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The Continent of Orbis is the open-world setting of DragonSword: Awakening. Hound13 has described it as a radiant, warmly coloured fantasy world rather than a grimdark one, built in Unreal Engine 5 and leaning into brightness and colour over shadow and decay.
The Name Orbis

"Orbis" is used in two ways in the game, and both are canon:
The Continent of Orbis is the entire open-world landmass that makes up World 1.
Orbis is also the name of "the first kingdom built by humankind," a founding human civilisation located on that same continent. Lute is travelling toward this kingdom when the main story begins.
Environments
The regions Hound13 has shown and described in the lead-up to launch include:
Beautiful meadows and rolling countryside.
Watchtowers with secret cellars hidden beneath them.
Treasure-filled deep seas.
Hidden caves and dungeons.
All of these are explorable on foot. Movement is on-foot first, with Familiars layered in as mounts once the player has collected one, and some regions only becoming reachable once the player has the right mount.
The Dragon and the Heroes of Old
Sixty years before the events of the game, a Dragon brought the continent to the brink of destruction. Six legendary Heroes rose to drive it back, and the continent settled into a long peace. Now, as the game opens, a Dragon has reawakened on Orbis, and the modern cast is sent to trace the footsteps of those six Heroes of Old, uncover their hidden secrets, and decide whether any of them can take up the title of the Dragon Sword.
Factions

Hound13 has said the continent has "factions entangled in complex interests," and has now named the five factions present at launch: the Johnny Mercenaries (the mercenary band Lute joins, led by Johnny, alongside the Elf Castella), the Red Fox Mercenary Corps (to which Kalien belongs), the Organa Order, the Orbis Kingdom (the Orbis Royal Castle's knights), and the Lentus Rebellion Army. Further factions may surface as more of the nineteen Heroes are revealed.
Faction | Role at launch |
|---|---|
Johnny Mercenaries | The mercenary band Lute falls in with, led by Johnny and including the Elf Castella; the player's home group for the main story. |
A mercenary company; the Spiritist Kalien is a member. | |
A religious order of inquisitors; Theresia and Ornette serve within it. | |
Orbis Kingdom | The knights of the Orbis Royal Castle (the Magic Knight Order and the numbered Knight Orders), serving the kingdom's peace and stability. |
Lentus Rebellion Army | A rebel faction in the launch story; further details not yet revealed. |
World Structure and Future Expansions
Region | Status | Content |
|---|---|---|
World 1: Continent of Orbis | Shipped July 23, 2026 | Eight main-story chapters plus additional Hero quests and a new Eastern region added for the Steam release. |
World 2: The Floating Islands | Planned expansion | Confirmed as a future expansion pack that will introduce new characters and a new world on top of the base package. |
Exploration Tools
Foot traversal: The entire continent is explorable on foot as the first-tier traversal option.
Familiar mounts: Collectible Familiars grow from a miniature follow-along form into full-size mounts when ridden. Each Hero begins with a mount.
Dragon riding: A core aerial traversal feature. Hound13 has said the freedom-of-movement design is inspired by The Legend of Zelda series.
Cooking: Ingredients found across the continent are combined to create new dishes, giving exploration an in-world reward loop beyond combat and loot.
Named Places in the Shipped Build

Patch notes since release have put names to parts of the map that pre-launch material only described in general terms. The list below is not exhaustive; it is what Hound13 has referred to by name in public update notes.
Place | What is known |
|---|---|
Orbis Castle | The royal seat. Hosts quest-giving characters, including a Hero Quest step for Kalien. |
Steelheart Fortress | Setting of Adventure Quest 35, including a mini-game played outside the walls. |
Shadowed Woods | A forest region; an early patch fixed a spot where players could clip through the geometry. |
Weldon | Has its own Area Quest chain. |
Tomb of Greed | Setting of Adventure Quest 59, one of the later story chapters. |
Eastern harpy country | A region in the east of the world overrun by harpies, referred to in music and encounter fixes. |
Mistflower Village | The setting of Kalien's Hero Quest, Spirit of the Mistflower Village. |
Silver Ford Outpost | Has a watchtower whose second floor holds a readable document. A patch fixed shorter Heroes being unable to read it. |
Barren Trade Post | A cave runs beneath it. A patch closed a spot there where players could move inside the terrain. |
World Bosses and Sudden Missions

Two systems drive repeatable open-world play. Nine World Bosses are placed across the continent and reset on a timer, and Sudden Missions appear at locations that have to be discovered before they are tracked in the Merc Guide. Patch 1.0.4 raised the payout on both, tiering the bosses into three reward bands.
Reward band | World Bosses |
|---|---|
Lowest | Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst |
Middle | Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer |
Highest | Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness |
Other named field encounters include Snark the Hungry Pouchfang, who guards a locked chest, Igniter Snickrak, whose early defeat could once break an Area Quest, and Undiscarded Erat, a Sudden Mission boss. Underwater chests exist in specific areas, and treasure chests are scattered widely enough that several patches have been spent on ones that failed to appear. See Update History.