Textile Crafting
Textile Crafting in Starsand Island is a three-stage production chain that transforms raw fibers and animal materials into finished clothing. The pipeline flows from the Spinning Wheel (which produces rope, line, and thread from fiber) to the Loom (which weaves wool, fur, and hemp into fabric) to the Sewing Table (which turns fabric into wearable clothing). All three stations are tied to the Crafter profession under Zerine, and their blueprints are available from her General Store from the start of the game.
Production Chain Overview
The textile chain works in a clear linear sequence. Each station produces intermediate materials that feed into the next:
Stage | Station | Input | Output |
|---|---|---|---|
1 | Spinning Wheel | Fiber, Charcoal | Carbon Line, Hemp Rope, Fishing Line |
2 | Loom | Wool, Fur, Hemp | 13 types of fabric (Linen, Leather, Velvet, colored fabrics, etc.) |
3 | Sewing Table | Fabric + patterns | Finished clothing items |
You do not need to complete every step yourself every time. For instance, you can buy raw materials from shops or collect them from Green Pasture Ranch if you only need fabric. However, having all three stations at your farm gives you the most flexibility and saves money in the long run.
Spinning Wheel
The Spinning Wheel is the entry point of the textile chain. Its blueprint costs 200 coins from Zerine's General Store and can be built at a Worktable I using 5 Softwood Planks. Once placed, you interact with it to access its crafting menu.
Spinning Wheel Recipes
Product | Key Ingredients | Primary Use |
|---|---|---|
Carbon Line | 4 Fiber + 1 Charcoal | Crafting fishing rods and advanced tools |
Hemp Rope | Fiber | Crafting furniture, fences, and building components |
Fishing Line | Fiber | Crafting and upgrading fishing rods |
Carbon Line is the most commonly needed product, used in crafting fishing rods and other advanced equipment. The recipe requires Fiber (obtained by chopping shrubs) and Charcoal (produced in a Charcoal Kiln from 1 Softwood + 2 Fiber). Each Carbon Line also costs 6 coins to craft. Hemp Rope and Fishing Line are equally important for furniture building and angling.
Getting Fiber
Fiber is the most basic textile material and feeds into nearly everything the Spinning Wheel produces. You gather it by chopping down shrubs and bushes with any axe or by clearing vegetation around your farm. Fiber accumulates quickly during normal gameplay, but if you need a large quantity in a hurry, sweep the wooded areas north of your farm or the trails near the Moonlit Forest entrance.
Loom
The Loom is the second stage of the textile chain. It can be built at a Worktable I, and its blueprint is also available from Zerine's General Store. The Loom converts animal-sourced materials (wool and fur) plus plant fibers (hemp) into finished fabric.
Fabric Types
The Loom produces 13 distinct fabric types:
Fabric | Key Material | Notes |
|---|---|---|
Linen | Hemp / Fiber | Basic fabric; available from the start |
Leather | Fur (from cows) | Required for bags, boots, and rugged clothing |
Velvet | Premium Wool | High-quality fabric for elegant clothing |
White Fabric | White Wool | Standard colored fabric |
Black Fabric | Black Wool (Ebowool) | Requires Ebowool sheep |
Red Fabric | Red-colored Wool or Fur | Requires colored animals via breeding or discovery |
Blue Fabric | Blue-colored Wool or Fur | Requires colored animals |
Green Fabric | Green-colored Wool or Fur | Requires colored animals |
Yellow Fabric | Yellow-colored Wool or Fur | Requires colored animals |
Orange Fabric | Orange-colored Wool or Fur | Requires colored animals |
Purple Fabric | Purple-colored Wool or Fur | Requires colored animals |
Cyan Fabric | Cyan-colored Wool or Fur | Requires colored animals |
Rainbow Fabric | Mixed colored materials | Rare; requires multiple color sources |
Raw Material Sources
Wool is your primary Loom input. Rabbits are the earliest source: baby rabbits produce regular Wool, while adult rabbits produce both regular and Premium Wool. At the Intermediate Rancher tier, you unlock Snowool (white wool sheep) and Ebowool (black wool sheep), which provide additional wool colors. Different colored animals produce matching colored wool, allowing you to craft the full spectrum of fabrics.
Fur comes from cows in a Cattle Barn, unlocked at the Intermediate Rancher tier. Fur appears inside the barn and can be picked up the same way as wool from a Rabbit Hutch. Fur is used primarily for Leather production.
You cannot dye wool or fur in Starsand Island. To obtain colored materials, you need to raise colored animals. Colored sheep and cows can be acquired through breeding (offspring colors are partly randomized) or by discovering enough species through the Islandpedia app (discovering 72 species auto-unlocks colored sheep).
In a pinch, you can also collect small amounts of wool and fur directly from the animals at Green Pasture Ranch with no consequences, picking up 1 to 2 items per visit.
Sewing Table
The Sewing Table is the final stage of the textile chain. It converts fabric into finished clothing items using unlocked patterns. Like the other stations, it is built at a Worktable I with a blueprint from Zerine's General Store.
How Patterns Work
Clothing recipes in Starsand Island are called "patterns." Once you learn a pattern (by purchasing its blueprint from a shop or earning it through a quest), it is permanently added to your Islandpedia. You can then view which crafting station is needed and what materials are required. The Sewing Table handles all clothing production, from basic shirts and pants to specialized outfits.
Clothing patterns come from several sources:
Zerine's General Store sells many basic clothing patterns
Lunelle's Ethereal Styles boutique specializes in fashion-related patterns and sells exclusive designs
Crafter profession quests unlock patterns as rewards at each tier
Bulletin board requests occasionally reward unique patterns
Some patterns are found in treasure chests throughout the world and the Moonlit Forest
Clothing and Protection
Clothing crafted at the Sewing Table is not purely cosmetic. Some items provide functional benefits like protection from sun and cold weather, which affects your stamina drain in different environments. Higher-quality fabrics (Velvet, Leather) tend to produce clothing with better protective stats. Check each pattern's description in the Islandpedia to see whether it offers gameplay benefits beyond appearance.
Tips for Efficient Textile Production
Start ranching early. The Loom needs wool and fur, which come from animals. Begin the Rancher profession alongside your Crafter work so your animals are producing materials by the time you need them.
Build a Charcoal Kiln. Carbon Line requires Charcoal, which is produced in a Kiln (1 Softwood + 2 Fiber per Charcoal). If you craft Carbon Lines frequently, consider building two Kilns to maintain a steady coal supply.
Breed for colors. Colored fabrics require colored wool and fur. Invest in breeding colored sheep and cows early to unlock the full palette of fabric options.
Check Ethereal Styles regularly. Lunelle's clothing shop rotates stock and occasionally offers exclusive patterns you cannot find elsewhere.
Place stations near storage. The textile chain has many intermediate products (fiber, charcoal, rope, wool, fabric). Place your Spinning Wheel, Loom, and Sewing Table close to a storage chest to minimize running back and forth.
Connection to the Crafter Profession
All three textile stations fall under the Crafter profession mentored by Zerine at the General Store. The Crafter profession is the first profession you unlock (it is mandatory before the others) and underpins all equipment production in the game: tools, furniture, processing stations, vehicles, and textiles. As you advance through the five Crafter tiers (Apprentice through Expert), you unlock increasingly powerful station blueprints and more advanced patterns.
The Apprentice Rancher trial specifically requires you to complete a bulletin board request from Alex called "Soft Flannel Fabric," which directly involves the textile chain. This quest serves as an early introduction to the Spinning Wheel and Loom workflow.