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Overview
Roco Kingdom: World (洛克王国:世界) is a 3D open-world creature-collecting MMORPG with turn-based combat. The game was developed by MoreFun Studios (魔方工作室群, also known as Magic Mirror Studio), a subsidiary of Tencent Games, and published by Tencent Games. Built on Unreal Engine 4, the game launched on March 26, 2026 in China and is currently available exclusively in the Chinese market, with no global release announced as of April 2026.
The game is set on the Kaluoxi'a Continent (卡洛西亚大陆), a vast magical world where humans and spirits coexist. Players take on the role of a young spirit trainer who explores this open world, catching and raising over 460 spirits across 18 element types, battling in strategic turn-based encounters, building a personal home, and competing in PvP modes.
Roco Kingdom: World is based on the classic Roco Kingdom browser game IP, which originally launched in July 2010 and became one of the most popular children's gaming platforms in China. The new game is positioned as the "orthodox sequel" to the original, inheriting its beloved spirit designs and world lore while reimagining everything in a modern 3D open-world format. Notably, all spirits are obtainable through gameplay alone; there is no gacha system for acquiring spirits.
Content Rating and Approval
Roco Kingdom: World carries a 12+ age rating under Chinese content regulations. The game received formal approval from the National Press and Publication Administration with approval number 国新出审[2024]1306号 and ISBN 978-7-498-13644-2. The 12+ rating reflects the game's fantasy combat content, which is mild enough for younger teenagers but includes strategic complexity and online multiplayer features that warrant a slightly higher age threshold than the original browser game.

Platforms and Cross-Play
Roco Kingdom: World supports PC (Windows), Android, iOS, and HarmonyOS. The game features full cross-platform data synchronization via QQ or WeChat login, meaning players can seamlessly switch between their phone and PC while retaining all progress. This cross-platform approach was a core design goal from the start, ensuring that the large mobile audience in China could play alongside PC users without disadvantage.
Development History
Roco Kingdom: World spent over six years in active development before reaching its public launch. The project was first announced in July 2020 and went through multiple testing phases, each bringing significant changes based on player feedback. The game was originally titled "Roco Kingdom Mobile" before being renamed in December 2024 to reflect its scope as a full cross-platform open-world experience.
Date | Milestone | Details |
|---|---|---|
July 2020 | Project Announced | First public reveal of a new Roco Kingdom game in development |
August 18, 2024 | Rapid Duck Light Test (急急鸭轻测) | First closed beta focused on core spirit capture and combat mechanics |
December 2024 | Renamed to Roco Kingdom: World | Title changed from Roco Kingdom Mobile to reflect broader scope |
March 27, 2025 | Wait Duck Test (等等鸭测试) | Expanded test with housing, PVP, and additional map regions |
October 23, 2025 | Peer Test (同伴测试) | Near-final content test with seasonal systems and endgame features |
March 26, 2026 | Official Launch | Public release across PC, Android, iOS, and HarmonyOS in China |
Spirit Collection
The heart of Roco Kingdom: World is its roster of spirits. At launch, the game features 347 base species catalogued in the Pokedex, plus 109 regional and boss variants, bringing the total to 456 unique entries. Each spirit belongs to one of 18 element types, with 3 additional Divine types outside the standard matchup chart. Players encounter wild spirits throughout the open world and capture them using Gulu Balls. Every spirit can be obtained through exploration and gameplay without any gacha or random-pull mechanics.
Category | Count | Notes |
|---|---|---|
Base Species | 347 | Standard spirit families obtainable through capture, quests, and events |
Regional Variants | ~80+ | Alternate forms adapted to specific biomes with different typing and stats |
Boss Variants | ~29+ | Boss-form spirits obtainable through Leader Transformation and dungeons |
Total Pokedex Entries | 456 | Combined total at launch across all categories |
Turn-Based Combat
Battles follow a turn-based format with an energy system. Each turn, trainers have a shared energy pool of 10 points to spend on skills of varying costs. Element type advantages play a decisive role, making team composition and type coverage essential for success. Weather conditions on the battlefield also tilt matchups: rain weakens fire-type moves while boosting water-type attacks, and other weather effects create similar shifts. See the Combat System article for a full breakdown.
