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Overview
Disks and Drive Blocks are the two component types of the KongMu Gear system in Neverness to Everness. KongMu Gear is one of the three primary equipment systems (alongside Arcs and Console Equipment) and provides stat bonuses, set effects, and special affixes that define a character's build.
Each character can equip a total of six KongMu Gear pieces: 2 Disks and 4 Drive Blocks. Disks are the centerpiece of the system, offering randomized stats and powerful set bonuses. Drive Blocks fill the remaining four slots with more predictable stat contributions. Together, these six pieces form the core of a character's equipment loadout beyond their base stats and weapon.
KongMu Gear at a Glance
Component | Slots | Main Stat | Sub-Stats | Set Bonus |
|---|---|---|---|---|
Disk | 2 | Random | Random (with special affixes) | Yes (2-piece set effect) |
Drive Block | 4 | Fixed | Random (fixed values per roll) | No |
Disks
Disks are the more complex and RNG-dependent of the two KongMu components. Each character equips two Disks, and equipping two Disks from the same set activates that set's 2-piece bonus effect.
Stat Generation
Both the main attribute and secondary attributes of Disks are randomly generated. This makes Disk farming the most RNG-intensive part of character building in NTE. When a Disk drops, its main stat and all sub-stats are determined by random rolls. However, unlike some competing games, all sub-stats are visible immediately upon acquisition. Players do not need to spend resources to reveal hidden sub-stats; what you see when the Disk drops is what you get.
This transparency is a deliberate design choice to reduce frustration. In many artifact-style systems (such as Genshin Impact's Artifacts), sub-stats are revealed incrementally through leveling, meaning players must invest resources before discovering whether a piece is worth keeping. NTE skips that guessing game entirely.
Special Affixes
Disks can have special affixes among their secondary attributes. These special affixes are not active by default; they need to be activated through leveling up the Disk. This gives players an additional incentive to invest in high-quality Disks, as the special affixes provide bonuses that go beyond standard stat increases.
Rarity Tiers
Disks come in multiple rarity tiers. The two most significant tiers are:
Rarity | Description |
|---|---|
Gold | Highest rarity; enhanced attributes, unique bonuses, and more sub-stat rolls |
Purple | High rarity; strong attributes with fewer sub-stat rolls than Gold |
Gold Disks are the target for endgame builds due to their superior stat potential. Purple Disks serve as strong transitional pieces while farming for Gold-rarity replacements.
Set Bonuses
Equipping two Disks from the same set activates a 2-piece set bonus. This set effect is described as forming "the foundation of the equipment's primary attributes framework," making it one of the most impactful gear choices available. When building a character, the Disk set bonus should be the first equipment decision, as it shapes the entire stat profile.
Specific Disk set names, their element affinities, and the exact bonuses they provide have not been publicly documented in pre-launch sources. This information will be available when detailed community databases are populated after the game's April 29, 2026 launch.
Drive Blocks
Drive Blocks fill the remaining four KongMu Gear slots and offer a more predictable stat profile than Disks. They are the consistent, reliable half of the system.
Stat Generation
Drive Blocks have a fixed main attribute, meaning the primary stat is determined by the Drive Block type, not by random rolls. This eliminates the main-stat RNG that plagues Disk farming. The secondary attributes are randomly generated, but each individual stat roll has a fixed value rather than a range. This means that while which sub-stats appear is random, the magnitude of each sub-stat is guaranteed.
This design creates a middle ground between full randomness and full determinism. Players still need to farm for Drive Blocks with the right combination of sub-stats, but they do not need to worry about low-rolling within a stat range.
Size and Sub-Stat Count
The number of secondary attribute affixes on a Drive Block scales with the "space" it occupies. Larger or higher-rarity Drive Blocks have more sub-stat slots, providing greater stat coverage. However, the overall enhancement effect is only moderately affected by Drive Block space changes, meaning smaller Drive Blocks with ideal sub-stats can still be competitive.
Enhancement
Both Disks and Drive Blocks can be leveled up through enhancement. Enhancement increases the piece's stats and, for Disks, activates any special affixes that were dormant at base level.
Unwanted Disks and Drive Blocks can be consumed as enhancement materials to strengthen other pieces. This creates a natural recycling loop: pieces that do not meet your build requirements are fed into pieces that do, rather than being discarded for nothing. This system ensures that even bad drops have value as upgrade fodder.
The enhancement system is described as making it relatively easy to reach a solid baseline of equipment quality. However, reaching top-tier equipment with perfect stat combinations remains challenging and time-intensive, providing a long-term optimization goal for endgame players.
