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Dying in Monsters & Memories leaves your gear on your corpse. Corpse expiry timers, bind points, consent rules for dragging, resurrection and cantrips.
Leveling in Monsters & Memories runs from 1 to 60 at a deliberately slow pace, with a 15 percent Rested bonus, shared group experience, and skills that improve through use.
Group rules in Monsters & Memories: shared experience, coin and corpse access, the exact level spread requirement, and the Group Finder listing board.
Default keybinds, chat channels, slash commands, macros and the six character states in Monsters & Memories, all rebindable through the options menu.
How Monsters & Memories plays: the four design tenets its developer names, the ten stated system focuses, and the pages covering each mechanic in detail.
Fighting in Monsters & Memories: auto-attack, considering a target, skills that improve with use, camping and pulling in shared zones, and looting corpses.
The crafting and gathering skills confirmed for Monsters & Memories, how recipes are taught or discovered, and how player-fed merchants buy what you make.
Carrying capacity, bag and belt slots, the four published item flags, light sources, reagents and weight in Monsters & Memories, plus how player-fed merchants work.
Getting around Aethoril: zone lines, bind and gate, class teleports and speed buffs, reading direction from the sun and moons, and asking guards for directions.
Quests in Monsters & Memories have no indicators. You find them by hailing NPCs, typing keywords in say, and using the game's fifteen MUD-style action verbs.