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Track all wiki edits and revisions for State of Decay 3
“Added 1 official screenshot from the 2026 gameplay reveal”
“Added 1 official screenshot from the 2026 gameplay reveal”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Reframed Xbox Game Pass day-one line as no longer confirmed after the studio's July 2026 Xbox exit (2026-07-12)”
“Added a note on the reported developer studio situation (game not cancelled)”
“Removed duplicate in-body wikilinks”
“Corrected confirmed PC storefronts in cross-save section”
“Added the enclave recruitment system and the up-to-three-settlements detail confirmed at the June 2026 reveal”
“Removed duplicate in-body wikilinks”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Added Xbox Cloud Gaming (Project xCloud) to the confirmed features list”
“Added Xbox Game Pass day-one entry to Confirmed Storefronts and Features list”
“Added 1 official screenshot from the 2026 gameplay reveal”
“Corrected shared-save technology credit to the developing studio”
“Corrected shared-save technology credit and added the console listing's co-op player range”
“Corrected shared-save technology credit and added the studio's single-player expectation”
“Added how a settlement's pre-outbreak function carries a benefit forward into facility choice”
“Added character appearance and clothing customisation and procedurally assembled survivors”
“Added the Player Council programme and the June 2026 studio weekend, and the planned second alpha and beta tests”
“Added the three confirmed vehicle classes with their stated trade-offs, plus vehicle and gear skins”
“Corrected ESRB descriptors, added x64 and Windows 10 build requirement, controller support and international age ratings”
“Corrected ESRB descriptors to the two on the product listing, added the named towns and weather, fixed shared-save credit”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Clarified that playtest sign-up runs through the studio's own portal rather than a store playtest, and confirmed no new wave has been announced since the June reveal”
“Added the confirmed console output targets of 4K Ultra HD, HDR10 and variable refresh rate”
“Added the publisher's own risk-and-reward framing of permadeath and the in-game survivor memorial shown in official footage”
“Corrected the language section to distinguish full audio from subtitles, and added the confirmed console output capabilities, Windows version range, rating and in-game purchases declaration”
“Added the confirmed console output capabilities, PlayStation 5 Pro enhancement and Remote Play support, and the per-platform subscription requirements for online play”
“Added the confirmed two-to-four player capability strings, the console subscription requirement, and the shared-community description from the official storefront listings”
“Added confirmed vehicle details including refuelling and armored cars, and the reclaim-territory framing from the official storefront description”
“Added the storefront-confirmed settlement activities: reinforcing defenses, expanding the arsenal, crafting homemade explosives and healing survivors to raise morale”
“Confirmed morale as a real system after it was previously listed as unconfirmed, and added the storefront-confirmed detail that healing injured survivors raises it”
“Corrected the tagline to Community Is Survival, added the ESRB rating, in-game purchases and post-launch content rows, recorded Wind City as the first named location, and added the studio's founding year and office locations”
“Reframed Xbox Game Pass day-one as no longer confirmed following the studio's July 2026 exit from Xbox (2026-07-12)”
“Updated studio-status note: Undead Labs confirmed leaving Xbox for new ownership; game not cancelled; playtest program continues (2026-07-12)”
“Updated Development Status to reflect Undead Labs leaving Xbox for new ownership in July 2026 (game not cancelled, still 2027); noted day-one Game Pass no longer confirmed (2026-07-12)”
“Added Development Status section on the reported developer situation; refreshed status date”
“Removed duplicate in-body wikilinks”
“Removed two off-topic generic gameplay screenshots from this Technical page (Image cleanup 2026-06-26)”
“Corrected confirmed PC storefronts”
“Corrected confirmed PC storefronts”
“Corrected confirmed PC storefronts”
“Corrected confirmed PC storefronts”
“Added PlayStation 5 to engine platform targets; corrected confirmed PC storefronts”
“Fixed duplicated release-window phrase; corrected confirmed PC storefronts”
“Added the confirmed map-size figure (about four times a single prior-game map, open from the start) and the 2027 window, from the June 2026 reveal”
“Added the confirmed detail that a community can hold up to three settlements at once, from the June 2026 reveal”
“Added details confirmed at the June 2026 reveal: up to three settlements per community and the enclave system for recruiting NPC survivors”
“Confirmed PlayStation 5 as a platform after the June 2026 reveal; kept the note that detailed PC component targets remain unpublished”
“Confirmed PlayStation 5 as a platform following the June 2026 reveal; moved PS5 out of the not-announced row”
“Replaced the incorrect showcase no-show note with the confirmed June 7 2026 first gameplay reveal (2027 window, PlayStation 5, in-game footage)”
“Updated for the June 7 2026 gameplay reveal: confirmed PlayStation 5 platform, 2027 release window, map roughly four times a single prior-game map, and Plague Nests; replaced the no-show note with the confirmed reveal”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Normalized internal link existence flags (Cleanup 2026-06-07)”
“Noted the June 7 2026 Xbox Games Showcase did not feature State of Decay 3, and refreshed the status date”
“Updated the Xbox Games Showcase note to reflect that the June 7 2026 broadcast aired without a State of Decay 3 segment, and refreshed the status date”
“Added confirmed Xbox Cloud Gaming (Project xCloud) streaming support”
“Confirmed the June 7 2026 showcase date, noted the first alpha wave is underway with selected players and creators, and refreshed the status date”
“Added the developer observation that survivor loss increased player engagement, reinforcing the community-as-core design”
“Added the developer finding that losing characters increased player engagement, motivating the expanded permadeath design”
“Added settlement variety and in-built base features plus the active plague-defense pressure”
“Added the plague-grows-if-unchecked pressure and single-player difficulty scaling to the core loop”
“Updated primary tagline to "No One Survives Alone", added time-period and larger-world framing, single-player scaling, Survival Horror genre, and refreshed the status date”
“Added server-based co-op confirmation, offline community management, difficulty scaling, and single-player retention from the studio interview”
“Added Xbox Game Pass day-one row to Confirmed Platforms and explanatory paragraph on Game Pass entitlements”
“Added Philip Holt 2024 Showcase quote on untethered co-op design intent; refreshed status timestamp”
“Added What's Next section noting June 2026 Xbox Showcase window and future playtest waves; refreshed status timestamp”
“Added Game Pass day-one row to Quick Facts and headline feature; refreshed status note for June 2026 showcase window”