Overview
Street racing is a competitive side activity in Neverness to Everness that lets players put their vehicles to the test on urban circuits throughout Hethereau. Races take place on the city's public roads, highways, and designated tracks. Players compete against other players in multiplayer racing lobbies or tackle solo time trials.
Race Types
Type | Description |
|---|---|
Solo Time Trial | Race against the clock on a set circuit. Useful for practicing routes and testing vehicle performance. |
Multiplayer Race | Competitive races against other players in online lobbies. Players are matched together and race simultaneously on the same course. |
Delivery Race | Timed delivery missions requiring high-speed driving to deliver packages before the deadline. |
Vehicle Performance
Race performance depends heavily on the player's vehicle and its customization. Upgrading components like bumpers, spoilers, tires, and suspension affects handling, top speed, and acceleration. Different vehicle types (muscle cars, supercars, sport bikes) perform differently on various track layouts. Supercars excel on long straights, while sport bikes handle tight turns more effectively.
Drifting
Drifting is a core part of the racing experience. Players can initiate drifts around corners to maintain speed through turns. The drifting mechanic is considered one of the highlights of the vehicle system, with responsive controls that reward skilled driving.
Rewards
Winning races and achieving fast times awards currency, vehicle upgrade materials, and cosmetic items for vehicle customization. Leaderboards track the fastest times for each circuit, providing ongoing competitive goals.
Tips
Customize your vehicle before entering competitive races; stock vehicles are at a disadvantage against upgraded ones.
Learn the track layouts through solo time trials before jumping into multiplayer.
Weather conditions affect road grip and handling; adjust your driving style accordingly.
Sport bikes have the tightest turning radius but are more vulnerable to collisions.