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Weapons and Builds
August 26, 2026 at 02:23 PM
Noted that weapons, armour, spells and magic schools return reworked from the previous game, and that the scythe followed a community poll
Lords of the Fallen II is built around experimenting with countless builds. The developers have promised broader buildcraft than the first game, spanning melee, sorcery, and hybrid approaches.
Several weapon classes have been shown across the game's reveals. A new katana class was confirmed as one of the community's most requested additions, joining the scythe. Other weapons seen in action include daggers, swords, shields, flails, and crossbows.
Katana, a new weapon class added for the sequel
Daggers, supporting a fast, agile playstyle
Scythe, added after a community poll on the most-wanted new weapon
Sword and shield
Flail
Crossbow for ranged attacks
Beyond physical weapons, sorcery is a confirmed pillar of combat, supporting dedicated magic builds as an alternative to steel. Players are encouraged to mix melee, ranged, and magical tools to suit their playstyle. See Combat for how these are used in battle.
Individual weapon, armor, and spell names have not been detailed ahead of launch, and the sequel's stat and progression systems have not been fully revealed. Asked whether weapons, armour and spells return from the previous game, the team has said they do across all three, along with some of its schools of magic, but reworked rather than carried over unchanged so that nothing feels identical to before. Which specific items return has not been said. What is confirmed is the emphasis on flexible, varied character builds.
The one weapon item named so far is cosmetic rather than mechanical: a scythe skin listed as a pre-order exclusive in the published edition contents. It changes the look of the scythe class rather than adding a weapon. See Editions and Platform Features for what each edition includes.