Drakantos is a lightweight pixel-art MMORPG built to run on modest hardware, and it is always online, so an internet connection is required at all times to play. It is available on PC for both Windows and Linux. The figures below are the minimum specifications published by the developer. No recommended or ultra specification has been published yet. See Release and Platforms for platform and cross-play details.
Minimum Requirements
The Windows and Linux builds share the same processor, memory, graphics, and storage targets. The differences are in the operating system, the graphics API requirement, and how the network line is phrased.
Component | Windows Minimum | Linux Minimum |
|---|---|---|
OS | Windows 7 or newer | Linux 64-bit |
Processor | Intel Core i3 | Intel Core i3 |
Memory | 4 GB RAM | 4 GB RAM |
Graphics | 1 GB video memory, shader model 3.0 or higher | 1 GB video memory, shader model 3.0 or higher |
DirectX | Version 9.0c | Not applicable |
Network | Internet connection required to play | Broadband internet connection; internet connection required to play |
Storage | 1 GB available space | 1 GB available space |
Recommended Specifications
No recommended or ultra specification block has been published. Only the minimum tier above has been provided for either platform. Because the game uses a pixel-art presentation and is designed around lightweight hardware, the minimum specs are expected to cover most modern systems.
Controls
The game is played with keyboard and mouse or with a controller, and the store listing marks it as gamepad recommended with partial controller support, including DualShock and DualSense pads. Controller support was not a late addition: the studio noted as early as 2023 that the interface was being designed and implemented with a controller in mind throughout.
The two input methods do not play identically, and the developers have been explicit about the difference. On a controller, movement is fully free across 360 degrees, while a keyboard is limited to eight directions. That extends to actions as well as movement, so a dash on a controller can be aimed at any angle. Because a controller has no mouse pointer, the right analogue stick sets the direction the character faces: hold a direction and every attack goes that way. The studio's own summary is that keyboard and mouse is the easier of the two to pick up, while controller movement feels more fluid but takes some adjustment. How that feeds into aiming and positioning is covered on the Gameplay page.
Interface Controls
A few bindings are confirmed from testing. Pressing the mouse wheel opens the ping wheel, where a ping option can be selected. Tab opens the scoreboard, and holding Tab while hovering over an artifact or trophy shows what that piece does at maximum level, which matters because PvP Modes hands every player maxed build pieces whether or not they have unlocked them. A full key or button map has not been published.
Always Online and Servers
An internet connection is required at all times, on both the Windows and the Linux build, and this is stated in the published requirements rather than inferred. Play is organised into server regions: the closed tests ran four of them, covering North America, South America, Europe, and Asia, with a region chosen once and fixed for the duration of a test. The developers have stated that server transfers will be possible once the game launches properly. Testing detail for each weekend is on the Closed Beta History page.