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Rogue
June 3, 2026 at 08:10 PM
Added signature skills and talents tables for the Rogue
The Rogue is one of the four classes available in Farever's Early Access. It is an agile melee fighter built around speed and chaining attacks together rather than raw staying power. If you like fast, momentum-driven combat that builds toward a big payoff, the Rogue rewards that approach. See Classes for how it compares to the other three.
The Rogue's unique mechanic is combo points. Rogues rely on chaining combos to generate combo points and then deliver deadly finishing blows once those points are built up. This gives the class a distinct flow: keep your combo going to bank points, then cash them in on a powerful finisher at the right moment. Knowing when to keep chaining and when to spend is what makes the Rogue tick.
The Rogue plays as an agile melee fighter, prioritizing mobility and uptime over heavy defense. As with every class, the Rogue's allowed weapons are tied to the class, and the same weapon feels different on a Rogue because the class's combo mechanic reshapes how it plays. Official sources have not enumerated the Rogue's exact weapon list, so this page does not list a definitive set. For weapons in general and the Arsenal system, see Weapons and the Arsenal, and for how combos, dodging, and finishers work moment to moment, see Combat System.
The Rogue has its own Talent Tree centered around how the class is played. As you level, you personalize the class through passives, skill choices, talents, and Masteries that modify your class skills. See Attributes and Progression for the full progression picture.
The Rogue's signature kit unlocks as the class levels. The abilities below cover the launch build through level 20; the level-30 capstone arrives with the June 2026 major update that raises the level cap. Values reflect the current Early Access build and can shift between balance patches.
Skill | Unlocks | Cooldown | Effect |
|---|---|---|---|
Combo Points | Starter | Passive | Generates 1 Combo Point when using a combo attack or weapon skill different from the last action. |
Finisher | Starter | 8s | Consumes all Combo Points to dash forward, dealing damage and knocking enemies back. Damage increased by 30% per Combo Point consumed. |
Shadowstep | Level 3 | 15s | Teleports behind the target, stunning them for 2s. |
Combo Master | Level 4 | Passive | You can now stack up to 5 Combo Points. |
Smoke Bomb | Level 5 | 60s | Drops a smoke bomb at your feet that lasts 8s. Allies inside the cloud dodge all Attacks. |
Death Mark | Level 10 | 90s | Mark a target, increasing all damage you deal to them for 30s. |
Knives Tempest | Level 15 | 30s | Spins and projects knifes around you, dealing damage to nearby enemies and generate 1 Combo Point. |
Urge to Kill | Level 20 | 120s | Finisher has no cooldown and you generate Combo Point periodically for a short time. |
Darkness Shadows | Level 30 (June update) | 120s | Consumes all Combo Points to summon as many Darkness Shadows for a short duration. Shadows attack your target, dealing damage. |
The Rogue talent tree is built around Lethal Poison. Talents stack and spread the poison, convert it into burst through Finisher, and add survivability such as Cheat Death. Exact values are tuned between balance patches, so the entries below describe what each talent does.
Talent | Effect |
|---|---|
Lethal Poison | Your Attacks have a a chance to apply a stack of Lethal Poison, poisoning them for damage over 8s, stacking up to 5. |
Envenom | Your combo attack always applies Lethal Poison to the target and to nearby enemies. |
Lethal Dose | Damage dealt by your poisons increased. |
Finish the Job | Your Attacks have an additional a chance to critically strike poisoned enemies. |
Opportunity Strike | Your basic attacks applying Lethal Poison have a a chance to strike again. |
Improved Mixture | Lethal Poison now stacks multiple times. |
Deadly Poison | Lethal Poison has a chance per stack to critically strike. |
Venomous Finisher | Finisher always applied the effect and deals increased damage for each stack. |
Intent to Kill | Gain 5 Combo Points when an enemy affected by your Lethal Poison dies. |
Venom Infusion | Your weapon skills have a a chance to apply Lethal Poison. |
Up the Ante | cooldown reduction increased. |
Acidic Splatter | Finisher has a chance per Combo Point to spread acid to enemies, poisoning them for damage over a short duration while reducing their magic resistance. |
Noxious Stratagem | Lethal Poison damage has a chance to reduce the cooldown of your weapon skills by 0.5s. |
Bullying the Weak | Damage dealt to poisoned enemies increased. |
Virulent Magic | Excess applications of Lethal Poison will deal damage. |
Adrenaline | Your movement speed is increased as long as an enemy is affected by the effect. |
Footwork | dodge chance increased. |
Atrophic Poison | Lethal Poison reduces all damage dealt by affected enemies per stack. |
Crippling Poison | The first time Lethal Poison reaches the maximum number of stacks on an enemy, it stuns them for a short time. |
Leeching Poison | Lethal Poison heals you for of the damage dealt. |
Regenerating Miasmas | Heals you for of your maximum health when you kill an enemy affected by Lethal Poison. |
Cheat Death | Damage that should kill you leaves you at of your maximum health. for a short time, you take - reduced damage. (120 cooldown). |