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Overview
Outbound is designed to run on a wide range of hardware. The game's low-poly art style and Unity 6 Universal Render Pipeline keep performance demands modest compared to photorealistic titles. PC players need a minimum of 4 GB RAM and a GTX 1050, while the recommended configuration targets smooth performance at higher settings with an RTX 3060 and 8 GB RAM.
The game launches on April 23, 2026, across PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. All versions require 16 GB of available storage.
PC System Requirements
The following specifications are confirmed on the Steam store page:
Component | Minimum | Recommended |
|---|---|---|
Operating System | Windows 10 64-bit | Windows 11 64-bit |
Processor | Intel Core i3-10100F / AMD Ryzen 3 3100 | Intel Core i3-12100F / AMD Ryzen 7 1700+ |
Memory | 4 GB RAM | 8 GB RAM |
Graphics | NVIDIA GeForce GTX 1050 (2 GB) / AMD Radeon RX 570 (2 GB) | NVIDIA GeForce RTX 3060 (6+ GB) / AMD Radeon RX 7600 XT (6+ GB) |
Storage | 16 GB available space | 16 GB available space |
DirectX | Version 11 | Version 12 |
The minimum specifications target 30 FPS at 1080p on low settings. The recommended specifications target 60 FPS at 1080p on high settings. Actual performance will vary based on biome complexity, weather effects, and the number of active van modules.
Console Platforms
Outbound is available on the following console platforms, all launching simultaneously on April 23, 2026:
Console | Details |
|---|---|
PlayStation 5 | Full feature parity with PC; PlayStation Portal compatible for remote play |
Xbox Series X|S | Supports both Xbox Series X and Series S models |
Nintendo Switch | Optimized for original Switch hardware |
Nintendo Switch 2 | Enhanced version taking advantage of upgraded Switch 2 hardware |
Previous-generation consoles (PlayStation 4, Xbox One) are not supported. The game targets current-generation hardware for all console releases.
Supported Features
The following features are confirmed for the Steam version. Feature availability on other platforms may vary:
Feature | Details |
|---|---|
Full Controller Support | Complete gamepad support including menu navigation on all platforms |
Steam Cloud | Save data syncs automatically across devices (Steam only) |
Steam Achievements | Full achievement tracking for milestones and discoveries (Steam only) |
Family Sharing | Eligible for Steam Family Sharing; family members can play from a shared library |
Online Co-op | Up to 4 players via online co-op on all platforms |
Supported Languages
Outbound supports 17 languages at launch. All languages include full interface localization and subtitles:
Language | Region |
|---|---|
English | Global |
Dutch | Netherlands, Belgium |
French | France, Belgium, Canada |
German | Germany, Austria, Switzerland |
Indonesian | Indonesia |
Italian | Italy |
Japanese | Japan |
Korean | South Korea |
Polish | Poland |
Portuguese (Brazil) | Brazil |
Russian | Russia, CIS |
Simplified Chinese | Mainland China |
Traditional Chinese | Taiwan, Hong Kong |
Spanish | Spain |
Spanish (Latin America) | Latin America |
Turkish | Turkey |
Ukrainian | Ukraine |
Dutch localization reflects the developer's home country. The broad language selection, including Indonesian, Turkish, and Ukrainian, demonstrates the game's global reach. Additional languages may be added post-launch based on community demand.
Performance Notes
Outbound uses Unity 6's Universal Render Pipeline, which is optimized for the game's low-poly art style. Several factors affect performance during gameplay:
Biome complexity: Some biomes have denser vegetation and more objects than others. The Outdoors biome is relatively light on system resources, while biomes with water, dense foliage, or complex terrain may demand more from the GPU.
Van modules: The number of active modules on the camper van affects both the energy system simulation and rendering. A fully built-out van with many modules running simultaneously is more demanding than a minimal setup.
Weather effects: Rain, wind particles, and dynamic lighting during the day-night cycle add rendering overhead. Clear daytime conditions are the least demanding.
Multiplayer: Co-op sessions with four players require additional network and rendering resources compared to solo play, particularly when all players are in the same area with their inventories active.
Draw distance: The open-world design loads terrain and objects at distance. Players on lower-end hardware may benefit from reducing draw distance settings if available.
The game does not feature ray tracing or other GPU-intensive rendering techniques. The stylized art direction allows it to run well on older hardware while still looking visually appealing on high-end systems.