Mistfall Hunter gives you six distinct classes to take into the mist, and each one is built around two weapon categories the developers call stances. A class is less a fixed role than a pair of fighting styles you swap between, so your choice decides which weapons you carry and how you approach a fight rather than locking you into one job. Bellring Games describes them as six paths through the mist, every one mastering its own two weapon stances.
The current roster is the Mercenary, the Blackarrow, the Sorcerer, the Shadowstrix, the Seer, and the Withered Knight. The Withered Knight is the newest addition, introduced for the June 2026 Open Beta. A few of the class names show up in two spellings: the one-word forms (Blackarrow, Shadowstrix) come from the developer notes, while the reveal videos title them as two words (Black Arrow, Shadow Strix). The Seer is sometimes called the Reverent Seer. They all point to the same classes.
The two-weapon stance system

Every class is equipped with two separate weapon categories, and you can swap between them in the middle of a fight. Through past playtests each weapon has settled into two mainstream playstyles, so a single class can pull from four broad approaches depending on which weapon is out and how you spec it. The idea is to let you break free from rigid class restraints and lean into assault, mobility, crowd control, or defense as the situation demands.
Not every second weapon arrives at once. The Withered Knight gains its Polearm and Shield stance with the first season. The Blackarrow second weapon was pushed out of the launch window and has since been confirmed as a Javelin arriving in Season 2. The Sorcerer second stance has still not been detailed. The other three classes have both stances available.
On top of the weapon stances, your build comes from expansive talent trees, active skills you slot in, and rare gem affixes you socket into gear. See Progression, Skills, and Talents for how those systems fit together, and Combat and Weapons for the moment-to-moment fundamentals like the free-aim system and the reworked dodge.

Class comparison
Class | Primary Weapon(s) | Identity | Second Weapon Status |
|---|---|---|---|
Sword & Shield, Hammer | Armored bruiser who blocks, parries, and stuns up close | Both weapons available | |
Bow & arrow | Ranged hunter who charges arrows or stacks debuffs from range | Javelin, confirmed for Season 2 | |
Staff | Caster who triggers elemental reactions or unleashes Stardust spells | Second weapon not yet detailed | |
Daggers, Dual Blades | Stealth assassin built around ambushes and wound stacking | Both weapons available | |
Catalyst, Mace | Light-and-wind support caster who heals, shields, and pressures | Both weapons available | |
Greatsword, Polearm and Shield | Heavy two-hander who marks foes with sigils and detonates them | Polearm and Shield arrives with Season 1 |
The sections below break down each class on its own page. New seasons add more to the roster over time, so this reflects the state of the game at and shortly after the July 29, 2026 launch rather than a final, closed list.
Signature skills by class
The class reveals published around launch named a slice of each kit. These are the skills the developers highlighted, not complete skill lists.
Class | Named skills and mechanics |
|---|---|
Scattershot, Rapid Arrows, Impact Grenade, Soundwave Arrow, Lightning Arrow, Concussive Arrow, plus stealth and movement skills | |
Sneak, Crow Storm, Shadow Strike, Flurry Strike, Phantom Shift, Bloody Blade Dance, Shadow Veil and afterimage effects | |
Wither application detonated by heavy attacks and skills, returning damage, Energy and cooldown reduction; Thorn Guide; Parry | |
Energy charges spent on attacks, with empowered attacks spending several at once; runes, shields, concealment, binding, light and wind | |
Ice, fire, lightning, barrier and gravity magic cast through chants, gestures and magical tools | |
Close-quarters weapon work with the Hammer and the Sword and Shield |