Available Stats
The following stats can appear on Disks and Drive Blocks as either main or secondary attributes:
Stat | Category | Notes |
|---|---|---|
ATK | Offensive | Available as flat value or percentage |
HP | Defensive | Available as flat value or percentage |
DEF | Defensive | Available as flat value or percentage |
CRT Rate | Offensive | Critical hit probability |
CRT DMG | Offensive | Critical hit damage multiplier |
Break Intensity | Offensive | Speed of depleting enemy break meters |
Elemental DMG Bonus | Offensive | Per-element damage increase (Cosmos, Anima, Incantation, Chaos, Psyche, Lakshana) |
RES | Defensive | Elemental resistance bonuses |
Energy Regen | Utility | Ultimate energy charge rate |
Skill Cooldown Reduction | Utility | Reduces time between skill uses |
Effect Duration | Utility | Extends the duration of buffs and debuffs |
Farming Sources
KongMu Gear is obtained through three primary methods:
Defeating enemies and bosses: Open-world Anomalies and boss encounters drop Disks and Drive Blocks. Higher-difficulty enemies drop higher-rarity pieces.
Completing missions and dungeon runs: Anomaly Commissions, Anomaly Dungeons, and other repeatable endgame content reward equipment. Cooperative dungeons (2-4 players) are especially efficient for farming targeted gear.
In-game stores: Certain stores in Hethereau sell equipment pieces. While these may not always have endgame-quality stats, they provide a baseline for characters who need immediate gearing.
Comparison to Other Systems
NTE's KongMu Gear system draws from established artifact and relic systems in other gacha RPGs but makes several notable improvements:
Feature | NTE (KongMu) | Traditional Artifact Systems |
|---|---|---|
Sub-stat visibility | All sub-stats visible on acquisition | Sub-stats revealed incrementally through leveling |
Drive Block main stat | Fixed (no RNG) | Random main stat on most pieces |
Drive Block sub-stat values | Fixed values per roll | Random values within a range |
Recycling | All pieces usable as enhancement fodder | Varies by game |
Set pieces required | 2-piece Disk sets | Often 2-piece and 4-piece bonuses |
The combination of visible sub-stats, fixed Drive Block main stats, and fixed sub-stat values per roll means NTE's gear system has significantly less RNG layering than many competitors. Players can immediately evaluate whether a piece is worth keeping, and the fixed-value Drive Block rolls remove the frustration of getting the right stat but at a low roll.
KongMu vs. Console Equipment
KongMu Gear (Disks + Drive Blocks) and Console Equipment are two separate equipment systems in NTE, and it is important not to confuse them. While both provide stats and are farmed from endgame activities, they work differently:
Aspect | KongMu Gear | Console Equipment |
|---|---|---|
Pieces | 6 (2 Disks + 4 Drive Blocks) | Variable (shaped modules on a grid) |
Equip method | Standard slot-based | Tetris-like spatial puzzle |
Set bonuses | Yes (2-piece Disk sets) | No traditional sets |
Challenge | Finding good stat rolls | Balancing stat quality with spatial fit |
Both systems are equipped simultaneously. A fully built character will have KongMu Gear in all six slots plus Console modules arranged on their grid. The stats from both systems stack additively.
Building Tips
Prioritize Disk set bonuses. The 2-piece set effect is the foundation of your character's stat framework. Always target the right set before worrying about individual stat rolls.
Use Drive Blocks for guaranteed stats. Since Drive Block main stats are fixed, use them to shore up specific stat needs (like Energy Regen or DEF) without relying on RNG.
Evaluate Disks immediately. Because all sub-stats are visible at acquisition, you can instantly tell whether a Disk is worth enhancing. Do not invest resources in Disks with poor sub-stat combinations.
Recycle bad pieces. Feed unwanted Disks and Drive Blocks into your best pieces as enhancement materials. Every drop has value as upgrade fodder.
Farm cooperatively. Anomaly Dungeons (2-4 player) are one of the most efficient sources of KongMu Gear. Grouping with other players speeds up farming runs.
Do not neglect Drive Blocks. While Disks get more attention due to set bonuses, four well-statted Drive Blocks contribute a significant portion of total stats. A character with good Drive Blocks and mediocre Disks will often outperform one with perfect Disks and neglected Drive Blocks.
Pre-Launch Note
Neverness to Everness launches on April 29, 2026. Specific Disk set names, their element affinities, exact set bonus effects, enhancement level caps, and detailed farming domain information have not been publicly documented from beta tests. This article will be updated with full set and stat data after launch.