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Guides, strategies, and information
How multiplayer works in Light No Fire: a single shared planet, co-op building and exploration, crews, and solo play support.
The fantasy setting of Light No Fire: ancient world, playable species, myths and folklore, mystery-driven lore, and how it differs from No Man's Sky.
Gameplay systems in Light No Fire. Exploration, crafting, building, combat, and multiplayer mechanics.
An introduction to Light No Fire, the fantasy survival sandbox from Hello Games.
How multiplayer works in Light No Fire: a single shared planet, co-op building and exploration, crews, and solo play support.
The fantasy setting of Light No Fire: ancient world, playable species, myths and folklore, mystery-driven lore, and how it differs from No Man's Sky.
Gameplay systems in Light No Fire. Exploration, crafting, building, combat, and multiplayer mechanics.
An introduction to Light No Fire, the fantasy survival sandbox from Hello Games.
How to travel across an Earth-sized planet using dragons, birds, and boats.
The Earth-sized procedurally generated planet in Light No Fire: scale, biomes, oceans, and how all players share the same world.
Overview of Lord of Mysteries, the action RPG based on the novel series. Setting, story, and confirmed game systems.
The playable races of Light No Fire, from rabbits to humans.
A detailed comparison between Light No Fire and No Man's Sky, the two games from Hello Games that share procedural generation technology but take opposite design approaches.
Magic in Light No Fire replaces No Man's Sky's sci-fi technology, with enchanted weapons and staves confirmed through trailer footage.
Fighting and creature taming in Light No Fire: melee weapons, bows, magic, dragons, rideable mounts, and the enemies you will face.
Light No Fire is confirmed for PC via Steam. No release date has been announced. Console versions are expected but not officially confirmed.
Resource gathering in Light No Fire provides materials for crafting, building, and survival across the planet's diverse biomes.
The diverse biomes of Light No Fire's Earth-sized planet range from frozen mountain peaks to deep ocean floors, each with unique resources and creatures.
Players build large crewed boats in Light No Fire to cross oceans, using ship-construction technology shared with No Man's Sky's Voyagers update.
Light No Fire's planet has real oceans that require large boats and crews to cross, with underwater regions available for exploration.
Crafting in Light No Fire covers equipment, tools, shelters, and boats, using resources gathered from the planet's diverse biomes.
Ground mounts in Light No Fire provide land-based transportation across biomes where flying may not be practical.
Dragons and giant birds are rideable flying mounts in Light No Fire, serving as a primary means of traversal across the Earth-sized planet.
How Light No Fire uses procedural generation to create an Earth-sized planet, building on ten years of technology developed for No Man's Sky.
Sean Murray is the co-founder and managing director of Hello Games. He created No Man's Sky and leads development on Light No Fire.
Hello Games is the British indie studio behind Light No Fire and No Man's Sky. Founded in 2008 in Guildford, the team grew from four people making Joe Danger to roughly 70 staff building an Earth-sized planet.
Building and crafting in Light No Fire: persistent structures, community settlements, ship construction, and resource gathering across biomes.
The development of Light No Fire: from Hello Games' early prototyping around 2018-2019, through the 2023 Game Awards reveal, to the latest updates.
How multiplayer works in Light No Fire: a single shared planet, co-op building and exploration, crews, and solo play support.
The fantasy setting of Light No Fire: ancient world, playable species, myths and folklore, mystery-driven lore, and how it differs from No Man's Sky.
Gameplay systems in Light No Fire. Exploration, crafting, building, combat, and multiplayer mechanics.
An introduction to Light No Fire, the fantasy survival sandbox from Hello Games.