This page tracks the post-launch updates to Mistfall Hunter since its July 29, 2026 release. It covers content additions, class balance changes, and the fixes the developers have shipped, in reverse order.
September 18, 2026: autumn sale announced
A limited-time 10 percent discount on the PC (Steam) version was announced for September 24, 2026 at 17:00 UTC through October 8, 2026 at 17:00 UTC, the same rate as the launch discount. The developers noted that actual prices and discount periods can vary by region. What each edition contains is on Editions and Game Pass.
September 15, 2026 live update
A no-downtime update at 08:00 UTC, followed by a client update through each platform's store. Four season tasks were made easier: Soul Hunt now asks for one Soul Harvest completed while staying alive, Battle-Tested and Preserving the Truth lost the rule that reset all progress unless every objective was finished in a single session, and All or Nothing now requires defeating a single Gyldhunter. Stackable items in Pip's Pouch stop occupying extra inventory slots when the same item is acquired more than once.
Class balance was a lighter pass than the two before it. The Mercenary's Stonebreaker Slash costs less Energy and had two follow-up faults fixed. The Withered Knight had Heavy Strike and its forward-dodge branch trimmed slightly, delayed and consecutive Executions trimmed slightly, Sacred Bulwark's cooldown reduced, Spear Barrage's damage raised, and Execute no longer triggers the Smiting gem affix. The Shadowstrix gained an audio cue when Flurry Strike changes charge phase, plus fixes for the Ankle Cut talent and for rubberbanding when a dodge is chained onto the end of Bloody Blade Dance. The Sorcerer's Forbidden Gate obstacle has more Health, and Energy-recovery skills no longer misfire the Stardust Arcana talent during Stamina Overdraft. The Blackarrow's Spore Arrow cooldown went up slightly, Featherlight Arrow deals a little more when fired uncharged, and three faults were fixed: Dodge Power Shot cooldowns when fired backward, Impact Grenade double-casting, and Blood Infection explosions failing to trigger Smiting. The Seer's Shelter Rune cooldown came down and jumping no longer interrupts Blinding Rune. The Revealing Bulb item series lost its dodge-energy reduction and the Exposed status can no longer be re-applied to the same target, and the Fervor gem affix's damage boost was trimmed.
The critical fixes targeted rubberbanding: Breakaway and ground-slam recovery animations no longer desync between client and server under continuous hits, post-dodge branch attacks tolerate network fluctuation better, and dodge directions synchronise more stably from other players' perspectives. On servers outside China, storage was switched from AWS EFS to EBS, which the developers said resolved the rare hitches of five seconds or more caused by log write bottlenecks. Smaller fixes covered Fate Chart in-match task counting, garbled recruitment messages, minimap markers at the Sealed Grounds in Brandrgarde, the minimap icon after picking up a Soul Cocoon, the per-match Path of Glory point cap shown on the results screen, an Item Wheel lock-out, the Collection Pedestal disappearing after a preview at camp, an interaction lock-out with Soekja, Gyldjar and Bell skin visuals in the in-match inventory, the season tasks Polishing the Story and Show Your Edge, and a PS5 voice preview in character creation.
September 9, 2026: weekend rewards and a dynamic player cap
From this week until the end of Season 1, logging in at the weekend earns Combat Supplies by mail: a Pro Combat Bag at 00:00 on Friday and again on Saturday, and an Elite Combat Bag at 00:00 on Sunday, each claimable within 24 hours. The mails go out on each server's local time, which the post listed: the International server runs on UTC+0, the Oceania server on UTC+10, and the North America server on UTC-8.
The same day's server-side update added a dynamic player cap to matchmaking. Every mode can now start a match with fewer players than before, and the developers said they want to evaluate whether lower-density, lower-intensity matches are more satisfying, asking for feedback on matches of varying size.
September 8, 2026: fair play enforcement
A further round of masked penalty lists was published across the three enforcement categories: frequent temporary teaming in matches, permanent bans for cheating, and intentional illegal teaming. No policy changes accompanied it. The categories are explained on Fair Play and Anti-Cheat.
September 3, 2026 live update: Brandrgarde Solo Mode
A no-downtime update at 08:00 UTC, followed by a client update through each platform's store. This is the patch that opened Solo Mode for Brandrgarde on both Normal and Cataclysm difficulty, delivering the commitment made on August 5. Recruitment messages in chat now show region server details, safety railings were added to every elevator platform inside towers, the red dot above enemy characters was reworked so an opponent's gear level is easier to read, the Collection Pedestal accepts upgrade materials in phased submissions, and rapid direction changes during displacement skills such as Bloody Blade Dance were smoothed to reduce rubberbanding.
