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An overview of the playable heroes in Drakantos, including confirmed hero names and their roles.
How the shared open world and the Adventurer’s Guild mission layer fit together in Drakantos, covering guild ranks, the handcrafted mission maps, party size and matchmaking, gathering, and the contribution measure behind mission rewards.
The collection layer of Drakantos, covering the pets caught out in the open world, the mounts dropped by endgame bosses, hero skins, styles and dyes, account displays, and the Databook and Bestiary card sets.
The confirmed enemy roster of Drakantos, covering the 16 major bosses and their stage structure, the Erilith crystal elite system, mini-boss bounties, and the rare mobs that turn up unannounced in the open world.
The confirmed social and multiplayer systems in Drakantos, covering guilds and what they are and are not expected to do at launch, cooperative and cross-platform play, and the chat, emote, ping, and scoreboard features that carry through to the victory screen.
An overview of Drakantos gameplay systems including combat, dungeons, the open world, progression, and cooperative and competitive modes.
An overview of the three confirmed progression systems in Drakantos used to customize and enhance hero abilities.
The competitive layer of Drakantos, covering the 3v3 Arena and its Control, Escort, and Assault modes, the nine ranked tiers, and the open-world Duel, Red Chest, Adventure Invasion, and Hellgate encounters.
The non-combat side of Drakantos, covering fishing and the Kasteron Aquarium, housing, the player market and its trading rules, crafting, and the developers’ reasoning for having no profession system.