Loading...
Weapons and Builds
August 17, 2026 at 09:51 PM
Removed an image that showed a boss encounter rather than weapons or builds
Lords of the Fallen II is built around experimenting with countless builds. The developers have promised broader buildcraft than the first game, spanning melee, sorcery, and hybrid approaches.
Several weapon classes have been shown across the game's reveals. A new katana class was confirmed as one of the community's most requested additions, joining the scythe. Other weapons seen in action include daggers, swords, shields, flails, and crossbows.
Katana, a new weapon class added for the sequel
Daggers, supporting a fast, agile playstyle
Scythe
Sword and shield
Flail
Crossbow for ranged attacks
Beyond physical weapons, sorcery is a confirmed pillar of combat, supporting dedicated magic builds as an alternative to steel. Players are encouraged to mix melee, ranged, and magical tools to suit their playstyle. See Combat for how these are used in battle.
Individual weapon, armor, and spell names have not been detailed ahead of launch, and the sequel's stat and progression systems have not been fully revealed. What is confirmed is the emphasis on flexible, varied character builds.
The one weapon item named so far is cosmetic rather than mechanical: a scythe skin listed as a pre-order exclusive in the published edition contents. It changes the look of the scythe class rather than adding a weapon. See Editions and Platform Features for what each edition includes.