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Outlaws
May 11, 2026 at 11:40 PM
Added barrier-exile lore detail, encounter table, and cross-link to swamp camp and kingdom politics
Outlaws are convicts the Kingdom of Myrtana exiled into the Colony through the Barrier and the bandit groups that grew up around them. They are not part of any of the three main camps, and they haunt the parts of the Valley of Mines and Khorinis that sit outside camp authority.
The outlaw problem is the direct knock-on effect of the Crown's penal-colony scheme. The Kingdom of Myrtana sent its convicts to the Colony to mine the magical ore that fuelled the Orc war. After the Barrier ritual went wrong and trapped everyone inside, the convicts had nowhere to be returned to. Some attached to the Old Camp under Gomez; others to the New Camp under Lee and Saturas; others to the Swamp Camp's Brotherhood. The rest became Outlaws.
Camp | Rule | Relationship to Outlaws |
|---|---|---|
Strict hierarchy under Gomez, organised around the ore trade with the Crown. | Treats Outlaws as a problem to be hunted or exploited. Outlaws who refuse the camp's rules are pushed further into the wilderness. | |
Dual leadership under Lee and Saturas; collected breakaways from the Old Camp. | Some Outlaws drift toward the New Camp's Rogues because the field-operating profile is the closest match for an unaffiliated wilderness life. | |
Brotherhood of the Sleeper, religious commune outside the ore-and-force economy. | The Brotherhood is the only camp that explicitly welcomes anyone willing to take its rites, which makes the swamp a natural exit option for an Outlaw who is done with violence. | |
Outlaws | No central authority. Loose bandit groups in the wilderness. | By definition, anyone who has stayed outside all three camps. |
Outlaws appear as wilderness enemies between camps and around isolated landmarks. For the Nameless Hero, they are a reminder that the Colony's politics are only part of a bigger collapse: the Crown's penal-colony decision created enough armed, unaffiliated men inside the Barrier that no faction has been able to absorb them all. Outlaw encounters double as low-stakes combat practice for the Hero in the early chapters and as targets for camp-issued bounty work later on.
The wider problem of bandit groups across Khorinis outside the Barrier is part of the same collapse. As the Orc war drags on and the Crown's grip on its provinces weakens, more displaced men end up living outside lawful settlements. The Outlaws inside the Colony are the local expression of that wider trend.