Huaxia: Warring States is in Early Access. The developer has stated a planned twelve to eighteen month window between the paid launch on April 28, 2026 and the eventual full release. This page summarises what is in the build today, what the roadmap names as planned, and how patches reach players.
What Is in the Build Today
The current Early Access build delivers the core role-playing, strategy, and sandbox loops. The map covers Yu Province, one of the legendary Nine Provinces, with seven prefectures, seven cities, forty-one counties, and roughly fifty conquerable strongholds. A standard playthrough runs about fifty to eighty hours.
Pillar | Status |
|---|---|
Character creation and growth | Shipped. Eight family origins, bloodline, birthplace, and constellation perks, and a multi-tree talent system are all in. |
Combat | Shipped. Personal melee and ranged combat plus strategic army battles. Cosmological modifiers from the five-element, yin-yang, and eight-trigrams systems are layered on top. |
Retainer recruitment | Shipped. Around eighty historical figures are recruitable as companions, advisors, and generals. |
Clan and homestead | Shipped. Players can found a clan, build a homestead from raw materials, and grow it into a center of administration, training, and economy. |
Hundred Schools of Thought | Shipped. Nine playable schools out of the broader hundred-schools tradition, including the Mohist Academy stronghold. |
Conquest | Shipped at a basic level. The empire-building loop runs end to end on the current Yu Province map. |
What Is Planned
The developer has named several deeper systems as planned but not yet shipped. Treat these as intent, not as confirmed in-game content, until a patch confirms them.
Reforms (变法): a deep policy layer letting clans and rising states change their internal laws. Not yet in the build.
State policies (政令国策): standing orders that shape economy, military, and population growth at the faction level. Not yet in the build.
Formation customization (阵型配置): battlefield formations that re-shape unit interactions in strategic combat. Not yet in the build.
Expanded factions and legendary figures: more clans, more recruitable retainers, and additional mythical beasts on the world map.
Map expansion: a stretch goal extending the playable region from Yu Province toward the full Nine Provinces, with more cities and villages.
Deeper diplomacy: see Diplomacy for the current alliance and trade systems and the planned vertical and horizontal alliance mechanics.
Patch Cadence
Patches arrive frequently during the launch window. The first weeks have produced multiple smaller updates that target bug fixes, UI freezes, item duplication exploits, and translation polish, plus larger updates that reshape parts of the map or rework systems. The official store page and in-game news feed are the live source of truth for what each patch contains. The wiki does not enumerate every patch because the cadence is faster than the article update cycle.
Article facts are timestamped with the build they were last verified against, with phrasing such as "as of late April 2026" or "as of EA build vX.Y". When a stat-level claim looks stale to you, treat it as needing review against the current build rather than as hard fact.
How the Build Will Change
The combination of structural pillars (already shipped) and deeper layers (planned) means the gameplay frame is unlikely to change, but specific numbers will. Expect:
Retainer rosters to grow as new historical figures are added..
Unit type counts and tier balance to shift as new unit types are introduced and old ones are rebalanced.
School bonuses and Hundred Schools sub-systems to expand.
Map regions, county counts, and stronghold counts to grow as Yu Province expands toward the full Nine Provinces.
Localization coverage to evolve. See English Localization for the language-support history.
Where to Look for the Latest
The official store page lists the current language list, system requirements, and feature description. The in-game news feed and the studio's community channels are where patch summaries land first. The wiki tries to track structural changes within a few days of each patch, but specific numbers may lag, especially during the first months when the cadence is highest.
If you spot a fact that contradicts the current build, treat the current build as authoritative and assume the wiki page is mid-refresh.
Related Pages
Demo vs Early Access: tells the free demo build apart from the paid Early Access build.
System Requirements: current minimum and recommended hardware.
Getting Started: first launch through the early-game loop.