Podracers are one of the four Repulsorcraft classes in Star Wars: Galactic Racer, alongside Landspeeders, Speeder Bikes, and Skim Speeders. Unlike the skim speeder, which Fuse Games created for this game, podracers are long-established Star Wars vehicles, the same kind of jet-propelled racing machine made famous by the Boonta Eve podrace. They return here as the high-speed extreme of the grid.
Speed and feel

Podracers are about raw velocity, and they are physically the largest things on the grid: official material calls them significantly larger than the other repulsorcraft and puts them in a class of their own. They are paired engines pulling a small cockpit, and on a fast track they move at dizzying speeds, well past what the grounded classes reach. Early hands-on coverage described racing them on Tatooine as a near rollercoaster experience because of how the tracks are shaped around their pace. That speed is thrilling, but it leaves little margin for error, which fits the game's wider risk-and-reward design where the boldest line tends to pay the most. Hands-on accounts describe them as much more unstable than the speeders, which fits their place as the rawest, hardest-to-tame option on the grid.
The developers have been direct about what they wanted the class to feel like. Design Director Mark Bridges has said it was very important to make the podracer feel like a pinnacle racing vehicle, and when asked which of the four frames feels fastest to pilot, he names the podracer. Game Director Bill Lane puts the design brief in more concrete terms: podracers are essentially horse and chariot meets Formula 1, a real-world analogue the team leaned on the same way it used cars for landspeeders, bikes for speeder bikes and planes for skim speeders. The stated aim was to hit that pinnacle feel while still leaving the class approachable enough for as many players as possible to pick up.
Podracers are counted among the four repulsorcraft classes, but they sit apart from the three campaign chassis in two ways: no signature chassis trait has been published for them, and the developers say they are not customizable. The three named traits, Drift, Kinetic Burst and Knife Edge, belong to the landspeeder, the speeder bike and the skim speeder respectively, and nothing equivalent has been named for a podracer.
Podracers are the one class that sits outside the build system. The developers' official FAQ states plainly that the podracers are not customizable, so the parts, stat upgrades and chassis traits described for the speeders on the Repulsorcraft hub should not be assumed to carry over to them. One cosmetic exception is worth flagging as well: the pre-order bonus livery is described as usable on landspeeders, speeder bikes and skim speeders, which leaves podracers out of it. The full pre-order and edition contents are on Editions and Pre-Order Bonuses.
Hibi's Podracer Breakdown
The studio's in-fiction vehicle series closed with podracers. The fourth and final episode of Under the Hood with Hibi, published on September 29, 2026, has Shade's Ardennian mechanic enthusing about the unparalleled speed and velocity of what official copy calls these behemoths of galactic racing. The same copy is blunt about the cost: podracers are unforgiving and leave zero room for error, and the class is pitched as the iconic Star Wars vehicle that trades safety and resilience for exceptionally high speed.

Official material published alongside the episode adds two handling details. Podracers in this game are outfitted with ramjets to reach even more dizzying speeds, and tight turns are taken with the help of an airbrake, at the cost of a dramatic drop in velocity, so the skill lies in finding the balance between the two. That material does not call the airbrake a chassis trait, so the podracer still has no published equivalent to Drift, Kinetic Burst or Knife Edge.

Where you race them
Podracing is tied closely to the Mos Espa Circuit on Tatooine, the famous podrace track, and the game gives a first look at podracers being piloted outside that circuit as well. There are three routes in.
Path | How Podracing Appears |
|---|---|
Arcade mode | You can jump straight into podracing as soon as you start playing, without working through the campaign first. |
Campaign | Podracing also plays a part in the single-player Story and Campaign, woven into the runs-based progression rather than locked to one track. |
Online | The game includes unique podracer-focused online multiplayer events, which players will get to experience for the first time. Online podracer races take up to eight players, against twelve for the speeder classes. |
Podracer figures
Two named podracers appear in the game. Sebulba, the legendary Dug, is present and notably featured in Arcade mode, where you can pilot recognizable racers; in the campaign he offers support to the protagonist Shade, though his respect has to be earned. His official profile says he has found a role for himself in the Galactic League because he is unwilling to let his legendary name be forgotten. Ben Quadinaros also appears as a returning podracer. Both are covered on the Characters page. Beyond these two, the game references many other pilots, but no further podracer names have been confirmed, so the roster here stays limited to who has actually been shown.
Race fields

Landspeeders, speeder bikes and skim speeders can compete together on the same course. Podracers race only against other podracers. The multiplayer field is limited to 12 players for speeders or 8 for podracers, with party size and matchmaking documented on Multiplayer.