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Platforms and Release
September 23, 2026 at 06:45 AM
Updated for the 22 September 2026 release: seven launch platforms, post-launch prices, GOG listing, Steam Deck rating, demo withdrawal, pre-order bonus locations and outfit colours
Graveyard Keeper 2 was released on 22 September 2026 at 17:00 UTC on PC and six console platforms at once. The date was announced on 26 August 2026 alongside a release-date trailer, and pre-orders opened the same day on the Steam, PlayStation, and Xbox storefronts. A free demo covering the opening hours ran from 14 September 2026 until launch, and its save carries into the full game on every platform except Nintendo Switch. See the overview and the Getting Started guide for the opening hours. Detailed PC specs live on the System Requirements page.
Five platforms were announced at the reveal by Lazy Bear Games and tinyBuild, and the console storefronts and the publisher later added PlayStation 4 and Xbox One. All seven launched on the same day. The developer's own FAQ and the publisher's support centre both list the game as available on PlayStation 4 and 5, Xbox Series X and Series S and Xbox One, Nintendo Switch and Nintendo Switch 2, and on PC through Steam, GOG and the Epic Games Store.
Platform | Notes |
|---|---|
PC | Released 22 September 2026. Sold on Steam (App ID 4358690) and on GOG, both at 24.99 US dollars, and listed by the developer on the Epic Games Store, which the official site links. Windows only; the publisher's support centre says the game should also be playable on Steam Deck and on Linux through the Proton compatibility layer |
PlayStation 5 | Released 22 September 2026 at 17:00 UTC. Purchasable on the PlayStation Store at 24.99 US dollars |
PlayStation 4 | Listed by the developer and the publisher as a launch platform. The PlayStation Store product's platform field reads PlayStation 4 and PlayStation 5, but the product carries only a PlayStation 5 format title ID, and a store search on 23 September 2026 found no separate PlayStation 4 product |
Xbox Series X and Series S | Released 22 September 2026 at 17:00 UTC. Optimised for Series X and Series S and purchasable at 24.99 US dollars. It can also be streamed through Xbox Cloud Gaming with a qualifying Game Pass membership, but the game itself has to be bought |
Xbox One | Listed by the developer and the publisher as a launch platform, and the storefront's Play With line names Xbox One alongside Series X and Series S |
Nintendo Switch | Listed by the developer and the publisher as available from launch, with an eShop product page linked from the official site. The official known issues list says Switch demo progress does not carry into the full game |
Nintendo Switch 2 | A separate Switch 2 version, listed by the developer as available from launch, with its own eShop product page linked from the official site |
Mobile, Mac, Linux | Not part of the lineup. No native Mac or Linux build is sold on any storefront |
Before launch, the publisher's announcements listed a wider set of platforms and storefronts than the store pages carried. The table below records how that gap had closed by the day after release.
Claim | Publisher announcement | State on 23 September 2026 |
|---|---|---|
PC storefronts | Steam, Epic Games Store and GOG | Steam and GOG live at 24.99 US dollars. The Epic Games Store is named by the developer and linked from the official site |
PlayStation | PlayStation 5 and PlayStation 4 | One product, purchasable at 24.99 US dollars, whose platform field reads PlayStation 4 and PlayStation 5 |
Xbox | Xbox Series X and Series S plus Xbox One | One product, purchasable at 24.99 US dollars, listing Xbox One and Series X and Series S under Play With, plus cloud play |
Nintendo | Switch and Switch 2 | Both named by the developer as available. Both eShop product pages are linked from the official site |
At launch the two lined up: every platform and PC storefront the publisher named also appears in the developer's own platform list. The Epic Games Store and Nintendo eShop pages themselves have not been read for this wiki, so their prices are not recorded here.
