Racing in Star Wars: Galactic Racer takes place across a set of distinct worlds in the lawless Outer Rim, each with its own environment and hazards. A single tour is described as crossing roughly six worlds, though five named planets have been confirmed so far along with a custom-built finale arena. The list below sticks to what has actually been revealed; the full count and the number of tracks on each world have not been detailed yet, so those are left open rather than guessed at.
Confirmed worlds

World | Environment | Notable Detail |
|---|---|---|
Jakku | Battle-scarred desert landscape | Home to a Star Destroyer Graveyard left over from the war |
Ando Prime | Frozen, glacial terrain | A cold-weather circuit racers must contend with |
Tatooine | Twin-sun desert | Includes the Mos Espa Circuit, the famous podrace track tied to the Podracers class |
Lantaana | Described as lush and forested in official material | Some early coverage instead describes volcanic features such as cooling streams and steamy caves, so the exact climate is reported inconsistently |
Sentinel I | Toxic wasteland with acid rivers | Site of a Skakoan listening station |
Derven Acos: the finale arena
Beyond the racing worlds sits Derven Acos, a special location revealed in the story trailer. It is not a natural planet but a custom-built arena designed specifically for The Galactic League. What makes it the ultimate test is that it combines every planetary condition a pilot has encountered across a tour into one mighty gauntlet. Reaching it demands nerves of steel and a well-tuned build, and it serves as the showpiece climax that the campaign builds toward. Derven Acos's role in the story is covered further on the Story and Campaign page.
Racing across varied conditions
The variety between these worlds is part of the game's appeal. A frozen circuit on Ando Prime, a desert run through Mos Espa on Tatooine, and a toxic course on Sentinel I each ask different things of your build and your driving, and the environmental effects tied to each planet feed into the game's broader emphasis on tuning the right vehicle for the conditions. How those builds come together is covered on the Repulsorcraft page, and the moment-to-moment racing and combat is detailed in Gameplay and Controls and Combat and Takedowns.