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Dream Realm Dungeons
May 20, 2026 at 03:10 AM
Embedded a relevant gameplay screenshot
Dream Realm dungeons (梦境奇谭, Mèngjìng Qítán) are the primary endgame gear-farming content in Honor of Kings: World. They unlock after the main story ends, and they are the recommended stamina sink for any player past Yuan Liu Level 60. beginner guide is the single primary Chinese-language source that documents Dream Realm dungeons by name and by role.

Note on naming: this article uses the slug "nightmare-dungeons" for historical URL continuity, but the in-game Chinese name is 梦境奇谭 / Dream Realm dungeons. The term "Nightmare Dungeons" was a pre-launch English placeholder that did not match any system actually present in the April 10, 2026 launch build.
beginner guide: "满级后,体力应优先用于刷梦境奇谭" ("After hitting max level, stamina should be spent primarily on farming Dream Realm dungeons"). Before max level, the beginner guide explicitly recommends that players NOT spend stamina here and only take the two daily free runs, saving regular stamina for faster pre-60 progression.
places gear sources in a three-tier hierarchy for HoKW launch play:
Wild-region bosses (野外BOSS), low-tier transition gear, generally used as a bridge from main-story gear to higher-tier dungeon drops. See Wild-Region Elites.
Main-story and side-story dungeons mid-tier gear with targeted drop tables tied to specific chapters
Dream Realm dungeons (梦境奇谭), endgame gear-farm that players run repeatedly for set completion and full set bonus breakpoints
beginner guide documents two daily free-of-stamina runs: "迷踪和梦行奇谭每天有一次免体力机会" ("Maze Tracking and Dream Journey Annal have one free stamina-less run per day"). The naming in the source is somewhat ambiguous: the guide uses both 梦境奇谭 (Mèngjìng) and 梦行奇谭 (Mèngxíng) in different sentences, and it is not clear whether these are two separate systems or a spelling inconsistency in the source. This wiki treats them as connected until a definitive primary source clarifies.
Dream Realm dungeons (the permanent 梦境奇谭 endgame system) are separate from Dream Realm events (梦境活动), which are launch-week limited-time hero trials. The events went live April 10, 2026 for five featured heroes (Dongfang YaoSun BinMaster Lu BanMeng Yaand Leng Chun), and Xi Shi's event had already closed by April 12. For launch-week events, see Season 0 (Jixia Chapter).
The following details about Dream Realm dungeons are not documented in any accessed Chinese launch-window source and should not be added without verification:
Specific set names or targeted drop tables per dungeon
Exact stamina cost per paid run (the separate 奇境副本 system has documented 30 / 60 / weekly-2x lockout values, but those are a different system)
Launch dungeon names or a full Dream Realm dungeon list
Solo vs 4-player party requirements
Difficulty tiers
Weekly lockouts on specific Dream Realm dungeon loot
Hero-themed instances
In the S0 content stack, Nightmare-tier runs sit on top of the weekly party dungeon pillar covered on the dungeons and raids page. The Unrealms system is the regular party dungeon layer, with Mystic Ruins as the featured 3-boss Unrealm for opening week. Nightmare difficulty of an Unrealm is where legendary gear and inlay gems actually drop at their ceiling rates, making it the intended destination for a geared 4-player group rather than the story-tier clear.
Every Nightmare-difficulty dungeon respects the same global cap of 4 players per group. There is no raid-sized 8+ player variant in S0, and party and matchmaking confirms that the cap applies to matchmade groups and pre-mades alike. Groups that show up with fewer than 4 humans fill the remaining slots with AI companionsthough the hardest tier is tuned assuming real teammates.
Preview footage confirms that legendary gear and the best inlay gems come from the hardest difficulty of Unrealms on a weekly cadence, not from infinite farming. A party gets one best-reward claim per week per Unrealm, which is why the Nightmare tier is closer to a weekly lockout than a daily grind. Other endgame content like Scourges and Mighty Foes supplements this with separate reward lanes: Scourges delivers Splendor Soul Spark for spirit summoning upgrades, while Mighty Foes caps at 3 chest claims per week regardless of kills.
Not a raid. S0 has no 8+ player group content.
Not daily-repeatable for legendary gear. The weekly-best-clear rule applies.
Not matchmaking-only. Pre-made groups are the intended setup for the hardest tier.
Not balanced around 1-player solo + 3 AI teammates on the top difficulty.
The first formally named dungeon that the game opens to players is the Qijing Dimensional Dungeon (奇境副本), sometimes translated in launch coverage as the 'Dimensional Realm' dungeon. It unlocks at Yuan Liu Level 30, which the launch-day speed-levelling guide estimates as a second-day milestone for a player following the main-story-first rotation.
Qijing is the weapon-material dungeon. Its drops feed directly into the Weapon Enhancement (武器升级) track of the four-pillar progression system (the other three pillars are Flow Vein 流脉, Conviction 凝武, and Inscription 铭文). Completing Qijing consistently is the primary gate between the level-30 launch build and the world-level wave-flow tiers that gate endgame boss rotations.
Qijing is distinct from the Calamity Beast dungeons that unlock at level 20. Calamity Beast content feeds the talent-material pool, while Qijing feeds the weapon-material pool. A player on the speed-level trajectory typically hits both dungeons within the first 48 to 72 hours of play and then rotates between them to keep talent and weapon upgrades in sync.