Star Wars: Galactic Racer is a runs-based combat-racing game built by Fuse Games and published by Secret Mode under license from Lucasfilm Games. It is set in the New Republic era, after the fall of the Empire, in the lawless reaches of the Outer Rim. The pitch the developers keep returning to is short: no Force, no prophecy, just skill, strategy, and the will to rise. You race repulsorcraft for money and reputation, and you are encouraged to wreck the people next to you to get there.
The game released worldwide on October 6, 2026, on PC, PlayStation 5, and Xbox Series X and S, and the studio announced in August 2026 that it had gone gold. The PlayStation Store and the Xbox Store both list the release at 09:00 UTC on October 6, which is 5 AM in New York and 10 AM in London; the launch details are collected on Release Date and Launch Times. Fuse Games is a Guildford studio founded in January 2023 by former Criterion Games staff, and Galactic Racer is its debut title. Matt Webster is CEO and co-founder, Kieran Crimmins is Creative Director, Bill Lane is Game Director, and Mark Bridges is Design Director. The game runs on Unreal Engine 5, and on PC it supports NVIDIA DLSS 4.5 on day one. How the studio grew, who leads it, and the design thinking behind the handling model are covered on Development.
Quick facts

Field | Detail |
|---|---|
Developer | Fuse Games |
Publisher | Secret Mode (under license from Lucasfilm Games) |
CEO and Co-Founder | Matt Webster |
Creative Director | Kieran Crimmins |
Game Director | Bill Lane |
Design Director | Mark Bridges |
Studio size | Over 75 staff as of January 2026, up from five founders |
Engine | Unreal Engine 5 |
Release date | October 6, 2026 |
Platforms | PC (Windows), PlayStation 5, Xbox Series X and S |
Genre | Roguelite combat-racing |
Setting | New Republic era, the Outer Rim |
Editions | Standard ($59.99), Deluxe ($79.99), physical Collector's Edition |
Composer | Gordy Haab |
What kind of game it is
Galactic Racer describes itself as a runs-based reinvention of racing, and the structure leans on roguelite ideas. You do not grind a fixed career ladder. You enter The Galactic League and run a tour, which is a randomized sequence of acts and worlds. Crash too often or fail to finish near the front, and you wreck out and have to qualify again. Some of what you earn and unlock carries forward into your next attempt, so each run starts a little stronger than the last even when it ends badly. The full loop is covered in Runs and Tours.
Races are track-based rather than open world. The greater the risk you take, the greater the reward, and that risk usually means trading paint. You can slam, shunt, and take down rivals, and bumping a competitor off the track is something the game actively wants you to do. The handling and the build-craft side are covered in Gameplay and Controls, and the contact racing itself in Combat and Takedowns.
Race, Master, Survive
Official material frames the game around three pillars, Race, Master and Survive, and they line up with the three things a run actually asks of you: get into the League, learn it well enough to win, and stay in one piece while everyone else tries to wreck you.
Pillar | What It Covers |
|---|---|
Race | Joining The Galactic League, an unsanctioned racing circuit born in the lawless Outer Rim, as Shade, a lone racer chasing revenge and glory |
Master | Riding solo through a story-driven campaign of shifting alliances, covered on Story and Campaign, or braving strategic player-versus-player grudge matches where your reputation rides with you |
Survive | Slamming, shunting and taking down rivals across varied circuits in Landspeeders, Speeder Bikes, Skim Speeders and Podracers. The greater the risk, the greater the reward |
Vehicles
There are four classes of Repulsorcraft, each with its own feel: Landspeeders, Speeder Bikes, Skim Speeders, and Podracers. The skim speeder is a new vehicle invented for this game and new to Star Wars canon. You build and customize your ride from over 300 parts, with the developers citing possible combinations in the trillions, so two pilots running the same class can play very differently. Podracers are the exception: the developers' official FAQ states that they are not customizable.
Class | Short profile |
|---|---|
Weighty frame that specializes in drifting through corners | |
Great straight-line speed, harder to control through corners | |
Built for hard banking turns, one of the harder frames to control | |
Returning podracing class, playable immediately in Arcade |
Story

You play as Shade, a lone racer chasing revenge and glory who carries a personal grudge against the Bool family. The League's founder, Darius Pax, recruits Shade to topple the reigning champion, Kestar Bool, who has turned the circuit into something he can threaten people with. Shade's mechanic Hibi and the veteran podracer Sebulba round out the main cast. The campaign is story-driven and built around shifting alliances, with the player choosing which events to chase. The wider cast and the worlds you race across belong to the other pages on this wiki, and the score by Gordy Haab and the voice cast are on Music and Voice Cast.
Modes
The game ships with four modes. The campaign is the runs-based single-player story. Arcade offers curated standalone events and the fastest way into podracing. Scenarios drop you into races run under unique conditions, and official material describes that range as running from practice runs on new tracks all the way to hardcore races built to push your piloting to its limit, so it spans the difficulty range rather than sitting at the easy end of it. Multiplayer is strategic player-versus-player grudge matches that are cross-platform and support up to twelve racers in speeders, or up to eight in podracers; the details are on Multiplayer. The campaign, scenarios and Arcade events can also be played offline. The full breakdown is on Game Modes.
Galactic Racer is a premium release rather than a live-service game and ships without a season pass. The studio has confirmed that post-launch content is planned after release.
On the technical side the game targets 4K and 60 fps or higher on Xbox Series X|S with HDR10, supports cross-platform multiplayer, carries the PS5 Pro Enhanced label on the PlayStation Store, and publishes a large set of accessibility options on console. Those are covered on Accessibility and Platform Features, and the PC specification is on System Requirements.
Editions
Three editions are confirmed. The Standard Edition is $59.99. The Digital Deluxe Edition is $79.99 and adds three Kor Sarun vehicles, a livery inspired by the Naboo N-1, three Arcade events, a Deluxe player banner, and a digital art book. A physical Collector’s Edition bundles the Deluxe content with a metal speeder model, a steel case, a banner and patches, and a printed art book, and it is sold on PC as well as on both consoles, with the PC version supplied as a Steam code rather than a disc; only the boxed Standard and Deluxe tiers are console-only. Pre-ordering offered an exclusive repulsorcraft livery and a multiplayer banner whose colors depend on the platform chosen for the pre-order. The full breakdown is on Editions and Pre-Order Bonuses.
Launch support and completion
The October 8 hotfix raises the graphics-driver versions checked at boot and improves stability when DLSS is enabled. Known Issues and Troubleshooting keeps the October 6 issue list dated and describes the first-boot shader rebuild after a required driver update. Displayed network statuses are collected on Multiplayer Error Codes.
The current Steam catalog has 49 Achievements, with 41 public conditions and 8 undisclosed descriptions. The awards cover tours, Arcade times, abilities and vehicle configurations, without proving a complete racer roster or identical console lists.