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Lords of the Fallen II supports two-player online co-op with shared campaign progression, an optional player versus player mode, and cross-platform play.
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Lords of the Fallen II supports many builds across melee, ranged, and sorcery, with weapon classes including the new katana and the returning scythe.
Character creation returns in Lords of the Fallen II, letting players customize their Lampbearer and choose a starting class from a wider range than the first game offered.
The Umbral Lamp lets players cross between the living realm and the undead realm of Umbral, where an activity-driven threat called Dread replaces the first game's countdown timer.
Combat in Lords of the Fallen II is faster and more brutal than its predecessor, adding dismemberment and executions across melee, ranged, and sorcery.