Open World Exploration
The Kaluoxi'a Continent is divided into multiple interconnected zones, each with unique biomes, wild spirit populations, hidden dungeons, and environmental puzzles. Players unlock traversal abilities progressively through the Magic System, gaining access to underwater exploration via Water Repelling Charm, aerial traversal through Wind Riding, and other movement spells. Different areas host different spirits depending on time of day, weather, and season.
Housing and Gardening
The Home System unlocks at level 16 and gives every player a personal space to build and decorate. Beyond aesthetics, the home includes a functional garden where players plant flower seeds to grow attribute materials used in spirit cultivation. Housing serves as both a creative outlet and a daily resource-generation system.
PvP and Competitive Play
Multiple PvP modes are available for competitive trainers. The Shining Contest is the main ranked ladder, testing team-building and strategic depth. Territory wars add a cooperative PVP element where groups compete for control over zones on the world map. More casual formats provide quick, low-stakes battles for daily rewards.
PvE Content
Beyond the main story, Roco Kingdom: World features a variety of PvE activities:
Territory Trial: Endgame 2v2 trait-sharing gauntlet against tribal factions
Strange Beast Flora: 4-player co-op dungeon spawns on the overworld map
Battle Theater: Solo PvE gauntlet with 12 stages and star-based scoring
World bosses: Large-scale encounters on fixed schedules requiring coordinated group efforts
Weekly boss fights: Recurring boss encounters that drop exclusive materials
Multiplayer and Co-Op
Players can team up with friends for cooperative content. World bosses spawn on fixed schedules and require coordinated group efforts to defeat. Friends can visit each other's worlds, and some spirits only appear in multiplayer sessions, encouraging social play. The Strange Beast Flora dungeons support up to 4 players and offer some of the best daily rewards in the game.
Seasonal Content
The game operates on a seasonal content model. Season 1: Dark Night Collecting Light runs from March 26 to May 21, 2026 and introduced new spirits, events, story chapters, balance adjustments, and the Light Collection Pass with both free and premium reward tracks.

Collaborations
Roco Kingdom: World has established multiple cross-industry collaborations, reflecting its status as one of the biggest game launches in China for 2026. Six confirmed collaborations have been announced:
Partner | Type | Details |
|---|---|---|
Shanghai Animation Film Studio (上美影) | IP Collaboration | Year of the Horse themed spirit "Fire Red Tail" with Dunhuang aesthetic, blending classic Chinese animation style with in-game spirit design |
Luo Tianyi (洛天依) | Music Collaboration | Virtual singer performed the official theme song "Magic Moment" (魔法时刻) for the game's launch |
QQ Platform | Platform Campaign | "QQ一响,马上洛克" campaign integrating QQ social features with in-game events and rewards |
Meituan | Cross-Industry | Cross-industry collaboration featuring game-themed items and limited meal packages available through the Meituan platform |
Dark Zone Breakthrough (暗区突围) | Cross-Game | "Master the Magic Cube" cross-game tasks allowing players in both games to earn exclusive rewards |
People's Posts and Telecommunications Press | Publishing | Official guidebook covering all 347 base spirits plus 109 regional and boss variants with detailed stats and strategies |
Commercial Performance
Roco Kingdom: World launched to massive commercial success. The game accumulated over 60 million pre-registrations ahead of its March 26, 2026 launch. Within the first 13 hours of going live, the game surpassed 15 million new players. It topped both the iOS free game chart and the iOS grossing chart on day one, a rare dual achievement that underscored the enormous demand. The game also placed #2 in nationwide revenue for March 2026, an exceptional result for a newly launched title competing against established mobile juggernauts.
Metric | Figure |
|---|---|
Pre-registrations | 60M+ |
New players in first 13 hours | 15M+ |
iOS Free Chart (launch day) | #1 |
iOS Grossing Chart (launch day) | #1 |
Nationwide March 2026 Revenue Ranking | #2 |
Community Reception
The game has received mixed but passionate reception from the Chinese gaming community. On TapTap, it holds a 6.5 out of 10 rating based on approximately 30,000 reviews as of April 2026. The community has been vocal about both the game's strengths and its shortcomings.
