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Skeleton Mages
April 23, 2026 at 06:56 PM
Expanded with confirmed June 2023 concept-art reveal and Skeleton Mage Sneakpeek news post
Skeleton Mages are undead spellcasters that haunt the catacomb maze beneath the Colony's old structures. Alkimia Interactive revealed their remake design in a June 2023 concept-art reveal and a dedicated "Skeleton Mage Sneakpeek" Steam news post.
Ranged casters. Skeleton Mages attack from a distance with spells rather than melee weapons, which forces the Hero to either close the gap under fire or bring ranged options of their own.
Crypt locked. They are concentrated in ruins, catacombs, and the inner sanctums tied to the Colony's darker history, rather than in the open wilderness.
Late-game pressure. They show up later in the campaign, usually around the artifact arc and the push toward The Sleeper's temple.
Taking out a Skeleton Mage quickly is usually worth more than chipping damage on a melee skeleton, because their spells can shut down the Hero's entire pace. Runes, scrolls, or a trained bow are the cleanest answers. See Magic and Runes and Bow.