Class changes: the Mercenary's Perfect Block inflicts slightly more stagger and the Block Damage Boost talent grants a larger shield in Trio Mode, with fixes for Punishing Hammer charge-cancels, for dodges under the Leap Step, Dynamic Charge and Relentless Advance talents being interrupted despite Super Armor, and for the Insatiable Heart - Demolisher echo wrongly feeding stun stacks to the Titan Hammer Strike talent. The Withered Knight had Joint Pierce and Auto Execution corrected. The Shadowstrix took the largest hit: longer wind-ups on Phantom Shift and the Free Movement talent, continuous Energy drain while Flurry Strike is held in its charge state, which the developers said removes a zero-cost way to hold pressure indefinitely, a slightly higher Flurry Strike cost offset by small Energy refunds from the Deep Charge and Wound Buildup talents, and a Lurking Blow fix. The Sorcerer's Flameblade and Windcraft had their input buffering tidied, Thunderstrike now deals uniform damage from centre to edge, instant-cast basic spells can be cast during Energy Overdraft, and two talents that could persist indefinitely, Flexible Casting and Stardust Energy, were fixed. The Blackarrow's Steel Arrow cooldown fell slightly, by more in Trio Mode than in Solo, and aim-cancel faults on Frostblight Bomb and Impact Grenade were fixed. On PS5, gem affix text had been showing only the integer part of values.
Critical fixes covered Gyldening damage spiking abnormally and landing before Gyldening progress had accumulated, the investigation-site icon for the Moonprayer season task, and the All or Nothing task failing to complete. Other fixes: short teleports when a mobility skill is interrupted, the team voice chat icon, a Victory Wine confirmation that kept re-prompting, lost skill lock-on against Elite Greataxe Berserkers in the Verdant Grounds, the loot UI closing in areas dense with containers, higher-tier previews at the Collection Pedestal, PS5 drink names on the Victory Wine screen, and console keybinds resetting to default.
A companion announcement marked one month since launch with three days of rewards: on September 3 a three-day Pip's Rare Pouch Voucher and a Pro Combat Bag, on September 4 a seven-day Rare Repair Kit and a Pro Combat Bag, and on September 5 a Premium Legendary Material Selection Chest offering one unbound Legendary construction material from a list that includes Celestigold and the Messenger Bug Jar, plus an Elite Combat Bag. Reaching Level 5 before September 13 at 16:00 UTC was the only condition. The developers said launch performance had exceeded their expectations and named performance, class balance, matchmaking rules and illegal teaming as the priorities for the coming updates.
August 28, 2026: fair play enforcement
The penalty algorithm for frequent temporary teaming was optimised during the week, keeping the same principle of targeting the teaming that does most damage to PvP fairness, and penalties for it resumed on August 27 after a pause. Masked lists were published for temporary teaming, cheating and intentional illegal teaming.
August 28, 2026 server maintenance update
A full server maintenance of about two hours from 06:30 UTC, with queues closed from 06:00, followed by a client update. Its headline was the easing of Season Tasks and Contract Tasks after sustained feedback about their difficulty. Monster-slaying tasks ask for fewer kills and no longer demand the harder difficulty modes, tasks against Gyldhunters count defeats rather than executions and need fewer of them, equipment-value conditions became equipment-rarity conditions, and objectives that can be shared across a team are now marked. On the Contract side most counts were reduced, tasks that required searching specific containers were removed, tactical-item tasks accept any tactical item, and the reward for each Daily Task rose from 30 to 40 Contract Sigils.
New content and changes: an Oceania server; low-level monsters thinned out where they were packed too densely or sat too close to Brandrgarde's edges; enemy player names removed from above characters during matches, a measure against cross-teaming; the inventory stack limit of the Soul of Return cut to one so it cannot be griefed or snatched; fewer rubberbanding errors when a branch skill follows a dodge or when breakables are destroyed; a Blocklist limit of 100; a Scroll to Bottom button and recruitment messages in World Chat; a system performance diagnostic pop-up; and a second confirmation when buying items priced in the Overpayment Range.
