Loading...
Pickpocketing
October 23, 2026 at 12:01 PM
Add pickpocket training costs, controls, and success indicators.
Pickpocketing lets you take items from eligible NPCs without knocking them down. Learn the skill, approach from behind, and check the ring around the interaction prompt before making an attempt.
Fingers in the Old Camp and Wedge in the New Camp teach pickpocketing. Lessons cost both Learning Points and ore nuggets.
Lesson | Learning Points | Ore Nuggets |
|---|---|---|
Trained | 10 | 80 |
Mastered | 20 | 160 |
Approach the target from behind until the pickpocket prompt appears. The default input is R on PC, Y on Xbox, or Triangle on PS5. An absent prompt means that NPC cannot be pickpocketed.
Ring | Success Chance |
|---|---|
Green | 100% |
Green-yellow | 80% |
Orange | 50% |
Red | 10% |
No color | 0% |
The eye icon warns that someone nearby can witness the theft. The chance also depends on your skill and Dexterity compared with the target's. A higher lesson improves your odds, but the ring is the immediate check for the person in front of you.
See Merchants and Trading for other ways to obtain ore and supplies without losing access to a trader.