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Planets and Locations
September 12, 2026 at 11:02 PM
Added Felshiia to the worlds named elsewhere table as the Felshi homeworld and updated the section count from two to three
STAR WARS Zero Company spreads its campaign across two very different geographies. The Galaxy Map is where the company plans, spends Intel, and runs Operations; the Tactical Missions themselves take place on a much smaller set of purpose-built worlds. Both layers are reached from the holotable at the Den.

Bit Reactor has put numbers on both layers. The Galaxy Map includes over 150 planets where strategic Operations can potentially take place across a campaign, many of them the site of choose-your-own-adventure style war table decisions rather than combat. Sitting inside that spread are over a dozen unique planets built as Tactical Mission locations, each with detailed environments developed with the Lucasfilm Games team.
Layer | Scale | What Happens There |
|---|---|---|
Galaxy Map | Over 150 planets | Operations, war table choices, instant rewards, unlocks for further missions |
Tactical Missions | Over a dozen planets | Turn-based combat encounters, plus a short free-roam phase in story missions |
The map is divided into regions rather than presented as one flat sheet. Official material shows a region readout beside the galaxy view, naming the region the company is working through and tracking progress across it on a four segment bar. Vandor appears on that map as a labelled world.
A July 2026 reveal graphic named eleven of the Tactical Mission worlds. It is not the full set: the developers describe over a dozen bespoke mission planets, and official posts name Bespin separately. The list skips most of the obvious film destinations in favour of places drawn from across the wider Star Wars canon. The descriptions below are general background on each world. Bit Reactor has never published mission briefings for any of them, including after release, so what the company actually does on each one is not documented outside the campaign itself. Two worlds outside that graphic now carry enough official material to stand on their own, and each has a section below.
World | Background |
|---|---|
Anaxes | Core world with long-standing Republic military ties |
Brentaal | Core world on a major trade crossroads |
Dantooine | Quiet Outer Rim world of grassland and farming settlements |
Florrum | Outer Rim world of acid pools and pirate holdings |
Kaller | Green frontier world in the Outer Rim |
Lothal | Outer Rim world of grass plains and industrial settlement |
Mapuzo | Rocky mining world in the Outer Rim |
Ryloth | Homeworld of the Twi'leks, split between scorched and frozen faces |
Serolonis | Dry desert world in the Kriz sector of the Outer Rim |
Sullust | Volcanic world riddled with caves and lava fields |
Vandor | Snowbound frontier world crossed by rail lines |
Bespin is absent from the July graphic but has been named as a destination in official copy four separate times, most plainly in a June 2026 post listing distant planets such as Bespin, Dantooine, Lothal and Ryloth. The September 9, 2026 update notes go further than a mention: one of the fixes corrects Hawks being absent from the Bespin closing cinematic. A closing cinematic set on Bespin places the world late in the campaign rather than on a side job, which is the strongest published indication of where it sits in the story. See Patch History for that update.
Luunata is a campaign location rather than a name dropped in a character biography. Lucasfilm’s own reference entry describes it as a volcanic world in the Mid Rim whose jagged mountain peaks give way to alluvial terraces and then to broad floodplains below, and records that House Mordant of Shu-Torun established a mining citadel there to harvest the planet’s rich kalkite seams. The world fell to the Separatists early in the Clone Wars, and Jae Mordant pleaded her case before the Galactic Senate without rallying enough support for a Republic intervention. Game material attaches the seizure itself to the Infinite Coil.
The hidden achievement named Luunata Reclaimed had been unlocked by 30.9 percent of players as of September 12, 2026, roughly one owner in three. That is a rate consistent with a mainline campaign beat rather than an optional detour, which is why the world is listed here rather than among the places merely named elsewhere. No mission briefing has been published for it, so what retaking Luunata involves is left to the campaign.
Three further places are named in official material without appearing on that graphic and without any other evidence of what happens there, so their status as Tactical Mission locations is not stated either way.
World | Where It Is Named |
|---|---|
Antine | Where Trick was injured saving Captain Hawks from a Separatist attack, the event that ended his military service |
Stillwatch | Named in the September 9, 2026 update notes, which fix Trick equipping his default helmet and outfit on entering it. Nothing else has been published: it is not stated to be a planet, a settlement, or a facility |
Felshiia | Named in official reference material as the homeworld of the Felshi, the species Kabb Uppercut belongs to. It is described as a shallow estuary planet in the Outer Rim and little else, and nothing published connects it to the campaign |
Between deployments the company works out of the Den, its base on the Ring of Kafrene, and travels aboard the Caisson. Neither is a mission location in the usual sense: the Den holds the holotable, the upgrade facilities, and the crew who never take the field, while the Caisson moves the squad between jobs.
Story missions open with a short free-roam segment before the shooting starts. Hawks moves through part of the environment in third person and can pick up Intel and Advantage Points that carry into the encounter that follows. Bit Reactor describes these as a minor part of the game and limited to the main story rather than a general exploration mode, so most Tactical Missions drop straight into combat. See Operations and Tactical Missions for how the cycle fits together.
Most of the worlds above predate this game somewhere in Star Wars canon, which is where the background column comes from. That history is context, not content: nothing about these planets counts as part of Zero Company's telling unless the game itself shows it. Events, characters, and factions attached to these worlds elsewhere in the franchise should not be assumed to appear here.