Class balance: the Mercenary lost invincibility frames on dodges performed under the Leap Step, Dynamic Charge and Relentless Advance talents, which also cost more Energy; the cooldown-reduction effects of Thunderous Hammer and Skullcrushing Echo gained a very short internal cooldown so multi-hits no longer reset skills instantly; Earthshaker and Skullcrusher now spend Energy at startup rather than on release, at a lower per-use cost, closing a loophole where Hammer players charged and cancelled for free; Skullcrusher's cooldown rose; Warhammer Sling animates faster; and Impalement no longer re-triggers off a following light strike. The Withered Knight had missing footstep audio and an over-fast dash out of Parry fixed. The Shadowstrix's Phantom Shift speed boost now applies only when moving toward enemies, Spinning Slash lost damage and distance to curb indiscriminate Super Armor counterattacks, Flurry Strike lost damage, and the Lightweight and Wound Buildup talents were fixed. The Sorcerer's Meteor Charm deals less PvP damage but recovers more Energy when released uncharged, Gravitational Vortex was cut hard, Stardust Torrent shifted damage from its first channelling stage to its third under the Unending Torrent talent with the total unchanged and takes longer to reach higher stages without it, Meteor Impact's cooldown fell and Swift Strike no longer lengthens it, Stardust Tempest's slow expires quickly on leaving the area, Storm Impact's dodge-distance penalty was shortened, and Shadow Veil lasts less time. The Blackarrow's Lasting Pain extends crowd control for less time and Spore Arrow hits harder. The Seer's Burst Rune no longer strips invulnerability from enemies leaving a Mist Lord's room. Among tactical items the Revealing Bulb series gained automatic target-seeking and a stronger speed boost, the Potent Revealing Bulb drains more dodge energy, and the Fetid Jar has a wider hit radius and keeps enemies downed for longer. The Creation gem affix could stack abnormally and was fixed.
Other fixes covered rope collision and missing invisible walls in Hallowgrove, terrain collision in Brandrgarde, character textures when extracting via the Soul Ferry, music in Mist Lord rooms and while spectating them, controller layout icons, the Match Found sound, the Event screen's Lock and view function, and, across every class, a protective constraint system to stop characters launching into the sky after high-speed movement.
August 21, 2026: fair play enforcement
A new enforcement track opened against frequent temporary teaming, following a community poll in which more than 80 percent of respondents backed penalising it. The first round of matchmaking suspensions was issued the same week. The full rule and how it differs from illegal teaming are covered on Fair Play and Anti-Cheat.
August 20, 2026: DevNote 8
The eighth developer update opened with a milestone: more than 1.5 million hunters had arrived in Windrest since launch. It then set out the first detailed account of how seasons roll over, confirming a partial rather than total reset, and addressed the season task backlash directly.
On performance, the earlier cloud server work was reported to have cut stutter frequency, and dedicated server frame-rate monitoring had since identified a new culprit: refreshing chimes and treasure chests can spike computation load. Fixes for that were promised across upcoming updates.
The update also laid out the reasoning behind pending class balance work. The Sword and Shield Mercenary was called out as overperforming in both builds, with the Red Shield build's follow-up Deflect leaving opponents little room once Perfect Parry is mastered; adjustments to Deflect costs, precision windows, and the risk of a missed parry are under investigation. The Hammer Mercenary was described as performing in line with expectations in both solo and trio play. For the Shadowstrix, the developers said they intend to preserve the evasive, loot-focused playstyle while curbing the combination of top-tier map mobility and front-line strength, and that several talents and skills granting Super Armor are highly likely to be reconsidered because they do not fit the class identity. Ranged classes were flagged for continued burst-damage reductions.
It closed with a first look at the Blackarrow's Javelin, described as in full production, alongside concept art.
August 19, 2026 live update
A no-downtime update at 08:00 UTC, followed by a client update through the platform store. The Scavenger Squad gained a refresh mechanic that rerolls required materials across all modes once a task is completed and its rewards claimed, and entering a Mist Lord's room now grants a brief window of invulnerability. Localisation strings were adjusted to stop text clipping outside UI borders, and controller users gained a Favorite function, smoother Star Silver refining, and distinct vibration feedback on fall damage.
The class pass was the largest since launch. The Mercenary absorbed the heaviest changes, with reduced stagger from Perfect Block, higher Energy cost on Perfect Defense in solo mode, a smaller shield value from Block Damage Boost, and adjustments across Shockwave Strike, Whirling Cut, Stacked Slash, Impalement, Stonebreaker Slash, and Shield Slam. The Withered Knight was broadly buffed: more movement on its first Greatsword light strike, on Opportunistic Thrust, on Pursuit, and on the forward dodge of Sprinting Slash, plus Super Armor on a fully charged heavy strike, shorter cooldowns on Parry and Breakthrough Charge, and a Withering Mark sword wave that now travels faster and applies a slow. The Shadowstrix, Sorcerer, and Seer received targeted fixes rather than tuning.
