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Track all wiki edits and revisions for Drakantos
“Replaced a generic image alt with a description of what the screenshot actually shows”
“Added the developers' answer on world bosses and how Hellgate encounters fill that role”
“Removed duplicate in-body wikilinks”
“Replaced a generic image alt with a description of what the screenshot actually shows”
“Replaced a generic image alt with a description of what the screenshot actually shows”
“Added the Gryphon and Yeti as named mission targets visible in official screenshots”
“Added optional secondary objectives and the on-screen objective tracker shown in official screenshots”
“Added the automatic camera zoom-out on the largest boss encounters”
“Added the region-by-region expansion plan for the open world and the future region tied to Yura's homeland”
“Added the per-hero mount riding animations”
“Added the Coliseum medal economy that buys trophies, plus artifact rarity tiers, the class and race restrictions on a few artifacts, and the position on orbs for ultimate abilities”
“Named Steam Deck and Nintendo Switch as the handheld targets behind the controller-first interface, recorded the reasoning given for cross-platform play, and added the two languages that were still incomplete during the second beta”
“Added sections on daily resource relocation and why the map carries no resource pins, and on the contribution measure, reward scaling, and avoid list that replace a player report system; noted the grappling hook naming and mission scoring”
“Added a Turnout and Reach section for the first beta (application volume, deliberate concurrency ceiling, share of the game reachable, regional pick data) and the in-game bug report binding used in the second test”
“Updated the artifact balance rule for the July 2026 focus rework and framed the halved-charge beta rule as history”
“Replaced the artifact charge economy with the focus system announced in July 2026, noted the added artifact slot, and kept the charge economy as dated history”
“Added a screenshot showing three different mounts to the Mounts section”
“Corrected the opening to say the game is in development for Windows and Linux rather than already available, since it has only been playable in closed tests”
“Added how Beta Boxes worked, including rarities, the choose-one-of-three roll, and the hero-specific rule for Orb Boxes”
“Added a section on displays, the account-wide cosmetic shown on lobby and victory screens”
“Rewrote the Controls section with the confirmed controller and keyboard differences, added interface bindings, and added an always-online and server-region section”
“Added named artifact examples, the reasoning behind charges instead of cooldowns, artifact and trophy upgrade recipes, the artifact count history, per-skill orb grouping, and the planned trophy passive rework”
“Reworded the closed beta note to match what was actually stated about the tests”
“Added a world environment image”
“Added an open-world creature image to the pets section”
“Added the developers' position on professions, clarified which items are tradable, and recorded the studio's stance on real-money trading”
“Added that pets are open-world only and tradable, described the food-based capture loop, and noted hero styles and tradable dyes”
“Added Calen Woods, Ryujin, the Cultists' Domain, and four newer locations to the location list”
“Clarified the confirmed scope of guilds at launch and noted that guild activities are planned for later updates”
“Added studio size, self-funding, and in-house engine details”
“Initial version (2026-08-07)”
“Added console and mobile plans, cross-save intent, controller and Family Sharing store categories, and a link to the new monetization page”
“Added a screenshot of a demonic ritual chamber to the Enemies section”
“Added a throne room screenshot to the Kingdoms section”
“Added city day and night lighting detail and a Druid Temple screenshot”
“Added rank display detail; added guild hall and mission objective screenshots”
“Added Closed Beta 2 access carry-over, invite limit, and server queue details”
“Noted halved artifact charges in Control and Escort; removed an unrelated open-world screenshot”
“Added Localization Status section covering per-language translation progress”
“Updated map-count phrasing to remove stale date stamp (Accuracy update 2026-06-13)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added a gameplay screenshot”
“Added a gameplay screenshot”
“Added a gameplay screenshot”
“Added a gameplay screenshot”
“Hedged the Coliseum duels as planned, keeping survival challenges as confirmed”
“Reworked the minimum specs into a Windows and Linux comparison table, added the DirectX, network, and internet-required rows, and noted that no recommended specification has been published. Added a short note on the lightweight pixel-art, always-online design.”