Date | Event |
|---|---|
April 9, 2026 | Reveal at the Triple-I Initiative Reveal. Announcement trailer released and the store page goes live with App ID 4358690 |
April 9, 2026 | Five-platform lineup published. The original Graveyard Keeper offered free-to-keep as a launch promotion |
April 9 to 13, 2026 | Free-to-keep window for the original game, which drew renewed attention to it ahead of the sequel |
First week of reveal | Approximately 400,000 wishlists accumulated, over 120,000 in the first twelve hours alone. The sequel reached around number 110 on the most-anticipated list |
May 20, 2026 | First developer log, on the zombie workforce |
June 16, 2026 | Second developer log, on The Town |
July 30, 2026 | Third developer log, on the art and visual rebuild |
August 26, 2026 | Release date announced as 22 September 2026, during the Future Games Show at gamescom 2026 in Cologne. A release-date trailer went up the same day and pre-orders opened |
September 2, 2026 | Fourth developer log, on the wider world and the story, updated again on 7 September |
September 14, 2026 | Free demo released on Steam, PlayStation, Xbox and Nintendo Switch 2, on the day of the publisher's tinyBuild Connect 2026 showcase, with a demo trailer. The first reviews were published the same day |
September 18, 2026 | Fifth developer log, on combat |
September 22, 2026 | Released at 17:00 UTC on PC, PlayStation 5, PlayStation 4, Xbox Series X and Series S, Xbox One, Nintendo Switch and Nintendo Switch 2, with a launch trailer and a launch announcement. A hotfix that evening fixed pre-order content that, in some cases, did not appear in existing saves |
September 23, 2026 | The day after launch, the PC demo listing had been withdrawn and every storefront read listed the game at 24.99 US dollars |
The full index of official posts is on Developer Logs. A free demo went live on 14 September 2026 and review coverage began the same day; before that no public build had existed. See the Free Demo section below.
Both a minimum and a recommended specification are published on the storefront. The listing was revised in September 2026: until mid-month it named decade-old hardware with a 2 GB footprint, and by 21 September it had been replaced with the tiers below, which were unchanged at launch and ask for a 13th generation Intel processor, a newer graphics card and 4 GB of space. No resolution or frame rate target is attached to either tier. See the dedicated System Requirements page for the full breakdown and unconfirmed-details list.
Component | Minimum | Recommended |
|---|---|---|
Operating System | Windows 10 x64 or higher, 64-bit processor required | Windows 10 x64 or higher, 64-bit processor required |
Processor | Intel Core i3 (13th generation) or similar | Intel Core i5 (13th generation) or similar |
Memory | 6 GB RAM | 8 GB RAM |
Graphics | GeForce GTX 1650 or similar | GeForce RTX 3060 or similar |
DirectX | Version 12 | Version 12 |
Storage | 4 GB available space | 4 GB available space |
The PC storefront lists eleven supported languages at launch and breaks them out by support type. All eleven cover interface text and subtitles. English is the only language listed with full audio support, so the other ten are text-only at launch.
Language | Group |
|---|---|
English, French, German, Polish, Russian, Turkish | European |
Spanish (Spain), Portuguese (Brazil) | Iberian and Brazilian variants |
Japanese, Korean, Simplified Chinese | East Asian |
Feature | State on the PC listing |
|---|---|
Players | Single-player. No co-op, versus or online mode is declared |
Achievements | 38, five of them hidden. See Achievements |
Cloud saves | Declared on the PC storefront. Transfer between PC and consoles is not described |
Controller support | Full controller support, with DualShock and DualSense pads both listed |
Audio | Stereo. The developer says an option switches between full voice acting and the characters' original mumbling |
Accessibility | Two options are declared: custom volume controls, and playable without timed input |
Family Sharing | Enabled, so the library copy can be shared with linked accounts |
Steam Deck | Verified. The store lists passes for the default controller configuration, controller glyphs, legible interface text and default performance |
Demo | Free demo from 14 September 2026 as a separate app, withdrawn after launch. Demo saves carry into the full game |
The store page also carries twenty community tags, the most descriptive of which are Sandbox, Building, Capitalism, Agriculture, Medieval, Crafting, Automation, Pixel Graphics, Dark Comedy, Post-apocalyptic, Zombies, Farming Sim and Life Sim. The storefront's own genre fields are Adventure, Role Playing and Simulation. The console listings file it differently again: as Role Playing, Action and Adventure, and Simulation on Xbox, and as Strategy, Simulation and Role Playing Games on PlayStation.