Three critical fixes shipped alongside: Smuggler Woodlings failing to spawn once the Soul Harvest had begun, Gyldening damage calculating abnormally in certain circumstances, and missing textures on the Soulgnawer. A long tail of smaller fixes covered a Hallowgrove terrain seam that let players float, Mistchaser Shop limits not refreshing after a ritual, Soul Incubators from the purification phase wrongly dropping Soul Cocoons, and Mist Lords defeated in Einherjar mode not counting on the match summary.
August 15, 2026: stutter fix and Soul Harvest rewards
The developers traced part of the intermittent stuttering, lag, and character teleporting players had been reporting to cloud server CPU hyper-threading. Configuration changes went out across every server on August 13 and 14, and their monitoring showed the stutters happening less often afterwards. They were careful not to call the problem solved: performance work was described as complex and ongoing, and remains the team's highest priority.
The same post opened the Soul Harvest reward economy. Completing Soul Harvest runs earns exclusive tokens, spent at the Mistchaser Shop on the season-exclusive Holy-quality collectible Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar, and Soul Coins. Moonlight Nectar and a Legendary Material Selection Chest were also added to the Fate Chart Shop, with more rare rewards promised as the season runs on. Every player was sent Moonlight Nectar x5, two Pro Combat Bags, and two Advanced Combat Bags by in-game mail, claimable until 00:00 UTC on August 22.
August 12, 2026 live update
A no-downtime update at 08:00 UTC, followed by a client update through each platform's store. This is the patch that put Soul Harvest into live matches alongside a new stage of the Fate Chart.
New gameplay: Soul Incubators carrying Soul Cocoons began spawning in Hallowgrove and Brandrgarde, along with a Fate Altar for the purification prayer. The full ritual, including how cocoon resonance exposes both you and your rivals, is on its own page.
Other additions: an "Add to Blocklist" control inside the World Chat window, and real-time voice chat on Xbox.
Class balance:
Blackarrow: cooldown increases on Mysticfly Arrow, Steel Arrow, and Dodge Power Shot, and a large cooldown cut on Sonic Arrow. Its PvP damage multiplier was reduced in solo mode with PvE damage untouched. Fixes covered the head vanishing while wearing the Forsaken Skeleton outfit, arrows from Dodge Rapid Shot wrongly carrying impact, and the abnormal displacement when jumping after a side dodge that the previous patch had not fully cleared.
Sorcerer: less Fire elemental reaction damage from one talent; two skills had damage shifted toward the direct hit and away from damage over time with totals unchanged; better Energy return on casts released before a full channel; one cooldown raised; reduced impact on one skill with knockback distance unchanged; faster lightning activation; and a skill indicator that now marks the exact strike point. Its PvP damage multiplier was also reduced in solo mode.
Shadowstrix: shorter Super Armor on one skill, a harsher interaction-speed penalty from one talent, one cooldown raised and another lowered, a heavy cut to a talent's Physical Piercing, a longer talent duration with the detonation threshold dropped to eight stacks, and a bigger damage bonus on another talent.
Withered Knight: three fixes for the Polearm and Shield stance, covering a skill that failed to enter cooldown when interrupted mid-cast, abnormal Energy consumption when no talent was configured, and the character staying charged after cancelling the shield-raise stance.
Seer: fixed the Reverent Seer being able to lock a skill onto Richie the Merchant.
System-wide, damage over time now ticks less often for the same total damage, one tactical item had its stack limit raised from 1 to 2, and the high-tier anti-interrupt effect on a gem affix had its cooldown raised from 10 seconds to 15. The developers repeated that balance is an ongoing process and that a class left untouched is still under review rather than considered finished.
Critical fixes: client hitching, stuttering, and crashes in certain scenarios; warehouse items briefly disappearing from view while gearing up out of a match; Einherjar mode refusing to activate when a Dried Flower Knot's remaining durability fell below the expected cost; being locked out of attacking after an interrupted loot; a display error when upgrading the warehouse to level 13; and cosmetics meant to be visible only to you and your team showing to enemies. Server performance was tuned further, and the ping display was reworked to reflect real in-match input latency rather than an approximation.
