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Overview
The city of Hethereau in Neverness to Everness is a seamless open world with no loading screens. Players move through the city using a wide variety of traversal methods, from simple running and climbing to driving vehicles, riding public transit, and using character-specific supernatural abilities. The traversal system is designed to make every part of the city feel accessible and rewarding to explore.
On-Foot Movement
The baseline movement system provides a comprehensive set of options for navigating the city on foot.
Action | Details |
|---|---|
Run | Standard movement speed. Default traversal mode. |
Sprint | Faster movement with no stamina cost. Players can sprint indefinitely. |
Jump | Standard jump for clearing obstacles and reaching elevated surfaces. |
Climb | Scale vertical surfaces including building walls and cliffs. |
Wall-Run | Run horizontally or vertically along walls for a limited distance. |
Swim | Traverse bodies of water throughout the city. |
Glide | Descend slowly from elevated positions, covering horizontal distance. |
Stamina System
Most traversal actions except sprinting are governed by a regenerating stamina bar. Climbing, wall-running, swimming, and gliding all consume stamina. When the stamina bar is depleted, the current action ends (for example, the character falls from a wall or stops gliding). Stamina regenerates passively when the player is not performing stamina-consuming actions. Sprinting is explicitly exempt from stamina costs, allowing players to move quickly across the city without resource management.
Vehicles
Neverness to Everness features a full vehicle system with multiple vehicle types. Players can drive cars, muscle cars, supercars, and motorcycles (sport bikes) throughout the city. Vehicles can be purchased from dealerships or stolen from the streets (which triggers the wanted system). Driving supports both third-person and first-person cockpit view modes.
Public Transit
Hethereau has a functioning public transit system that players can use for traversal. Buses follow routes through the city streets, and an extensive rail network connects major districts. Players can board buses and trains to travel across the city, providing a more immersive alternative to fast travel. The transit system also contributes to the world's sense of being a living, functional city.
Esper-Powered Traversal
Certain playable characters have unique traversal abilities tied to their supernatural Esper powers. These character-specific movement options go beyond standard on-foot traversal and often provide access to areas that are difficult or impossible to reach otherwise.
A notable example is Nanally, whose Anti-Gravity ability allows the player to achieve vertical flight. Other characters may offer enhanced dash distances, teleportation, or unique movement mechanics. These abilities encourage players to experiment with different team compositions not just for combat but for exploration as well.
Drone Flying
Players have access to a drone that enables unrestricted aerial exploration. Unlike gliding (which only allows descent from high points), the drone can fly freely in any direction, providing a bird's-eye view of the city. The drone is also tied to the game's photo mode, allowing players to capture aerial photographs of Hethereau's skyline, districts, and landmarks.
First-Person Perspective
Neverness to Everness supports a first-person perspective for both walking and driving. Players can toggle into first-person view to experience the city at street level, providing a more immersive feel when exploring on foot or cruising through traffic. The first-person driving view includes a detailed cockpit interior for supported vehicles.
Related Pages
Vehicles and Traversal: detailed vehicle types, customization, and racing.
Hethereau: the city setting and its districts.
Side Activities and Mini-Games: things to do while exploring.