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Potions
May 6, 2026 at 10:13 PM
Initial potion overview as an alchemy output.
Potions in Fatekeeper are drinkable consumables produced through the three-ingredient alchemy system. They restore health, grant temporary buffs, or cure status effects depending on the ingredients combined and the recipe used. Potions are the Druid's primary in-fight sustain tool.
Heal. Restore health mid-fight or between encounters.
Buff. Improve a stat, damage type, or resistance for a duration.
Cure. Remove or mitigate negative status effects.
Potions are an alchemy output. Combine three ingredients with a potion base. Discovered recipes can yield potions with effects beyond the raw sum of ingredient effects.
Build | Potion Strategy |
|---|---|
Damage-buff potions amplify burst windows. | |
Healing potions to survive freeze setup time. | |
Mobility or evade-window potions, if available. | |
Stack potion duration and chance not to consume. |
Named potions, exact heal values, buff durations, and the limit on simultaneous active potions are unconfirmed. Paraglacial has signaled additional alchemy detail in upcoming dev posts.