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Soundtrack
April 3, 2026 at 08:14 PM
Expanded with audio design details, genre breakdown, radio station features, platform availability, and launch soundtrack status
The soundtrack of Neverness to Everness blends electronic and orchestral elements to complement the atmosphere of Hethereau, the game's urban setting. The music enhances the tension, wonder, and mystery that define the city, shifting between high-energy combat tracks and ambient urban soundscapes during exploration and daily life activities.
The soundtrack reinforces the game's core duality: a modern metropolis that hides supernatural secrets beneath its surface. Multiple artists and composers have contributed to the game's music, spanning the official theme song, trailer compositions, opening animation scores, and the in-game soundtrack that accompanies every activity from street racing to anomaly investigations. Hotta Studio has not released a comprehensive composer credit list, but several contributors have been identified through official releases and streaming platforms.
The official theme song, titled "Neverness to Everness," is performed by RICORAY. The track was released on August 25, 2024, as part of RICORAY's album GAME WORLD (Track 10). The song runs 3 minutes and 53 seconds and is available on major streaming platforms including Spotify, Apple Music, and Shazam. The composer and lyricist is Akihiro Yoshida (吉田彰浩).
Detail | Information |
|---|---|
Title | Neverness to Everness |
Artist | RICORAY |
Composer / Lyricist | Akihiro Yoshida |
Album | GAME WORLD |
Track Number | 10 |
Duration | 3:53 |
Release Date | August 25, 2024 |
Label | RICORAY |
Hotta Studio released an official opening animation titled "Hypervortex Before the Storm" in June 2025. The animation features its own musical accompaniment that sets the tone for the game's supernatural urban narrative. The opening establishes the contrast between Hethereau's everyday city life and the anomalous forces that lurk beneath the surface, with the music shifting from calm urban ambience to intense, dramatic orchestration as the supernatural elements are revealed.
The opening animation takes a different tone from the main gameplay, stepping back from the bright and fast-paced open-world action to deliver a more atmospheric, cinematic introduction. It was released ahead of the Containment Test closed beta phase and was widely shared across the game's social media channels. The opening has been described by outlets as "kinda dark," reflecting its focus on the more ominous aspects of Hethereau's anomaly crisis before the lighter tone of daily city life takes over.
A separate trailer theme was composed for the Containment Test closed beta announcement in May 2025. This track, distinct from the main theme song, accompanied the game's first major beta reveal and set the tone for the supernatural urban setting. The composition leans into atmospheric tension, reflecting the mystery of anomalies appearing in an otherwise normal city.
The trailer theme was created by bradyonetta and published by Hotta Studios. It is available on SoundCloud, where it was uploaded on May 15, 2025, and runs approximately 2 minutes and 46 seconds. The track accompanied a trailer that was described as both a "cute music video" and an action-packed showcase of the game's characters and environments.
Beyond the official theme song and trailer music, additional compositions inspired by or created for Neverness to Everness have appeared on streaming platforms.
Track | Artist | Duration | Release Date | Platform |
|---|---|---|---|---|
Neverness to Everness | RICORAY | 3:53 | August 25, 2024 | Spotify, Apple Music, Shazam |
Containment Test Trailer Theme | bradyonetta | 2:46 | May 15, 2025 | SoundCloud |
Lacrimosa | Tomato Castle | seernebuch | 2:48 | June 3, 2025 | Spotify, Apple Music |
"Lacrimosa | Tomato Castle" by seernebuch is a single released on June 3, 2025, under the label 4365187 Records DK. The track is explicitly labeled "for Neverness to Everness" and is available on both Spotify and Apple Music.
The in-game soundtrack reflects the duality of Hethereau. The music draws from several genres and styles to match the game's varied activities and tonal shifts.
Context | Musical Style | Examples |
|---|---|---|
Combat | High-energy electronic and orchestral tracks that intensify during anomaly encounters and boss fights. | Layered synths with driving percussion; orchestral swells during phase transitions |
Exploration | Ambient urban soundscapes with electronic undertones, capturing the feel of walking through a living city. | Lo-fi beats, distant traffic sounds woven into the mix, soft piano motifs |
Daily Life | Lighter, more relaxed compositions accompanying shopping, cooking, and social interactions. | Acoustic guitar layers, upbeat electronic pop, jazz-influenced cafe music |
Story and Cutscenes | Cinematic orchestral pieces that underscore the narrative's emotional beats and supernatural revelations. | Full string sections, choir elements, thematic leitmotifs for key characters |
Supernatural Shifts | Atmospheric, unsettling tracks that play when the environment transforms during anomaly events, contrasting with the normal city music. | Reversed audio, dissonant tones, echoed percussion that warps in tempo |
Street Racing | Upbeat, driving-focused tracks with electronic beats that complement the high-speed racing and drifting gameplay. | Drum-and-bass influenced rhythms, synthwave elements, high BPM energy |
The transitions between musical styles are handled dynamically. When a player walks from a calm shopping district into an anomaly zone, the soundtrack does not cut abruptly. Instead, the ambient track gradually fades, new elements are layered in, and the mood shifts over several seconds. This adaptive music system ensures that tonal changes feel organic rather than jarring.
