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Complete guide to the DNA adaptation system in Subnautica 2, where players use the Biosampler to extract alien genetic material and modify their own body for survival on the ocean moon Proteus.
Subnautica 2 uses Unreal Engine 5 behavior trees and a custom stimulus system for creature AI. Creatures react to light, sound, and player actions in real time rather than following preset patterns.
Crafting and resource gathering in Subnautica 2, including the decimal inventory system, resource-specific nodes, Scanner radar, dual progression paths, and co-op shared blueprints.
The creature-scanned active and passive ability system in Subnautica 2: all 15 BioMods, the four starters, how the Bioscanner unlocks the rest, and loadout advice.
Resource nodes in Subnautica 2 are material-specific gathering points that replace the randomized breakable outcrops from previous games. Combined with the decimal inventory system for precise resource tracking.
Blueprints and scanning form the core progression system of Subnautica 2: most recipes are unlocked by scanning fragments found in wrecks and debris rather than being handed to the player.
The Bio Lab is the base module in Subnautica 2 where BioMods are produced from collected DNA, equipped and swapped. It handles the reversible side of body modification, unlike permanent Adaptations.