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State of Decay 3's playtest programme began with a closed alpha in May 2026 and expands to closed beta playtests before the end of 2026, with sign-ups running through the official playtest waitlist.
State of Decay 3 supports four-player online co-op with untethered movement, so every player can roam the world independently rather than being bound to a host.
State of Decay 3 is an open-world zombie survival game from Undead Labs and Xbox Game Studios, built in Unreal Engine 5. Pre-launch, with a closed alpha playtest in May 2026.
Base building in State of Decay 3 is being rebuilt as one of the major systems for the third entry, with new mechanics being tested in the May 2026 closed alpha.
State of Decay 3 supports cross-platform multiplayer across Xbox Series X|S, PlayStation 5 and PC, with Xbox Play Anywhere on Windows.
Confirmed platforms for State of Decay 3 are Xbox Series X|S, PlayStation 5 and PC. Detailed CPU, GPU, and RAM requirements have not yet been publicly confirmed.
State of Decay 3's combat is rebuilt in Unreal Engine 5 with reactive enemy responses, modified weapons, dismemberment, and vehicle attacks.
Enemies in State of Decay 3 are evolving zombies. The Screamer, the Bloater, the Feral and the Juggernaut have all been named on official material for the third game.
An introduction to the core State of Decay 3 gameplay loop: scavenging, survival, base management, and survivor permadeath in a post-apocalyptic open world.
State of Decay 3 expands the series' permadeath survivor community with new narrative reactions when a community member dies.
Unreal Engine 5 powers State of Decay 3, with The Coalition consulting on engine implementation, combat, animation and enemy AI, and Obsidian assisting on the shared-world feature. The shared-save technology is Undead Labs' own.
Permadeath is the marquee survival mechanic of State of Decay 3, with new narrative reactions when a community member dies.