Praised Aspects
IP faithfulness: The game faithfully recreates classic Roco Kingdom locations in full 3D, with a 1:1 recreation approach that resonates strongly with players who grew up with the original browser game
No gacha for spirits: All 456+ spirits are obtainable through gameplay, which sets the game apart from most Chinese mobile titles. This has been widely praised as a consumer-friendly design choice
Living ecology system: Wild spirits exhibit lifelike behaviors including interacting with each other, seeking shelter from rain, sleeping at night, and reacting to weather changes. This makes the open world feel genuinely alive
Cross-platform play: Seamless synchronization between PC, mobile, and HarmonyOS, allowing players to switch devices without losing progress
Casual-friendly daily loop: Daily tasks can be completed in approximately 5 minutes, making the game accessible for players with limited time
Criticized Aspects
Early game tedium: Players do not unlock a mount until approximately level 26, which makes early-game exploration feel slow and frustrating. The first 10-15 hours are widely considered the weakest part of the experience
Forced social mechanics: Some progression mechanics require social interaction with other players (visiting homes, friend blessings), which frustrates solo-focused players
Long, poorly-guided main quest: The main storyline is extensive but lacks clear direction at several points, leading to confusion about where to go next
Resource scarcity: Gulu Balls are expensive relative to early-game income, making spirit capture feel punishing for new players who waste balls on failed attempts
Hidden evolution conditions: Many spirit evolutions require specific, non-obvious conditions that are not explained in-game, forcing players to rely on external wikis and community guides to progress
System Requirements
The following tables list the minimum and recommended specifications for each platform.
PC
Specification | Minimum | Recommended |
|---|---|---|
OS | Windows 10 64-bit | Windows 10/11 64-bit |
CPU | Intel Core i5-4590 / AMD FX-8350 | Intel Core i7-8700 / AMD Ryzen 5 3600 |
RAM | 8 GB | 16 GB |
GPU | NVIDIA GTX 960 / AMD R9 380 | NVIDIA GTX 1060 6GB / AMD RX 580 |
Storage | 20 GB | 30 GB SSD |
DirectX | Version 11 | Version 12 |
iOS
Specification | Minimum | Recommended |
|---|---|---|
Device | iPhone 8 / iPad (6th gen) | iPhone 12 / iPad Air (4th gen) or newer |
OS | iOS 14 | iOS 16 or later |
Storage | 6 GB free space | 10 GB free space |
Android
Specification | Minimum | Recommended |
|---|---|---|
CPU | Snapdragon 660 / Kirin 970 | Snapdragon 870 / Dimensity 8100 or better |
RAM | 4 GB | 8 GB or more |
OS | Android 8.0 | Android 12 or later |
Storage | 6 GB free space | 10 GB free space |
Post-Launch Updates
After the March 26, 2026 launch, Roco Kingdom: World moved to a roughly weekly patch cadence. The three April updates expanded the spirit roster, added events, and revised the Gulu Ball economy. The Patch Notes article tracks the complete change log.
Date | Codename | Key Additions |
|---|---|---|
April 2, 2026 | Spring Family | Spring Ball, Spring Rabbit, Spring Flower Rabbit; Territory Trial endgame mode opens |
April 9, 2026 | Photo and Stability | Pica Photo Commission event; four new challenge-activity spirits; 32 bug fixes |
April 16, 2026 | Magic Renewal | Gulu Ball cost reductions, recall multiplier buffs, Starlight Roaming, Transformation Ball, global shiny compensation |
For a deeper breakdown, see Patch Notes.
See Also
Getting Started - beginner's guide for new players
Spirits - full index of all capturable spirits
Element Types - type chart and matchup reference
Resources and Currency - guide to all in-game currencies
Season 1: Dark Night Collecting Light - current season overview
Territory Trial - endgame PvE challenge
Strange Beast Flora - co-op PvE dungeons
Battle Theater - solo PvE gauntlet