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Dismounting
October 24, 2026 at 07:58 AM
Added action timing, disabled tiles and the movement trade-off
Dismounting changes a mounted unit to infantry until they mount again. Select Dismount from the unit's action menu during the player phase, before that unit finishes acting.
The command does not consume the unit's action. It requires the Mount/Dismount ability and a tile accessible to infantry. Dismounting removes the mount's movement benefits and related effective-damage weakness. It can help cavalry cross difficult ground or protect a flying unit from bows. A unit cannot dismount while over water or another tile infantry cannot occupy.
Choose Dismount during Player Phase before attacking, using an item or waiting. Water and other tiles that infantry cannot occupy disable it. Dismounting removes the mounted class's effective-damage exposure, including cavalry spear matchups and the normal triple-Might bow matchup against fliers, while reducing base Movement.
Movement, Classes, Terrain Effects