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Quests
September 16, 2026 at 04:52 AM
Added the September questline and tutorial rework and the NPC quest handout fixes
A quest is an objective handed out by an NPC or by something you can interact with in the world. Quests carry the story, teach abilities, open cities, and gate the higher dungeon rungs, so the questline is not optional decoration. Several of the things a character needs most sit behind one.
Chapter 1 runs as a linear main storyline with optional side quests hanging off it. Quests are a separate system from the repeatable contracts handed out at the Pioneers Guild, which pay skill experience and gold rather than moving the story along.
The world marks quests with two symbols in two colours, and the pairing tells you the whole state at a glance.
Marker | Meaning |
|---|---|
Gold exclamation mark | A quest is available here and you can take it now |
Silver exclamation mark | A quest is here, but you do not meet its requirements yet |
Gold question mark | A quest is finished and ready to hand in |
Silver question mark | A quest is in progress and not yet complete |
Quest tracking on the world map was made more visible in the 20 August 2026 patch, so the map is now a reasonable way to work out where a tracked objective actually sits. The same patch replaced the dialogue presentation with refreshed boxes, portraits and choice styling, which changed how quest conversations look rather than how they work.
This is the part worth reading before anything else, because a handful of quests are hard prerequisites for content elsewhere.
Quest | What It Opens |
|---|---|
Onward and Upward | The Shattered and Abyssal rungs of the dungeon ladder, and the raids |
Diplomatic Relations | The Arcadia questline that precedes Onward and Upward |
Vesper's Challenge | Seek and Destroy, which does not start until Vesper's Challenge is done |
Barrels O' Fun | A fishing rod, and the route into Just Keep Swimming |
Fishy Business | Powering the Everdune beacon, which leads into Caper Diem |
Feeling Fishy | An ability taught by Wilson in Neo-Tilus |
You've Got Mail | An ability taught by Hector in Arcadia |
The two ability unlocks in that table are player-documented rather than named in a patch note, so treat them as a good pointer rather than a certainty. The rest are corroborated either by the studio's own notes or by the gating already described on our dungeon and raid pages.
Getting into Arcadia at all is its own gated sequence: clear the entry-tier Eastern Reach dungeon once, take the follow-up from the Virelda Chief, then present the Silver Chalice to the guard on the front gate. Back routes exist but only work in one direction, so the questline is the only durable way in.
The lists below are drawn from player-gathered documentation rather than from a patch note, and quest rosters shift during Early Access. Names are reliable pointers; whether a specific quest is currently handed out is not something a list can guarantee.
Welcome to Virelda
Sow Much Trouble
Thirsty Work
Guns for Hire
Cooking Up a Sandstorm
Dune It Yourself
Big Fish, Little Fish, Cardboard Box
Maki-ng the Most of What You Have
Mean, Green, Killing Machine
Lock Out
Package Deal
Point Proven
STR vs DEX
The Blockade
Vesper's Challenge
Seek and Destroy
Blackwake Barry's Vote
When Good Pioneers Die
A Beacon Reborn
A Little Bit of Recon
A Suspicious Silence
Blind Robbery
Board Broken, Ego Bruised
City of Light and Shadow
Curiosity Killed Them
Diplomatic Relations
Don't Project Onto Me!
Express-o Delivery
Feeling Crafty
Jesse, We Need to Cook
Love at First Byte
N-Everdune
Onward and Upward
Outskirt Outlaw
Romeo, O Romeo
Scratching the Glitch
Signal on the Rails
Smooth Operator
The Customer is Always Right
The Graffiti Train
The Power Behind the Power
Training Wheels
You've Got Mail
Quest | What It Involves |
|---|---|
Barrels O' Fun | Find a fishing rod in a barrel after speaking to Wilson, which leads into Just Keep Swimming |
Just Keep Swimming | Follows on from Barrels O' Fun |
Feeling Fishy | Catch fish for Wilson with the rod you were just given |
Fishy Business | Power the Everdune beacon, which opens Caper Diem |
Caper Diem | Plan and run a pearl heist out of the museum basement |
A Pirate's Life For Me | Work with the pirates to help Viper secure hidden treasure |
Blackwake Boris' Vote | One of three Blackwake votes spread across the world |
The Forever Flower | Speak to Glub to learn where the Forever Flower can be found |
Time on the Line | Help Finnley recover a lost watch |
Tales from the Sea | Help Finnley return an old diary |
Vinny's Dilemma | Convince Vinny to go back to Virelda |
Jungle Fever | Documented as a local quest, with no details recorded |
Blackwake Betty's Vote
Excavation Investigation
Mirelle's Lost Pages
Monster Hunter
Piece by Piece
Research Duty
The Levora Expedition
The Nyxanthium
Player documentation also records quests in areas our other pages do not yet describe in detail.