All vehicles in Neverness to Everness feature an adjustable radio station that plays while driving. The radio allows players to select from different music stations, each offering a distinct genre or mood. The feature evokes the atmosphere of late-night driving sessions through the city's neon-lit streets and has drawn comparisons to the radio systems in the Grand Theft Auto series.
The radio station is accessible from both third-person and first-person driving perspectives. Players can cycle through available stations or turn the radio off entirely. The radio is one of the ways the soundtrack is delivered to the player during open-world exploration, complementing the ambient environmental music that plays while on foot.
Each radio station is curated to match a specific mood. Some stations feature upbeat electronic tracks suited for high-speed driving, while others offer relaxed lo-fi beats for casual cruising. The radio stations help establish the atmosphere of Hethereau as a living, culturally diverse city with its own media landscape.
Neverness to Everness features rhythm games as one of its Hethereau Hobbies mini-games. These rhythm-based activities use the game's music as part of the gameplay, giving players another way to engage with the soundtrack. Rhythm games are available as a leisure activity within the city, fitting alongside other entertainment options like Mahjong and arcade games.
The rhythm game mini-games provide a direct, interactive connection between the player and the soundtrack. Instead of passively listening, players tap along to the music's beat, earning rewards based on their accuracy and timing. This feature ensures that the soundtrack serves both atmospheric and gameplay functions.
The rhythm game selection includes tracks from the in-game soundtrack, meaning players can practice and master songs they hear during normal gameplay. Higher difficulty settings increase the number of notes and the precision required, providing a challenge for players who want to fully engage with the musical content.
Beyond the composed soundtrack, the game's audio design contributes significantly to the atmosphere of Hethereau. Environmental sounds, from traffic noise to distant conversations, are mixed into the soundscape alongside the music. The audio engine adjusts in real time based on the player's location and activity.
During anomaly encounters, the audio design shifts dramatically. Normal city ambience is replaced by distorted, otherworldly sounds that signal the presence of supernatural forces. For perspective puzzles, the audio provides subtle cues: a resonating tone that grows louder as the player approaches the correct viewing angle, or a discordant hum that fades when the player moves away from the solution.
The adaptive music system uses layered stems that can be individually mixed up or down based on gameplay context. A combat encounter does not simply switch to a different track; instead, percussion and intensity layers are brought in while the ambient base is pulled back. When combat ends, the reverse happens over several seconds, creating a smooth transition back to exploration music.
A full official composer credit list for the in-game soundtrack has not been released by Hotta Studio. The following contributors have been identified through official releases, streaming platforms, and trailer credits.
Contributor | Role | Known Work |
|---|---|---|
Akihiro Yoshida | Composer / Lyricist | "Neverness to Everness" theme song (via RICORAY) |
RICORAY | Performer | Official theme song |
bradyonetta | Composer | Containment Test closed beta trailer theme |
seernebuch | Composer / Performer | "Lacrimosa | Tomato Castle" single |
Additional in-game composers, the audio director, and the full music production team have not been publicly credited as of the game's launch. This article will be updated as official credits become available.
The RICORAY theme song is available for streaming on Spotify, Apple Music, and other major platforms. The bradyonetta trailer theme is available on SoundCloud. The seernebuch single "Lacrimosa | Tomato Castle" is available on Spotify and Apple Music.
A full official soundtrack (OST) album has not been announced as of the game's April 29, 2026 global launch. The in-game music can be heard through normal gameplay, the in-game radio while driving, and the rhythm game mini-games. Players who wish to listen to the soundtrack outside the game are currently limited to the individually released tracks listed above.
It is common for live-service games to release OST albums in phases as new content updates introduce additional music. If Hotta Studio follows this pattern, official soundtrack releases may accompany future content updates. This article will be updated with track listings and OST availability information if an official soundtrack release is announced.
Note: Full composer credits and track listings will be added when official OST information is released.