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Podracers
September 11, 2026 at 10:38 PM
Added a second podracer image showing the engine pods and tether rig
Podracers are one of the four Repulsorcraft classes in Star Wars: Galactic Racer, alongside Landspeeders, Speeder Bikes, and Skim Speeders. Unlike the skim speeder, which Fuse Games created for this game, podracers are long-established Star Wars vehicles, the same kind of jet-propelled racing machine made famous by the Boonta Eve podrace. They return here as the high-speed extreme of the grid.

Podracers are about raw velocity, and they are physically the largest things on the grid: official material calls them significantly larger than the other repulsorcraft and puts them in a class of their own. They are paired engines pulling a small cockpit, and on a fast track they move at dizzying speeds, well past what the grounded classes reach. Early hands-on coverage described racing them on Tatooine as a near rollercoaster experience because of how the tracks are shaped around their pace. That speed is thrilling, but it leaves little margin for error, which fits the game's wider risk-and-reward design where the boldest line tends to pay the most. Hands-on accounts describe them as much more unstable than the speeders, which fits their place as the rawest, hardest-to-tame option on the grid.
The developers have been direct about what they wanted the class to feel like. Design Director Mark Bridges has said it was very important to make the podracer feel like a pinnacle racing vehicle, and when asked which of the four frames feels fastest to pilot, he names the podracer. Game Director Bill Lane puts the design brief in more concrete terms: podracers are essentially horse and chariot meets Formula 1, a real-world analogue the team leaned on the same way it used cars for landspeeders, bikes for speeder bikes and planes for skim speeders. The stated aim was to hit that pinnacle feel while still leaving the class approachable enough for as many players as possible to pick up.
Podracers are counted among the four repulsorcraft classes, but they sit apart from the three campaign chassis in one specific way: no signature chassis trait has been published for them. The three named traits, Drift, Kinetic Burst and Knife Edge, belong to the landspeeder, the speeder bike and the skim speeder respectively, and nothing equivalent has been named for a podracer.

Podracing is tied closely to the Mos Espa Circuit on Tatooine, the famous podrace track, and the game gives a first look at podracers being piloted outside that circuit as well. There are three routes in.
Path | How Podracing Appears |
|---|---|
Arcade mode | You can jump straight into podracing as soon as you start playing, without working through the campaign first. |
Campaign | Podracing also plays a part in the single-player Story and Campaign, woven into the runs-based progression rather than locked to one track. |
Online | The game includes unique podracer-focused online multiplayer events, which players will get to experience for the first time. |
Two named podracers appear in the game. Sebulba, the legendary Dug, is present and notably featured in Arcade mode, where you can pilot recognizable racers; in the campaign he offers support to the protagonist Shade, though his respect has to be earned. Ben Quadinaros also appears as a returning podracer. Both are covered in more detail on the Characters page. Beyond these two, the game references many other pilots, but no further podracer names have been confirmed, so the roster here stays limited to who has actually been shown.
Like every class, podracers can be built and tuned through the parts system. For the shared upgrade stats, the build economy, and how podracers compare to the other three frames, see Repulsorcraft. One cosmetic exception is worth flagging: the pre-order bonus livery is described as usable on landspeeders, speeder bikes and skim speeders, which leaves podracers out of it. The full pre-order and edition contents are on Editions and Pre-Order Bonuses.