The reveal generated unusually fast wishlist signal. Two figures published by the developer and publisher have circulated in industry press in the days after the announcement.
Signal | Figure |
|---|---|
Steam wishlists, first 12 hours | Over 120,000 |
Steam wishlists, first week | Approximately 400,000 |
Steam most-anticipated rank in first week | Approximately #110 |
First game during the free-to-keep window | Renewed player interest reported |
Console wishlist totals from PlayStation, Xbox, and Nintendo storefronts are not part of those figures, so the cross-platform total is higher still.
Console listings carry rating marks from several boards. The Xbox store page displays an ESRB Teen mark with content descriptors; further board marks are recorded against the same product entry. The PlayStation product page displays the same ESRB descriptor set as the Xbox listing, re-checked on 21 September 2026.
Board | Mark | Descriptors |
|---|---|---|
ESRB | Teen | Violence, Blood, Suggestive Themes, Use of Drugs and Alcohol |
PEGI | 16 | Drugs |
USK | 12 | Fantasy violence, sexual innuendo, drugs, scary scenes, strong themes |
DJCTQ (Brazil) | 14 | Violence, sexual content, legal drugs, drugs |
Australian Classification | M | Drug references |
GRB (Korea) | 15 | Alcohol, tobacco and drugs |
IARC | 16 | Drugs |
PCBP | 16 | Violence, sex, drugs, fear, language |
TCA (Turkey) | R | Drugs, tobacco and alcohol, violence, sex, inappropriate language, horror |
CCC | 14 | None listed |
Microsoft | 16 | None listed |
The PC storefront carries its own, smaller declaration that does not match the console set: DEJUS 12, a German rating of 16, and IGRS 18. The two German figures differ because they are separate declarations filed with different bodies, not because one supersedes the other.
The PlayStation listing also carries the standard notice that online interactions are not rated by the ESRB. The game is listed as single-player on every platform.
Feature | Detail |
|---|---|
Players | Single-player on all seven platforms |
Controller support | Full controller support on PC, covering DualShock and DualSense pads and the Steam Input API |
Family Sharing | Enabled on the PC listing |
PlayStation 5 | Offline play enabled; DualSense vibration supported |
Xbox Series X|S | Optimised for Series X|S; achievements and online service features declared |
Pricing | 24.99 US dollars on every storefront read after launch; pre-order prices differed by store and are broken out below |

Pre-orders opened on 26 August 2026, the same day the release date went public, and closed at launch. During pre-orders the storefronts did not price the game identically. After launch they converged: on 23 September 2026 the game read 24.99 US dollars on Steam, GOG, PlayStation and Xbox, with no launch discount on any of them. All amounts are in United States dollars.
Storefront | Pre-order price | Price after launch | Notes |
|---|---|---|---|
PC (Steam) | 19.99, a 20 percent pre-purchase promotion on 24.99 | 24.99 | The promotion ended on release day |
PC (GOG) | Not listed before launch | 24.99 | Windows only |
Xbox | 19.99 on the pre-order bundle, 24.99 list | 24.99 | The pre-order bundle is no longer sold |
PlayStation | 19.99, with a separate 20 percent PlayStation Plus reduction to 15.99 | 24.99 | Both the 19.99 price and the subscriber reduction are gone |
Epic Games Store | Not read | Not read | Named by the developer and linked from the official site |
Nintendo eShop | Not read | Not read | The launch announcement listed a 24.99 pre-order on Nintendo Switch |
Pre-order figures were read on 21 September 2026 and launch figures on 23 September 2026. There is no edition split: the PC listing has one package group holding one package, and the console side has one base product plus a free bonus add-on. The PC storefront also sells a bundle that pairs the sequel with the original Graveyard Keeper. Full commercial detail is on Editions and Pre-Orders.