“Rescoped to guilds and social features: guild progression, solo and co-op play, cross-platform multiplayer, and chat, emotes, ping wheel, scoreboard, ally ultimate charge, and MVP bonus on the victory screen. Moved economy and lifestyle systems to a dedicated page and removed the unconfirmed mount and enemy counts; replaced the pet count with a pointer to the collectibles page.”
“Rescoped to a world and lore overview: added the kingdoms and domains table (Human Empire/Kasteron, Elven Kingdom/Ereluna, Dwarven Kingdom/Garmorli, Hell domain), hedged the Eldras and Derid relationship, expanded the open-world and quest detail, added the Fairdale starting village and per-hero prologue, corrected the map count to 120 handcrafted maps, reframed enemies to over 150 with the Erilith elite system, and moved granular landmarks to Cities and Locations.”
“Removed the unconfirmed cosmetic-store monetization claim; kept only free-to-play plus account-wide non-gacha heroes. Added Steam genres and categories tables, a full supported-languages table, and the 500K wishlists milestone with a cross-reference to the beta history.”
“Rewrote PvP into the full confirmed structure: Mini MOBA framing, Arena (3v3, random map and mode, 13 maps), Control/Escort/Assault mechanics table, nine ranked tiers with pick and ban table, open-world and special PvP (Duel, Red Chest, Adventure Invasions, Hellgates as PvPvE extraction), custom games and planned tournaments, and match feedback. Removed the fabricated four-Hellgate-boss count and reclassified Hellgates as extraction PvPvE.”
“Initial version covering collectibles: around 195 pets and how they are obtained, mounts including creatures with saddles and color variations and boss-drop exclusives, and the Databook and Bestiary collectible card systems with the Kasteron NPC set rewards. Uses hedged counts and no exact mount count.”
“Expanded build systems: artifact slot cap (up to 4, 2 active plus 2 passive), account-wide artifacts with limited charges, over 200 artifacts and around 200 active skills, trophies as the two-passive counterpart, the four-preset build system, and PvP stat equalization. Corrected the page to confirm trophies provide two passive abilities.”
“Initial version: the PvE dungeon-crawler layer covering Guild ranks 1-14, 120 handcrafted mission maps, 1-4 party sizing, the shared open world, account-wide cross-progression, and the Guild credits and ticket systems.”
“Initial version covering the lifestyle and economy layer: fishing and the Kasteron Aquarium with weekly Fishing Orders, housing, the planned player Market and direct trading with anti-RMT rules, crafting, and global events including the Coliseum solo-survival challenges.”
“Corrected the map count to 120 handcrafted maps; removed the fabricated four-Hellgate-bosses claim and reframed Hellgates as PvPvE extraction; added confirmed action-combat detail (no target system, left/right click, free 360 movement, stamina-like basics); added the open-world plus Adventurer's Guild structure overview and party/rank detail”
“Reworked the hub overview: corrected map count to 120 handcrafted maps, reframed PvP as a Mini MOBA layer (Arena Control/Escort/Assault plus Duel, Red Chest, Adventure Invasions, Hellgates), updated to around 195 pets, many mounts, over 150 enemy designs and 16 bosses, added 21-hero/swappable-class framing, inspirations, and an Explore the Wiki section linking every major page.”
“Initial version. New page documenting both closed beta tests with a comparison table, the content and feature focus of each weekend, the wishlist milestones, and the progress-wipe and server-transfer policy.”
“New granular locations page covering Kasteron (Akamond Academy, church, Adventurer's Guild, Aquarium, Coliseum), Ereluna (Throne Room and Palace, Druid Temple), Garmorli, Fairdale, the Hell domain, and Derid, with a locations table; states that the two biggest cities are Kasteron and Ereluna and hedges the Eldras and Derid relationship.”
“Initial version: confirmed boss roster (16 major bosses, stage counts, named bosses), the corrupted Erilith elite system, over 150 enemy designs, and special rare mobs. No per-boss stat tables (not published).”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Embedded screenshot into article body (Content update 2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”
“Initial version (2026-05-27)”