Loading...
The eighteen playable classes in Monsters & Memories, with their archetypes, group roles, playable races and the 2026 ability rework.
The Shadow Knight is a plate-armored antihero in Monsters & Memories, trading pure mitigation for damage and collecting monster-hunting abilities from past encounters.
The Rogue is a positional melee damage dealer in Monsters & Memories with the strongest invisibility in the roster, crafted poisons and a reworked Backstab.
The Wizard is the highest-damage caster in Monsters & Memories, with sixteen damage spell lines, group teleports and an optional Incantation glyph system.
The Spellblade is a highly mobile melee hybrid in Monsters & Memories that cycles arcane, electric and telekinetic weapon infusions and teleports around the fight.
The Monk is the premier puller in Monsters & Memories, an avoidance-based leather-armored martial artist with feign death, three Styles and Body Mastery.
The Ranger is a chain-armored wilderness veteran in Monsters & Memories, strongest outdoors, master of snares, and a bow and dual-blade damage dealer.
The Shaman is a spirit caller in Monsters & Memories with the strongest physical buff suite in the roster, a signature melee slow and sustained heal-over-time recovery.
The Beastmaster is a leather-armored melee brawler in Monsters & Memories who fights alongside one tamed animal companion that must be fed, healed and revived.
The Archer is the ranged physical damage class of Monsters & Memories, built around bow damage, crafted arrowheads, tinkered traps and two combat stances.
The Fighter is the dedicated tank of Monsters & Memories, holding the strongest aggro control tools in the roster and spending Vengeance stacks earned by taking hits.
The Necromancer is a pet-focused caster in Monsters & Memories built on corruption, decay and life drain, with a collectable undead minion that tanks for it.
The Paladin is a plate-armored tank and emergency healer in Monsters & Memories, with consecrated ground, damage-absorbing Oaths and a resurrection line one tier behind the Cleric.
The Enchanter is the premier crowd control class in Monsters & Memories, a Charisma-driven caster of charms, stuns, hastes, illusions and mana regeneration.
The Elementalist is the most pet-focused class in Monsters & Memories, binding water, earth, fire and air servants and fighting through them.
The Druid is a nature caster in Monsters & Memories that heals, nukes and teleports, and whose Seasons mechanic shifts its bonuses based on what it casts.
The Cleric is the premier healing class of Monsters & Memories, a plate-armored divine caster with resurrection, damage absorption and dedicated anti-undead magic.
The Bard is a support and utility hybrid in Monsters & Memories whose songs work as group auras, twisted together to hold several short effects at once.
The Inquisitor is a plate-armored anti-magic tank in Monsters & Memories that silences, dispels and drains mana, then redistributes it to the group.