The game is not part of any subscription catalogue. The Xbox product entry lists no pass that includes it; a qualifying membership only allows cloud play of a purchased copy.
Two bonus items are attached to a pre-order on the storefronts that carry the game. The console listings describe them in identical wording.
Bonus | What It Is |
|---|---|
Sauna | A personal sauna building sited outside the player's house, framed as somewhere to recover after a long working day. |
Inquisitor outfit | An exclusive outfit for the player character, the newly appointed Grand Inquisitor. |
The studio said the outfit depends on the platform a player pre-ordered on, and the pre-order artwork it posted on 26 August shows four versions of the tunic above four platform icons: a lighter blue over PlayStation, green over Xbox, a darker blue over Steam and red over Nintendo Switch. No storefront text names the variants.
After launch the developer explained where to find both bonuses. The sauna sits to the left of the base, over a bridge that becomes reachable once it is repaired later in the game. The outfit needs the Suit Up! technology and a Dresser built in the player's home, after which it can be chosen from the clothing options. A hotfix on launch evening fixed an issue that, in some cases, kept the pre-order content from appearing in existing save files.
A free demo was released on 14 September 2026, eight days before launch and on the same day as the publisher's tinyBuild Connect 2026 showcase. The studio's own post listed it on Steam, Xbox, PlayStation and Nintendo Switch 2; the publisher's press release for the same day also named Nintendo Switch and PlayStation 4, and said the demo would stay playable until 22 September. The demo ran from the first steps of the game to the introduction of The Town, around three to four hours by the studio's estimate, and took in crafting, scavenging, digging and decorating graves, and a first battle in defence of the settlement. A demo save carries over into the full game, with one exception listed in the official known issues: on Nintendo Switch, demo progress does not transfer and players are asked to start a new game.

Storefront | How the demo is listed |
|---|---|
PC | A separate demo app with the same eleven-language table as the full game, withdrawn from the storefront after launch |
PlayStation | A free demo entry on the game's own product page, offered for PlayStation 4 and PlayStation 5 |
Xbox | A trial package attached to the base product rather than a separate listing |
Nintendo Switch 2 | Named in the studio's demo post; the store listing itself has not been read |
Nintendo Switch | Named only in the publisher's press release, not in the studio's post. Demo progress does not transfer to the full game on Switch |
The demo store page published its own set of seven screenshots, distinct from the eight on the main listing, covering the underground workshop, a street battle and the same street after it has been restored, burials by day and by night, a saw bench in the open, and fishing from a jetty.
The console catalogue publishes package sizes that the PC storefront does not.
Package | Size |
|---|---|
Base game, console package one | About 2.05 gigabytes |
Base game, console package two | About 2.11 gigabytes |
Pre-order bonus add-on | About 10.6 megabytes |
PC storage requirement | 4 gigabytes of available space at both tiers, doubled from the 2 gigabytes the listing showed until mid-September 2026 |
The console packages are smaller than the PC listing's 4 gigabyte figure, which is free space to be kept clear rather than the size of the download. Storefront figures are pre-install minimums and can grow with a day-one patch.
As of 23 September 2026, the day after launch, checked against the Steam, GOG, PlayStation and Xbox listings, the developer's FAQ, the publisher's support centre and the official site, the following are still undisclosed or have not been read.
Save transfer between PC and consoles. Cloud saves are declared on the PC listing, but no cross-platform transfer is described.
The Xbox achievement count and the PlayStation trophy list. The PC list has 38 achievements; see Achievements.
Nintendo eShop prices and store details for both Switch versions, and the Epic Games Store listing, neither of which has been read for this wiki.
An upgrade or migration path between the Switch and Switch 2 versions.
Console frame rate and resolution targets.
A date for the fix to screen tearing on consoles, which the official known issues list marks as being worked on. See Known Issues and Patch Notes.