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The twelve designed races of Eth-ur, which nine of them are playable when Early Access opens, and the classes each one can take.
Survivors who broke from the Spiral Lords and took to the swamps and caves. Designed and documented, but not playable at Early Access launch.
Descendants of gnomes transformed underground after the great cataclysm, playable at Early Access launch, with eight classes.
Sensers of secrets and keepers of the Heap, tolerated for their usefulness. Playable at Early Access launch with ten classes.
Dark reflections of the dwarves, formed from titan's blood in the Deep. Designed and documented, but not playable at Early Access launch.
The Ail'trist, Masters of the Deep, playable at Early Access launch with the widest class list of any race and a confirmed start in Ail'vorith.
Aethoril's inventors and researchers, playable at Early Access launch, with nine classes weighted heavily toward arcane casting.
Craftsmen and explorers made from the blood of a titan in the Galdri Range, playable at Early Access launch, with ten classes.
The Cilindrine, insular heirs of the Calafrey Conglomerate. Designed and documented, but not playable at Early Access launch.
The Faelewyn, keepers of Aethoril's forests and the only race with a confirmed starting city alongside the halflings.
Warriors built by the giants of the Storm Coast to fight the Spiral Lords, now a martial society in the frigid north. Playable at Early Access launch.
The most common race on Aethoril, the only race able to take all eighteen classes, and one of the nine playable at Early Access launch.
The oldest race on Eth-ur, born from the Fonts of Life and attuned to the sentient world. Playable at Early Access launch, starting in Faelindral.