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Heroes
May 15, 2026 at 05:49 PM
Added Ornette as the seventh publicly named Hero and updated the roster count
DragonSword: Awakening has nineteen playable Heroes. Each Hero has a distinct Status Ailment ability, which is the primary thing that differentiates them mechanically from one another.
Under the Buy-to-Play Model for the Western release, every Hero is obtainable through the story and in-game activities. No Hero is locked behind gacha pulls or extra paid purchases beyond the base game. Hound13 has stated on record that all heroes originally intended for World 1 are included in the package and obtainable through story progression and gameplay. This is a deliberate departure from the Korean free-to-play version, which used gacha to distribute heroes.
Status Ailment variety is the clearest way to understand what a Hero does. One Hero might specialise in stacking a particular ailment; another might chain debuffs that set up big burst damage. Players extend those ailments with Active Skills and close with Signal Skills through the Switching Signals tag-team system, so the practical question is which ailments and which Signal Skills the player wants to have in their active rotation.
Seven Heroes are publicly named as of the pre-launch campaign through May 2026. The remaining twelve Hero identities will be revealed through the rest of the run-up and the June 2026 Steam Next Fest demo.
Hero | Role / Faction | Notes | |
|---|---|---|---|
Protagonist / Mercenary band | Stun, Knockdown | Greatsword all-rounder. Heals allies through the Goddess's power. | |
Johnny | Mercenary band leader-figure | Not yet publicly named | Travelling companion of Lute. First met on the road to Orbis. |
Castella | Mercenary band assault vanguard (Elf) | Break, Stun | Frontline frame-shaker for the band. Appears in the Tag Combo Preview. |
Mercenary band firepower specialist | Fire, Airborne | Bomb-using ranged setup. Confirmed via the Tag Combo Preview. | |
Red Fox Mercenary Corps Spiritist | Stun (fire-flavoured) | Commands Sur, a fire-element fox spirit. | |
Organa Order Heretic Inquisitor | Bleed, Stun | Twin sacred maces. One of only ten Inquisitors with execution authority. | |
Organa Order Saintess of the Dawn | Electrocution, Knockdown | Scythe-wielding hybrid of sacred magic and action. Second named member of the Organa Order. |
Two named characters travel with Heroes but have not been confirmed as playable members of the nineteen-Hero roster:
Character | Travelling With | Notes |
|---|---|---|
Dana | Searching for her missing mother, who is also Kalien's friend. Whether she is a sworn member of the Red Fox Mercenary Corps has not been confirmed. |
Sixty years before the events of the game, a Dragon nearly destroyed the continent, and six legendary Heroes of Old rose to drive it back. Those six are not part of the playable roster; they are a lore element. One of the main pre-launch quest hooks is that the modern party is tracing the footsteps of the legendary Heroes across the continent to uncover their hidden secrets.
The title of the game is in-universe as well as marketing copy. Hound13 describes the central question as whether the modern cast, led by Lute, can truly become the Dragon Sword, savior of the continent. The Dragon Sword is not a weapon item; it is the title borne by whoever rises to take on the Dragon threat. Whether the player's Heroes earn that title, and what happens if they do not, is the spine of the main story.
Status Ailments - the combat layer every Hero is built around.
Active Skills and Signal Skills - the mid-combo and finisher layers each Hero contributes to.
Buy-to-Play Model - why every Hero is unlocked through play rather than through gacha.
Continent of Orbis - the open-world setting the Heroes share.