creatures in Windrose
Pirate Camps — where grenadiers commonly appear
Weapons — player counterparts to enemy firearms
Crosswind — development timeline including the December 2025 reveal