Among the smaller fixes: Eeryl Hatchlings summoned by an Eeryl no longer leave a lootable gravestone when killed, the Soulcatch Tree no longer had a small chance to yield the wrong material tier, using a Soul Separation Pill and then being knocked down by a monster in team mode no longer forced an immediate ghost form, the Returning Chime's unlock state now displays correctly on the minimap, and the loadout screen stopped buying gems from the Auction House that were already sitting in the warehouse.
August 12, 2026: fair play enforcement
A second enforcement round was published the same day, covering the previous week: 438 accounts banned for cheating and 232 penalized for illegal teaming. The developers also said a feedback email would begin notifying players as soon as one of their own reports resulted in a penalty. The definitions and penalties behind these rounds are set out on Fair Play and Anti-Cheat.
August 7, 2026 server-side update
A server-side update landed without a client patch, fixing a case where cancelling a Polearm and Shield charge wrongly triggered the Focused affix's movement speed bonus.
The same notice doubled as a status report. Server lag was being worked case by case, with the developers saying openly that a single fix for every cause was unlikely and that the problem should taper off across successive updates. Nearly 30 advertising accounts had been banned from chat, with a block feature promised for the following week. Cheating and illegal teaming enforcement was continuing, with in-game reports named as the fastest route to catching offenders. The notice also previewed the next client update by name: Soul Harvest and Season Tasks.
August 6, 2026 live update
A no-downtime update at 09:00 UTC, followed by a client update through each platform's store.
New content: Dried Flower Knots began dropping, opening Mist Lord challenges in Einherjar mode.
Class balance:
Blackarrow: Steel Arrow lost the impact effect on uncharged shots, and the impact on fully charged shots was slightly reduced. Fixes covered abnormal displacement when jumping after a side dodge, and a stray collision prompt when aiming at stealthed units.
Withered Knight: Sprinting Slash and Withering Mark both had their Energy costs slightly reduced. Fixes covered skills catching on obstacles and launching characters into the air, casts being cut short by the Inspect action, and Thorn Guide being able to drag Richie the Merchant.
Mercenary: Fixed Sword and Shield triggering auto-blocks in specific circumstances.
Sorcerer: Fixed the Stardust playstyle being unable to use a charged Meteor Charm in specific circumstances.
The developers noted that a class going untouched in a patch does not mean they consider it balanced, only that it is still under review.
Critical fixes: A crash caused by the PS5 and Xbox friends list failing to retrieve friend information; Hallowgrove's Gyldenmist dealing no damage in specific circumstances; incorrect item stacking; a crash from gem affixes during matches; incorrect Allowed Combat Bags display for Brandrgarde in Cataclysm mode; wrong weekly task refresh times in Contracts and the Fate Chart; and gear looted from defeated rival hunters incorrectly showing as bound.
August 5, 2026: one million hunters and the season roadmap
The developers announced that more than 1,000,000 hunters had joined Weavereach, and marked it with a login reward of a Spellcasting standing pose, five Moonlight Nectar, a Pro Combat Bag, and an Advanced Combat Bag, claimable by mail until August 12.
The same post confirmed that Solo Mode is coming to both Normal and Cataclysm difficulty on Brandrgarde in the middle of the first season, in September, in response to sustained community requests. The developers flagged the trade-off openly: two extra modes split the matchmaking queue and raise fresh class balance questions in solo play. They also said stuttering and latency reports were under active investigation. The full season roadmap is broken down on Season 1: Soul Hunt.
August 3, 2026: fair play enforcement
The developers published a fair play penalty announcement covering action taken against accounts breaking the rules.
August 1, 2026: second wave of launch rewards
The second batch of launch celebration rewards went out to players.
July 30, 2026: launch rewards and first update
The first post-launch update shipped alongside the opening wave of launch rewards.
July 30, 2026: known issues at launch
Because the release build had already gone to store review, a list of issues found in internal testing was published rather than patched immediately, with an expedited review requested. The list included incorrect key prompts in the Sorcerer casting tutorial in some languages, the Sorcerer's Flameblade visual range not matching its damage range, an extra Soul of Return being consumed by repeatedly entering and leaving the area around the Soul Tree while summoning an extraction point, items not being splittable from the secondary menu, console matches failing to reconnect after a disconnect, occasional impassable areas during the General Harald fight, and several controller-specific problems including a crash on the Seasonal Leaderboard and gear that could not be unequipped.
Launch: July 29, 2026
The game went live at 6:00 PM Pacific on July 29, which is 01:00 UTC on July 30, simultaneously on PC, PlayStation 5, and Xbox Series X and S. What shipped with it is covered on Season 1: Soul Hunt and Editions and Game Pass.