Loading...
Farming and Fishing
April 17, 2026 at 08:23 AM
Add seedbed lift + nearby storage box placement tips from aYf7Q3OK9UI base-building transcript
Windrose includes farming, fishing, and mining as resource gathering activities alongside standard survival game material collection. These activities provide the raw materials for cooking, alchemy, and crafting.
Players can cultivate crops at their settlements. Farming requires Fertile Soil, which is found at Ancient Farms on Foothill islands (southeast of the starting area). Use a pickaxe to harvest soil patches from these locations. Fertile Soil is a required material; you cannot plant crops without it.
The following crops can be planted in Seedbeds using Fertile Soil:
Crop | Use |
|---|---|
Peppers (Cayenne Pepper) | Cooking ingredient for spicy recipes (Spicy Chicken with Sweet Potato) |
Batata (Sweet Potato) | Versatile cooking ingredient used in multiple recipes |
Bean | Cooking ingredient |
Leek | Cooking ingredient (Seasoned Crocodile Meat) |
Tomato | Cooking ingredient (Seafood Skewer) |
Corn | Cooking ingredient; processed into Cornmeal |
Flax | Crafting material for cloth and fabric |
Cocoplum | Cooking ingredient (Seasoned Crocodile Meat, Nut Pie) |
These plants are placed directly on the ground anywhere on your plot, without requiring a Seedbed:
Shrub
Ficus
Palm
Seeds are found randomly while gathering wild plants and food across islands. When you harvest a mature crop, it returns both the crop resource and new seeds, creating a sustainable loop. There is no watering mechanic; crops grow automatically over time. Press E to harvest when fully grown.
For players who prefer automation, a Farming Contractor NPC is available:
Unlocked after reaching Tortuga
Purchased from the Recruitment Vendor for 10 gold coins
Place the contractor at your home base
Each farming job requires 50 seeds of a single plant type + 20 silver coins
Processing time: 8 hours (works passively, including while offline)
Returns: 50 seeds back + harvested crop resources
Does not interfere with your personal seedbed crops
Fishing is referenced as a side activity in the game's design. Fish Fillets appear as a cooking ingredient (used in the Seafood Skewer recipe: 1 Crab Meat + 4 Fish Fillets + 2 Tomatoes). Crab Meat is obtained by collecting crabs found on beaches. The full fishing system is expected to expand during Early Access.
Caves scattered across islands contain ore deposits for mining. Different biomes yield different ores, and mining provides the raw materials for weapon and armor crafting.
Ore | Location | Tool Required | Notes |
|---|---|---|---|
Copper Ore | Caves on starting island and other Coastal Jungle islands | Stone Pickaxe (3 Wood + 3 Stone) | Primary early-game ore; appears as bluish-white stone walls |
Foothills Iron Ore | Natural quarries on Foothill islands | Copper Pickaxe or better | Used to make Foothills Iron Ingots |
Sulfur | Foothill islands | Iron Pickaxe | Required for gunpowder crafting at the Millstone once your iron-tool progression is online |
Obsidian | Swamps biome | Not specified | Rare resource; used for jewelry and the Vial Table |
Product | Ingredients | Station |
|---|---|---|
1 Copper Ingot | 6 Copper Ore + 1 Charcoal | Smelting Furnace (30 Stone + 15 Clay) |
1 Charcoal (+ Ash) | 1 Wood | Charcoal Kiln (25 Wood + 20 Clay) |
5 Homemade Gunpowder | 25 Sulfur + 25 Ash | Millstone |
Ore deposits respawn approximately 3 in-game days after a cave or quarry is completely emptied. Community reports suggest roughly 2 to 4 real-time hours for the starting island cave, though timing may vary.
Stone Pickaxe (3 Wood + 3 Stone): mines Copper Ore
Copper Pickaxe (upgrade): mines Iron Ore
Iron Pickaxe (upgrade): mines Sulfur
A Miner NPC can be unlocked later in the game to gather Sulfur passively and efficiently, similar to the Farming Contractor.
Cooking transforms raw farm and gathered ingredients into food buffs that boost stats for 7 to 30 minutes. There are no hunger or thirst bars; food is purely beneficial.
Recipe | Ingredients | Buff | Duration | Station Required |
|---|---|---|---|---|
Dodo Broth | Dodo meat | HP buff | 7 min | Cooking Fire |
Coconut Milk with Bananas | Coconuts + Bananas | Max stamina increase | 7 min | Cooking Fire |
Bacon and Eggs | Meat + Dodo Eggs | Vitality boost | 7 min | Cooking Fire |
Hearty Egg Broth | 2 Bird Meat + 1 Dodo Egg + 4 Sweet Potatoes | +10 Agility | 30 min | Cooking Fire |
Nut Pie | Nuts + Cocoplum + Cornmeal | +5 Precision | Not confirmed | Cooking Fire |
Spicy Chicken with Sweet Potato | 1 Bird Meat + 4 Sweet Potatoes + 4 Cayenne Pepper | +20 Strength | 30 min | Cooking Fire + Cutting Table + Cookware Shelf |
Seasoned Crocodile Meat | 4 Crocodile Tail + 2 Mysterious Spices + 5 Cocoplum + 5 Leek | +20 Strength | 30 min | Cooking Fire + Cutting Table + Cookware Shelf |
Seafood Skewer | 1 Crab Meat + 4 Fish Fillets + 2 Tomatoes | Not confirmed | Not confirmed | Cooking Fire |
Station | Recipe | Function |
|---|---|---|
Cooking Fire | 3 Wood + 3 Stone | Base cooking station; Comfort +1 |
Cutting Table | 10 Wood + 2 Copper Ingots | Upgrade; unlocks intermediate recipes; within Bonfire range |
Cookware Shelf | 10 Hardwood + 2 Ironware | Upgrade; unlocks advanced recipes and potions; requires roof; within Bonfire range |
Supplies Rack | 5 Hardwood + 5 Coffee Beans + 5 Salt + 5 Nuts + 5 Lobster Mushrooms | Advanced cooking upgrade |
Players who prefer spending their time on combat and exploration can assign NPC workers to handle farming and basic resource gathering. Workers can be stationed at your settlement to gather resources or tend crops while you are away. This optional system respects the player's time while maintaining the economy through NPC wages.
One of the most helpful quality-of-life details for farming is that Seedbeds can be lifted up after placement. The lift option means the bed does not have to sit flat on the ground; uneven, sloped, or rough terrain around the base is all usable as a farm plot as long as the seedbed itself is adjusted to a level position. This saves the long search for a perfectly flat patch of land that most early players waste time on when they first try to start a farm.
Practical layout tip: put a storage box right next to the seedbeds. When a crop is ready to harvest, the flow becomes harvest, walk one step, drop the crops and seeds into the box, and move to the next bed. Without a nearby box, a full row of mature crops will overflow the character inventory and force several round trips back to the main stash. A single small crate placed in the middle of the farm row turns a twenty-minute harvest run into a five-minute one.
The same logic extends to the rest of the farming square. Keep the watering or gathering-related tools, the storage box for crops, and ideally a Cooking Fire within a few tiles of the seedbeds so a full cycle (harvest, stash, cook into a buff meal) happens without leaving the area. This matters more once the character has unlocked the Strength, Agility, and Precision food buffs, because frequent re-cooking starts to make up a noticeable chunk of base-side time.