Loading...
Trailers and Media
August 6, 2026 at 10:06 PM
Added a developer devlog table covering the 2026 posts and re-anchored the episode-three note to a fixed date
Grave Seasons has been promoted across a series of trailers, developer videos, and social-media reveals from Perfect Garbage and Blumhouse Games. This page collects the official promotional material released so far.
Date | Trailer | Notes |
|---|---|---|
June 2024 | Reveal Trailer | Debuted at Summer Game Fest. First public look at Ashenridge and the murder-mystery hook. |
June 2025 | Official Gameplay Trailer | Shows farming, fishing, mining, breaking and entering, and the wolf-monster sequence in which Pilar is dragged through the woods. |
December 2025 | Character Reveal Teaser: Rose | A short character spotlight for the town's quiet librarian, Rose, shown during the PC Gaming Show: Most Wanted showcase. |
March 27, 2026 | Release Date Reveal | Confirmed an August 14, 2026 launch and the full platform list, including Xbox Game Pass on day one. The date was later moved to a Fall 2026 window. |
June 2026 | Summer Update | A behind-the-scenes update with developer interviews on the narrative design and the blend of cozy life-sim and horror. |
March 3, 2026 | Official Nintendo Switch Trailer | Ran during Nintendo's Indie World showcase and set the summer 2026 window that the release-date reveal later narrowed to August 14. |
May 2026 | Demo Release Date Trailer | Shown at the Six One Indie Showcase to announce a June 15 public demo. That demo was later cancelled. |
Creative director Louise Blain hosts an ongoing developer video series titled Everything You Need to Know About Grave Seasons. The first episode released on May 2, 2026 and covered the core concept, the town of Ashenridge, and the central murder-mystery system. A second episode, subtitled Farming and Foraging, followed on June 30, 2026. The studio had described the series as running on a roughly biweekly schedule; as of August 6, 2026 no third episode had appeared. Episode two is hosted on the publisher's channel rather than the studio's.
Alongside the video series, the studio publishes written devlogs through the game's Steam news feed.
Date | Devlog | Covers |
|---|---|---|
September 10, 2025 | The Music of Grave Seasons | The score, its seasonal structure and the day-to-night rework. |
October 16, 2025 | The Art of Grave Seasons | The pixel art pipeline and the art team. |
June 5, 2026 | Release News and Dev Log Updates | The move to a Fall 2026 window, the cancelled demo, the map of Ashenridge and character customization. |
June 17, 2026 | Day and Night Cycle | The 24-hour day, the hand-painted lighting and the lookup-table pipeline. |
August 4, 2026 | Farming Systems and Grids | The starting tools, over 45 seeds, the three farming plot types and the visible and invisible interaction grids. |
Perfect Garbage has celebrated successive Steam wishlist milestones with bespoke character art, posted to the studio's social channels. Released milestones include 30K, 50K, 100K, 200K, 300K, and 400K wishlists, with the 400K image showcasing Tomás, the town priest.
The studio has also released seasonal promo images, including a 2024 Halloween piece and a 2025 Happy Holidays card. A dedicated PAX East 2026 piece was used to promote the game's first public demo.
Beyond trailers, Grave Seasons appeared in Nintendo's Indie World showcase on March 3, 2026, where the studio confirmed a summer 2026 window and an Official Nintendo Switch Trailer ran as part of the show. Later that month the game returned for the release-date reveal.
In June 2026, during Summer Game Fest week, Grave Seasons returned to the summer showcase circuit. Narrative director and co-founder Emmett Nahil appeared at the Future Games Show Summer Showcase, broadcast as FGS Live From Los Angeles, to walk through the game's combined farming, romance, and investigation systems, and the game was also featured at the Story-Rich Games Showcase with a short featurette on its narrative design. Shortly after the showcase circuit, Perfect Garbage announced that the launch was moving to a Fall 2026 window and that the planned June 15 public demo had been cancelled so the team could focus on a simultaneous release across all platforms.
See PAX East 2026 Demo for what was playable at that event and Development for the broader project timeline.