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Resources and Materials
September 23, 2026 at 06:46 AM
Added metals, potions, timber, supplies and battle items named in the launch achievements
Graveyard Keeper 2 runs on a single supply chain that feeds the graveyard, automation, combat and Town Restoration from the same pool of gathered and processed goods. No official recipe list had been published as of 23 September 2026, the day after launch. What follows is the material actually named or shown in official sources, kept separate from guesswork.
Input | Source in official copy |
|---|---|
Flora | Named in the store description as part of what the player harvests |
Fauna | Named alongside flora in the store description |
Human remains | Named in the store description as a harvested material |
Hearts | Named in the publisher's launch announcement as a decayed material collected for the zombie army |
Bones | Named in the same list |
Brains | Named in the same list |
Skin | Named in the same list |
The store copy phrases the gathering brief as harvesting as much flora, fauna and human remains as the player can in order to build extraordinary machinery, automate production and expand the graveyard for profit.
The Building branch of the Technology Tree names a chain of basic construction materials through its node titles and icon tiles.
Material | Where it appears |
|---|---|
Logs and planks | The Concept of Wood node |
Firewood and split logs | Chopping node |
Processed timber | Woodworking I node |
Oiled wood | Its own node, a treated timber a tier above plain boards |
Stone blocks | The Concept of Stone node |
Polished stone | Stone Polishing node |
Clay vessels | Pottery I node |
Fired brick | Brick Making node |
The heads-up display carries a four slot hotbar, and the published screenshots catch a handful of carried items with their stack counts. These are visual identifications from art, not confirmed item names.
Depicted item | Stack shown |
|---|---|
Wedge of cheese | Three, and four in a second capture |
Pumpkin or squash | One |
Herb or leaf bundle | Twelve, and nine in a second capture |
Tankard of beer | Five, eight and fifteen across three captures |
Red berries | One |
Cut of meat | One |
Purple flask or potion | One and seven across two captures |
Cooked or bundled goods | Two and six across two captures |
A pickup toast in the Garden capture reads plus three Stick, which is the only item name the screenshots actually spell out.
The build mode capture shows a smelter part way through a job, with an ingot icon above it and a stack count of two, which confirms smelting and metal ingots as part of the chain. Weapons, armour and fortification components come off the same lines, as described on Combat, and trade goods for the reviving settlement come off it as well.
Separate from physical materials, the game tracks three coloured point pools spent on research. They are shown on the heads-up display next to the energy bar and again at the top left of the Technology Tree panel.
Pool | Observed values |
|---|---|
Red | 228 in the world view, 115 on the tech tree screen |
Green | 218 in the world view, 113 on the tech tree screen |
Blue | 201 in the world view, 100 on the tech tree screen |
How each pool is earned has not been described. The screenshots also show a small magenta or pink counter beside the energy bar whose purpose is not stated.
Material or Product | Achievement Goal |
|---|---|
Bronze ingots | Smelt 100 |
Iron ingots | Smelt 100 |
Potions | Brew 25 |
Trees | Fell 100 |
Supplies | Create 50 for the town |
Battle items | Craft 50 |
Dishes | Cook 100 |
Alcohol | Produce 100 bottles |
The achievement list is the first official text to name bronze and iron as smelted metals and potions as a brewed product. The Necronomicon, a book the player can find, is also named there.
Any recipe, ingredient ratio or crafting time
In-game names for most gathered and processed materials
Whether materials have quality tiers
Storage, stack limits and inventory capacity rules
Seasonal or regional restrictions on gathering
What the magenta heads-up counter tracks