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Patch 1.00.02
March 30, 2026 at 12:29 PM
Enhanced with platform rollout table, skill changes table, boss fight changes table, expanded gameplay and context sections
Patch 1.00.02 was the first post-launch update for Crimson Desert, deployed on March 19, 2026 at 22:20 UTC on Steam, just hours after the game's worldwide launch. Pearl Abyss rolled the patch out across platforms over the following two days, with PlayStation and Epic Games Store receiving it on March 20 and Xbox on March 21. This update is commonly referred to as the Day One patch.
The patch addressed several issues identified during the pre-release review period and the earliest hours of public play. Reviewers had criticized the Tenebrum boss puzzle replay requirement, slow cutscene fast-forwarding, and bosses that could attack players during revival animations. Pearl Abyss incorporated fixes for all three into this update, so most players at launch experienced a smoother version of the game than what reviewers had evaluated.
Platform | Version | Availability |
|---|---|---|
Steam (PC) | 1.00.02 | March 19, 2026 at 22:20 UTC |
PlayStation 5 / PS5 Pro | 1.00.01, then 1.00.02 | 1.00.01 at launch; 1.00.02 from March 20 at 01:00 UTC |
Epic Games Store | 1.00.02 | March 20, 2026 at 01:00 UTC |
Xbox Series X|S | 1.00.02 | March 21, 2026 at 07:00 UTC |
Mac App Store | 1.00.02 | Later date (timing confirmed separately) |
On PlayStation, the patch was delivered in two sequential parts. Version 1.00.01 (client update 1.000.142) was available at launch and contained the majority of fixes. Version 1.00.02 (client update 1.000.143) followed shortly after and added the faster cutscene fast-forward functionality and the Tenebrum boss puzzle skip on death. All other changes were included in both parts.
Added a new tutorial quest at the start of Chapter 3 that teaches players how Abyss Gears work, including equipping, upgrading, and using their abilities in combat.
Fixed progression-blocking issues affecting certain quest lines where objectives would not advance properly.
Improved usability for Housing mode and its related systems, including smoother placement controls and fewer clipping issues.
Adjusted QTE difficulty when captured by enemies. The system now increases difficulty gradually based on the number of times the player has been captured during a session, rather than starting at a high difficulty from the first capture. This lets new players learn the mechanic naturally while still providing a challenge for repeat captures.
Removed the bear's instant-kill damage capability and rebalanced its overall damage output, making early bear encounters survivable while still dangerous.
Fixed a display bug where Greymane comrade counts could appear lower than the actual number, or where some comrades would not appear on the list.
Recently viewed cutscenes can now be fast-forwarded at a significantly faster speed. On PlayStation, this change was exclusive to the 1.00.02 portion of the patch; Steam received it with the initial deployment.
Fixed issues where certain content did not function as intended or behaved incorrectly across various gameplay systems.
The Day One patch overhauled the Skills menu and added new combat follow-up moves for each of the three playable characters. The table below lists each new skill addition.
Character | Change | Details |
|---|---|---|
Finishing blow added to Flurry of Blows | Kliff can now execute a powerful finisher at the end of the Flurry of Blows combo, adding a decisive closing strike to the rapid attack sequence. | |
Follow-up skill added to greatsword stab and uppercut | Damiane's greatsword stab now chains into an uppercut follow-up, extending the combo potential of her heavy weapon moveset. | |
Follow-up attack added to dual-wield stab | Oongka's dual-wield stab can now transition into an additional follow-up attack, enabling more sustained pressure in close-range combat. |
In addition to the new moves, the patch made the following changes to the skill system:
Improved the usability of the Watch and Learn skill acquisition feature, making it easier for players to learn new techniques by observing NPCs and enemies.
Reorganized the Skills menu to separate skill names and descriptions by weapon type, providing a clearer overview of available abilities for each weapon category.
Updated skill descriptions and demonstration videos for multiple skills to better reflect their actual in-game behavior.
Several boss encounters received balance adjustments and bug fixes. The most impactful change was to the Tenebrum fight in Chapter 4, where reviewers had criticized a puzzle section that forced players to replay it every time they died during the boss fight.
Boss / Enemy | Change |
|---|---|
The puzzle section in the Chapter 4 battle no longer needs to be replayed after dying. Players now respawn past the puzzle directly into the combat phase. (PlayStation 1.00.02 only at launch.) | |
Combat balance adjusted with retuned damage values and attack patterns to reduce difficulty spikes. | |
Multiple bosses | Fixed an issue where bosses could attack the player while the player was locked in a revival animation, making deaths feel unavoidable. |
Walker-type monsters | Improved combat behavior and attack animations to make encounters feel more polished and responsive. |
Various bosses | Corrected abnormal movement patterns and fight progression issues that could occur during specific boss encounters. |
Made various improvements and fixes to NPC and animal animations, movements, lip-sync accuracy, visual clipping, visual effects, and voice acting quality.
Improved the dialogue, voice lines, and reactions of some NPCs to feel more natural and better fit their situations.
Fixed mismatches between spoken voice dialogue and on-screen subtitles during NPC greeting sequences.
Resolved abnormal interaction issues with some NPCs and animals that could prevent players from engaging certain characters.
Fixed various localization errors and improved localization quality across all supported languages, including corrections to text in menus, dialogue, and item descriptions.
Resolved various UI issues affecting text display, button functionality, and sound effects in menus and in-game overlays.
Implemented multiple performance and stability optimizations across both PC and console platforms.
Addressed crash issues that could occur under specific hardware configurations or gameplay scenarios.
Patch Notes (full version history)