This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Building boats
Boat construction in Light No Fire shares its underlying technology with the crewed ships Hello Games shipped in No Man's Sky's Voyagers update in August 2025. In August 2026 Murray confirmed which way that sharing actually ran: the crewed ships were built for Light No Fire first, as self-contained physics spaces that several players can occupy while the vessel is moving, and were adapted into the older game afterwards. The shipped version is therefore a fair indication of the technology, but it is not a description of Light No Fire's own content.
Sean Murray confirmed the connection explicitly: "Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire." In August 2026 he was more specific about where the system came from: "That started as something on Light No Fire, where we were making ships that you could have as a crew and [use in] multiplayer, but they are their own physics world, and they can travel across oceans because we've got these huge oceans on Light No Fire."
Why Boats Are Necessary
The planet has real oceans that separate continents. Swimming is not a viable option for ocean crossings. Flying mounts may have range limitations over water. Boats are the intended method for crossing large bodies of water, and Murray specifically said they require "large boats and crews."
Crew Mechanics
The emphasis on "crews" means boats are multiplayer vehicles. Multiple players operate a single ship together. In No Man's Sky's Voyagers update, crews can man different stations aboard a ship. Light No Fire likely adapts this for nautical roles, though the specific crew positions have not been announced.
Customization
If the boat system follows the Voyagers template closely, players will have significant freedom in how they design their vessels. Room-by-room construction, modular layouts, and personalized interiors would all carry over from the existing technology. The fantasy setting probably replaces high-tech components with wood, sails, and magical elements.
Unknown Details
Whether smaller solo watercraft exist (rafts, canoes, rowboats)
Naval combat mechanics
Specific materials required for construction
Whether boats can be damaged or destroyed
How boat physics handle storms and waves