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Strength
April 18, 2026 at 04:41 PM
Add 20-point soft cap note and clarify that weapon scaling grade does not change per-point Strength return
Strength is the weapon-damage stat for heavy melee in Windrose. It scales damage specifically for Clubs and Halberds — the two weapon categories that trade attack speed for raw hit output. If your build uses either weapon, Strength is your primary damage stat; if it does not, Strength adds nothing to your damage.
Club — one-handed heavy melee; slow but hard-hitting.
Halberd — two-handed reach melee; slower swings with superior crowd control.
Plague Halberd — Epic halberd whose special attack restores 35% Max HP.
Soul Eater — greatsword-form Strength weapon with a health-drain special.
Swamp Creature's Tooth — Strength club that triggers AoE Distortion damage on critical hits.
Bonebreaker — rare club variant.
Executioner — rare halberd variant.
Pikeman Set — Strength two-handers (Halberd, Soul Eater) benefit directly from the Pikeman Set 4-piece +15% two-handed damage.
Meaty Croc Kebab — Epic dish granting +20 Strength for 30 minutes.
Vitality companion stat — heavy melee builds typically want Vitality alongside Strength so they can trade hits confidently.
Strength follows a diminishing-returns curve with a clear soft cap at 20 points. Each point from 1 through 20 adds approximately 13.45 damage per light attack; every point past 20 adds roughly half that value. See the Stats and Talents diminishing returns section for the specific damage-per-point numbers. Budget 20 Strength for any heavy-melee build before allocating further into the stat, then use Meaty Croc Kebab (+20 Strength food buff) to temporarily push past the cap during boss fights rather than spending more points in Strength itself.
Weapon scaling grade (S, A, B, C) does not change the per-point Strength return. A C-scaling Halberd receives the same +13 damage per Strength point as an S-scaling Sturdy Halberd. Pick a Strength weapon for its effect, not for its scaling letter.