Region | Quests Recorded |
|---|---|
Lunar | Law of the Frontier, Tremors |
The starting area | Sowing Seeds |
Minamoto | An Audience with M0RPH-OS |
Farpoint | Listed as a quest region with no quests recorded yet |
Lunar is the best attested of these. Tremors appears in the 20 August 2026 patch as the seventeenth step of the main story, and a Lunar task board is named in an earlier patch, so quest content out there is definitely live even though the studio's plan lists a larger Lunar expansion for much later.
Patch notes are the one place quest names are confirmed by the studio rather than by players, so this table doubles as the list of quests we know for certain exist in the current build.
Quest | Change | When |
|---|---|---|
Welcome to Virelda, Sow Much Trouble | Errors in both quests corrected | June 2026 |
City of Light and Shadow | Rowan now appears reliably for the interaction, and quest markers clear once the intel is collected | 23 July and 20 August 2026 |
What the Cultists Were Erasing | Fragments made easier to find, a clearer marker added for the fifth, and all of them turned into key items so a full bag cannot lose them | 28 July 2026 |
Foundational Error | Disabled across every environment | 28 July 2026 |
Seek and Destroy | Start node, setup and reward corrected, then moved behind Vesper's Challenge so it is no longer handed out at character creation | 28 July and 7 August 2026 |
Mirelle's Lost Pages | Page drop re-enabled, and the fifth page stopped dropping after the quest is finished | 28 July and 20 August 2026 |
Piece by Piece | Quest items made to drop more consistently from Fractured dungeons, then required materials that were not dropping at all restored | 23 July and 28 July 2026 |
Excavation Investigation | Marker now points at the correct outcrop rather than one several tiers above your level | 7 August 2026 |
Package Deal | Paul's follow-up dialogue no longer promises a weapon the quest does not award | 7 August 2026 |
Diplomatic Relations | The duplicate mayor left standing in Arcadia after the questline is gone | 20 August 2026 |
Dune It Yourself | Virelda's Chief no longer appears in two places at once | 20 August 2026 |
Blackwake Betty's Vote | Now progresses in every relevant dungeon difficulty | 20 August 2026 |
One row there matters beyond a bug list. Foundational Error was disabled across every environment on 28 July 2026 and no later patch has brought it back, so any guide still treating it as a live prerequisite is describing a quest the build no longer hands out.
Patch 4 also closed a right-hand-wall route that let players bypass the Daito blockade. That note names an obstacle rather than a quest, so it is not in the table above.
The main story questline and the tutorial were reworked on 9 September 2026 for a smoother run, and several new quests were added in Virelda aimed specifically at onboarding. A new quest also handles the Arcadia station to Virelda station teleport more consistently, replacing a transition that had been unreliable.
Two fixes in the same patch removed the most common reason a quest appeared to be broken. Quest NPCs had been failing to hand out their quests on the first visit to a room, which forced players to leave and re-enter several times before a chain would continue; that is fixed. The quest log had also not been updating when you received quest items, so gathered and delivered items now register on objectives immediately rather than after a delay.
Fix | Date | Detail |
|---|---|---|
NPC quest handout | 9 September 2026 | Quest NPCs now offer their quests on the first visit to a room. |
Quest log item tracking | 9 September 2026 | Gathered and delivered items register on objectives immediately. |
Train Defence crash | 9 September 2026 | Starting Train Defence at Virelda Station for the first time could crash the game. |
Quest start delays | 3 September 2026 | Multi-second delays when starting quests, picking dialogue choices or progressing objectives in busy areas were fixed. Finishing or restarting a quest now refreshes an NPC's available quests without a pause. |
Virelda's Chief | 3 September 2026 | The Chief had been appearing in two places at once during Dune It Yourself. He now leaves correctly after Vesper's Challenge and appears in only one location per quest stage. |
Task destinations | 3 September 2026 | Roughly 100 task locations across Lunar City, Farpoint, Everdune and Virelda were corrected, so a task's destination shows correctly when selected. |
Name change quest | 27 August 2026 | The Identity Manager quest in Virelda lets anyone whose username was changed by the global uniqueness pass pick a new one. |
Granny's Gumbo | 27 August 2026 | No longer requires planting and waiting for crops. It also now rewards Pyrosphere, which was taken out of the Tutorial Dungeon. |
The Vacan-Sealer | 27 August 2026 | A new quest in Lunar City awards an item that suppresses the random ability offer in dungeons for players deliberately running fewer abilities. |
The two systems are easy to confuse because both put a marker over an NPC. The short version is that quests advance the story and are done once, while contracts are the repeatable skill work described on The Pioneers Guild. Contract series carry roman numerals, such as Blades of Trust II or Circuit Sleuth IV; quests do not. Live events are a third thing again, covered on Live Events and Commissions.
For the characters who hand these out, see NPCs. For what the story is actually about, see Lore and Setting, and for where to start, Getting Started.
Quest rosters, gating and rewards are all being tuned during Early Access, so treat the specifics here as current rather than permanent.