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Created by thornquill
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Currency in Romestead is a four-coin ladder modeled on the Roman monetary system. Coins are dropped by enemies and loot chests, earned from selling at the Market, and rewarded by quests at the Altar.
Coin | Tier | Source |
|---|---|---|
Quadran | Lowest | Dropped by basic enemies; pocket change. Minimum sale price was set to 1 Quadran in the launch balance pass. |
Denarius | Standard | Common dungeon and boss drop; standard market currency. |
Aureus | High | Larger drops and high-value sales. |
Electrum | Top | Reserved for high-tier loot and major rewards. |
Money drops from all enemies and loot chests were rebalanced in patch 0.20.1_14; market prices were changed there as well.
The Market is the in-town buy-and-sell building. Important rules:
Minimum sale price for tradable items: 1 Quadran (patch 0.20.1_25).
The Merchant citizen can level up and unlock new stock (patch 0.23.1_10).
Items can be sold individually; the fish market and eel market both returned in patches 0.22.1_7 and 0.22.1_6 respectively.
Markets exist per-settlement; they do not aggregate across the empire.
Where the Market handles cash transactions in one settlement, the Trading Post handles automated bulk transfers of goods between settlements. The two systems do not overlap: Market is for cash, Trading Post is for goods movement.
Coins live in the player's coin inventory rather than in a standard inventory slot. Coin drops have their own sound effects (patch 0.20.1_25). The offering window had a fix in patch 0.20.1_26 that resolved a money-splitting bug.
Bakery dishes sell well at the Market once the Merchant is leveled up.
Trinkets and modified gear can be sold; rare modifiers fetch more.
Daily and favor notifications (patch 0.18.1_2) include earnings reports.
Demolishing a building returns 100% of resources used (patch 0.23.1_7), so over-building is no longer a hard loss; converted resources can be sold instead.
Automation and Trade: Trading Post and trade routes.
Mercury: god of trade; affects market-related buildings.
Settlements and Buildings: Market building details.