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Bombs
October 24, 2026 at 01:51 AM
Added Bomb supplies, four Pouch upgrades and capacity gains
Bombs are delayed-detonation explosives that Elliot can place or throw in combat and throughout the environment. Their dual role in both fighting and exploration makes them one of the more versatile weapons, at the cost of a limited supply that must be managed across dungeons.
In the Prologue Demo, Bombs (attack 50) are unlocked by completing the Blow Your Troubles Away side quest, which also grants 20 Bombs and the Lotus Chain accessory.
After a bomb is placed or thrown, there is a short delay before it explodes. Enemies caught in the blast take damage from the explosion. The delay requires predicting enemy movement rather than landing immediate hits, which takes more setup than faster weapons but can catch groups of enemies in a single burst. Managing position during the countdown is also part of the combat system when bombs are in use.
Most weapons have a charged variant, but a charged special for bombs is not documented on this page.
Bombs deal area damage and can hit multiple enemies caught in the blast radius, making them effective in tight spaces where enemies cluster. Because the supply is finite, they are best reserved for situations where the delayed detonation can be set up reliably, such as luring grouped foes into position. Faie's Ignite ability can detonate bombs early, potentially disrupting enemies or triggering environmental effects ahead of schedule.
Bombs are required to destroy cracked walls and other destructible obstacles scattered throughout dungeons and the overworld. Blasting these open reveals Secret Treasure Routes, small hidden dungeons that reward exploration off the main path. Keeping a supply of bombs available is important for players who want to find all hidden areas, as these routes cannot be accessed by any other means.
Magicite for the Bomb covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Bomb, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.
Magicite | Effect (1★) | Effect (5★) | Equip Cost |
|---|---|---|---|
Attack Up | Raises Bomb attack by 3 | Raises Bomb attack by 15 | 5 |
Critical Damage Up | Increases Bomb damage dealt with critical hits by 10% | Increases Bomb damage dealt with critical hits by 50% | 4 |
Self-Destruct Resistance | Reduces damage taken from own Bombs by 50% | Reduces damage taken from own Bombs | 6 to 4 |
Aggrandize | Increases Bomb size and explosion range by 50% | Increases Bomb size and explosion range by 100% | 7 to 5 |
Ripe Bomb | Increases Bomb damage dealt with detonation by 10% | Increases Bomb damage dealt with detonation by 50% | 7 |
Brimstone | Generates lava lasting a short time following Bomb explosions | Generates lava lasting a while following Bomb explosions | 8 to 6 |
Rubber Bomb | Gives a good bounce to Bombs when thrown | 8 to 4 | |
Freezing Bomb | Freezes enemies that touch Bombs | 13 to 9 | |
Kill & Take | Creates a 15% chance of enemies defeated with Bombs dropping Bombs | Creates a 75% chance of enemies defeated with Bombs dropping Bombs | 7 |
Bomb Master | Increases the number of Bombs that may be used at one time by 1 | Increases the number of Bombs that may be used at one time by 3 | 12 to 10 |
Critical Rate Up | Increases Bomb critical-hit rate by 6% | Increases Bomb critical-hit rate by 20% | 6 to 4 |
Swift Carrier | Increases movement speed while carrying Bombs by 10% | Increases movement speed while carrying Bombs by 50% | 4 |
Safe Carrier | Resets detonation time when picking up Bombs | 7 to 3 | |
Fireworks | Generates random sparks every 1.5 sec. until Bomb detonation | Generates random sparks every 0.5 sec. until Bomb detonation | 10 to 8 |
Weapon Shift - Set | Reduces charge time of other weapons by 10% while a bomb is set | Reduces charge time of other weapons by 30% while a bomb is set | 10 |
Weapons overview
Combat System
Magicite
The Shrewd Adventurer in northern Hucarea during the Age of Reconstruction lends Bombs for Blow Your Troubles Away. Complete the request to unlock their permanent use. Shops sell Bombs for 10 tul on Normal or 5 tul on Easy; enemy and container drops provide another supply.
Four Bomb Pouches each increase carrying capacity by 10. Together, the four upgrades add 40 to Bomb capacity.
Bomb Pouch source | Where to claim it | Capacity gained |
|---|---|---|
The picture-book author in Littlehope Village. | +10 Bombs | |
Return to the Ailurophilic Traveler in Huther. | +10 Bombs | |
Gogyo outside Lyudmila's House in Southern Whiterea, Age of Budding. | +10 Bombs | |
Desert Caves | Red chest on Sublevel Three in the Age of Safekeeping, after Turbo Rathomobile. | +10 Bombs |
Kill & Take can help replenish Bombs from enemies defeated with Bombs. Its drop chance depends on rarity, so it does not guarantee a replacement for every Bomb used.