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Character Classes
June 16, 2026 at 01:14 AM
Removed duplicate in-body links to keep one link per term
Streets of Rogue 2 lets players pick from a roster of character classes, each with its own traits and playstyle, or build a custom character via the trait system. Classes shape how a run plays out, from combat-focused fighters to stealthy infiltrators to crafters and talkers. The developer has confirmed that not every class will be available the moment the game enters Early Access; playable characters are intended to be added gradually throughout the Early Access development phase.
Compared to the original game, classes in the sequel are more specialized. In the first game, characters like the Hacker could put up a decent fight even without ranged skills; in the sequel, picking a fight while playing as a weaker class is intended to be much less viable. To compensate, the developer has added more varied ways to improve a character's skills, including augmentation booths and skill upgrades acquired during play, so that committing to a class still rewards role-playing.
Seven classes were spotlighted in the publicly available classes-overview trailer with descriptions, and twenty additional classes were named in the trailer's published companion. The full confirmed roster is below.
Class | Confirmed Trait |
|---|---|
Soldier | Combat-focused; uses military vehicles, weapons, and explosives. Recommended starter. |
Cultist | Wields elemental damage weaponry from afar, including a fireball-launching pistol. Can pull in followers. |
Farmer | Grows crops, gathers resources, and constructs buildings. |
Gorilla | Melee brute. Can topple buildings; can smash down jail walls to free other apes. Female Gorillas are also confirmed. |
Thief | Stealth class; uses gadgets to bypass locks and steal items. |
Hacker | Tech-focused; breaks into vehicles and electronics. |
Cop | Arrests hostile NPCs and gains reputation through enforcement. |
Ranger | Beastmaster archetype; can tame, ride, and fight alongside most animals (see Rangers). |
Robot | Confirmed in classes trailer. |
Banker | Confirmed in classes trailer. |
Alien | Confirmed in classes trailer. |
Detective | Confirmed in classes trailer. |
Scientist | Confirmed in classes trailer. |
Bar Tender | Confirmed in classes trailer. |
Mobster | Confirmed in classes trailer. |
Comedian | Confirmed in classes trailer. |
Firefighter | Confirmed in classes trailer. |
Shop Keeper | Confirmed in classes trailer. |
Mech Pilot | Confirmed in classes trailer. |
Chef | Confirmed in classes trailer. |
Cannibal | Confirmed in classes trailer. |
Assassin | Confirmed in classes trailer. |
Vampire | Confirmed in classes trailer. |
Courier | Confirmed in classes trailer. |
Politician | Confirmed in classes trailer. |
Wrestler | Confirmed in classes trailer. |
Doctor | Confirmed in classes trailer. |
Gangster | Confirmed in classes trailer. |
As of the June 2026 development update, a character is defined by two separate axes that combine: a Class (the character's physical makeup) and a Profession (the character's function or role). Because the two are independent, combinations are possible, for example a Vampire Cop or a Gorilla Farmer. The roster spotlighted in the 2024 classes-overview trailer above is the public character roster; the current taxonomy formally separates the physical Class from the Profession.
Classes describe the physical character type and include Human, Vampire, Werewolf, Zombie, Alien, Cannibal, Robot, RogueBot, ShapeShifter, and Gorilla. Note that gorillas are treated as a character Class rather than as part of Animals and Wildlife.
Professions describe the character's function and number around three dozen. Named examples include the Worker, Wrestler, Soldier, Hacker, Doctor, Scientist, Farmer, Comedian, Thief, Assassin, Investment Banker, Gangster (with two rival gangs), Bouncer, Mobster, Shopkeeper, Bartender, Chef, Cop, Cultist, Detective, Politician, Courier, Athlete, Nomad, Mechanic, Firefighter, Ranger, Goon, Drug Dealer, Journalist, and a Resistance member.
Body Tier (a working name that may change before release) is a progression layer that reduces the amount of damage a character takes. It is roughly tied to the World Tier of the region the player is in and is purchased at in-world augmentation stations. The developer has described it as serving a similar role to armor in the original game.
Each character also has a set of Basic Stats: Endurance, Speed, Strength, and Accuracy. These are set primarily by the character's major skill category and can be adjusted by eating certain foods. They sit alongside the trait-driven customization handled through Custom Characters.
For newcomers, the Soldier, Farmer, and Thief have been highlighted as accessible classic archetypes that vary significantly in playstyle and help cover the major game mechanics: direct combat, peaceful building and crafting, and stealthy infiltration.
Not every class will be present at the Early Access launch. The developer has framed the class roster as something that will grow steadily through Early Access, with more characters added in content updates. Players who want every class on day one will need to wait for the gradual rollout.